Esports (electronic sports) is a form of competition, which mainly revolves around computer gaming and is one of the fastest growing digital industries in the global economy. There’s an estimated audience of 292 million people (with close to 500 million views on major events streaming), around $892M in earnings (as of end 2016) and forecasted earnings surpassing $1B by 20181.
The existing esports structure does not provide transparency over the spending of funds, raised through crowdfunding by fans within the community looking to nance events and to support their favourite talents, nor accountability for providing any offering or service in exchange for these funds, which in turn - leaves gamers, fans, content consumers and esports talents dependent on game publishers and main-events organizers.
To illustrate this further, most crowdfunding in esports that yield considerable worth are initiated by major industry leaders and game developers. Community funding produces one off services and ingame content that fans can cherish but the contribution lies, in the end, purely with those collecting.
Coupled with faster broadband, improved access to technological infrastructure and rapid digitalization of new territories around the world, the fusion of esports into mainstream media and to newly discovered mass audience consumption opens a door to a vast, untapped “blue ocean” market, valued at billions of dollars.
Additionally, community donations offer no long term nancial sustainability to esports talents.
Talents are restricted in pursuing their marketing activities by publishing companies who own the copyrights. The lack of a dedicated system that enables esports talents to be funded directly by the community in return for exclusive interaction and engagement with their fans poses a major barrier in liberating the esports industry from the control of the big companies, which currently dictate the direction of the industry and restrict the creative freedom in the market.
Attention. There is a risk that unverified members are not actually members of the team
$2 417 118
$67 867 950
$10 915 249
This offer is based on information provided solely by the offeror and other publicly available information. The token sale or exchange event is entirely unrelated to ICOholder and ICOholder has no involvement in it (including any technical support or promotion). Token sales listed from persons that ICOholder has no relationship with are shown only to help customers keep track of the activity taking place within the overall token sector. This information is not intended to amount to advice on which you should rely. You must obtain professional or specialist advice or carry out your own due diligence before taking, or refraining from, any action on the basis of the content on our site. Any terms and conditions entered into by contributors in respect of the acquisition of Tokens are between them and the issuer of the Token and ICOholder is not the seller of such Tokens. ICOholder has no legal responsibility for any representations made by third parties in respect of any Token sale and any claim for breach of contract must also be made directly against the Token issuing entity listed herein.
If you have any concerns about the nature, propriety or legality of this token sale or the persons involved in it please contact [email protected] with detailed information about your concerns.