Network Units

Network Units

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计算能力和带宽的分散式协作。
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2018年5月9日
2018年6月8日
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2018年2月12日
2018年5月9日
100% 完成
募集资金 - 无数据
硬帽子 18 888.00 ETH
past
令牌详细信息
断续器
NU
接受的货币
ETH
公司详情
注册国家
Australia
额外细节
平台
Ethereum
分类
平台, Cryptocurrency, 互联网

关于 Network Units

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

Why Multiplayer Gaming?

Games with multiplayer aspects keep gamers engaged longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer modes can increase average game hours played by up to a factor of 7.

The Global Gaming Market is currently worth 100 Billion Dollars and increased gaming time leads to more revenue by way of purchasable content (over 50% of HD console owners have purchased content) or extension of pay to play licenses. If you have played a game for a very long time you are more likely to maintain your ‘elite’ status even if it means you have to pay every now and then. 

Lastly, increased and extended popularity reinforces the network effect of referrals, leading to increased sales. In other words, if players are more likely to recommend your game it will lead to increased sales and revenue.

Multiplayer Gaming Requires Servers

Servers are required to provide multiplayer features. These are typically provided by cloud providers or dedicated host providers. Network Units will offer developers another means of multiplayer functionality that is not only easier to integrate but is more resilient and robust due to its decentralized nature.

Providing developers with an easy to integrate multiplayer framework 

The Network Units framework can be harnessed by developers quickly and easily. By integrating our plugin into their game with ease, developers can be assured that they will not only save time and money but also incentivize gamers who connect their wallets to their gaming accounts. This will also bring in more players who want to earn tokens as they play. Developers can also harness the reputation system in their games to provide their players with a fair fight.

%name%Roadmap

  • 2015年

  • 邪恶的獾公司注册
    在iOS和Android上发布Wood Smash 3D
  • 2016

  • 使用Cardboard VR支持在iOS和Android上发布El Mirador
    扩大到全息和虚拟现实研究与开发应用程序,游戏和娱乐
    。多核服务器功能的.netcore可行性实验
  • 2017年第一季度

  • 目前托管的多人框架解决方案的研究
    虚拟现实与全息黑暗体验研究优化代码
  • 2017年第3季度

  • UDP和RUDP库的试验
    僵尸Mocap发展
    HoloZombies的空间映射实现
  • 阅读更多
  • 2017年第四季度

  • 网络单位服务提供者应用概念开发证明
    流氓国家政治格斗游戏发布到iOS和Android。
  • 2018年第一季度

  • 验证声誉初始智能合约开发
    网络单元框架概念验证演示版本
    获取更多程序员作为承包商和/或员工
  • Q2 2018年

  • UDP和RUDP库转换为.netcore
    TCP一体化的可行性研究
    初始智能合同开发的主动客户端验证
  • 第三季度2018年

  • 初始智能合约开发Masternode放样
    服务提供商申请的初始版本
  • Q4 2018年

  • 使用初始实时动作联网功能释放网络单元Unity资产
  • 2019年第一季度

  • 区块链存储和数据库可行性研究
    旗舰标题发布
  • Q2 2019年

  • RUDP和TCP协议的完全集成
  • Q3 2019年

  • 旗舰标题发布
  • Q4209

  • 下一阶段发布具有TCP和/或RUDP功能的网络单元Unity资产
  • 2020年第一季度

  • 旗舰标题发布

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Network Units 球队

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注意。未经证实的成员实际上可能不是团队成员

Dan Shirazi
CEO
未验证
Brad Burns
Co Founder
未验证
Tony Wong
Networking
未验证
CLAUDE MODDERMAN
Project Managment
未验证

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Tech Advisor
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PR Advisor
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Marketing Advisor
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2 ICO

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Tech Advisor
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Project Advisor
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