Network Units

Network Units

Created using Figma
Created using Figma
Kolaborasi desentralisasi daya komputasi dan bandwidth.
Sale
9 Mei 2018
8 Jun 2018
100% lengkap
Mengumpulkan dana - tanpa data
past
Pre-sale
12 Feb 2018
9 Mei 2018
100% lengkap
Mengumpulkan dana - tanpa data
Topi keras 18 888.00 ETH
past
Detail Token
Jantung
NU
Mata Uang yang Diterima
ETH
Detail Perusahaan
Negara Terdaftar
Australia
detil tambahan
Peron
Ethereum
Kategori
Peron, Cryptocurrency, Internet

Tentang Network Units

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

Why Multiplayer Gaming?

Games with multiplayer aspects keep gamers engaged longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer modes can increase average game hours played by up to a factor of 7.

The Global Gaming Market is currently worth 100 Billion Dollars and increased gaming time leads to more revenue by way of purchasable content (over 50% of HD console owners have purchased content) or extension of pay to play licenses. If you have played a game for a very long time you are more likely to maintain your ‘elite’ status even if it means you have to pay every now and then. 

Lastly, increased and extended popularity reinforces the network effect of referrals, leading to increased sales. In other words, if players are more likely to recommend your game it will lead to increased sales and revenue.

Multiplayer Gaming Requires Servers

Servers are required to provide multiplayer features. These are typically provided by cloud providers or dedicated host providers. Network Units will offer developers another means of multiplayer functionality that is not only easier to integrate but is more resilient and robust due to its decentralized nature.

Providing developers with an easy to integrate multiplayer framework 

The Network Units framework can be harnessed by developers quickly and easily. By integrating our plugin into their game with ease, developers can be assured that they will not only save time and money but also incentivize gamers who connect their wallets to their gaming accounts. This will also bring in more players who want to earn tokens as they play. Developers can also harness the reputation system in their games to provide their players with a fair fight.

% name% Roadmap

  • 2015

  • Pendaftaran Perusahaan Badger Jahat
    Rilis Wood Smash 3D di iOS dan Android
  • 2016

  • Perilisan El Mirador di iOS dan Android dengan dukungan Cardboard VR
    Ekspansi ke Holographic and VR Research & Development untuk aplikasi, game, dan hiburan
    Eksperimen dari viabilitas .netcore untuk fungsionalitas server multiplayer
  • Q1 2017

  • Meneliti tentang Solusi Kerangka Multiplayer yang Diinangi saat ini
    Kode Pengoptimalan Riset untuk Pengalaman Gelap di VR & Holo
  • Q3 2017

  • Eksperimen perpustakaan UDP dan RUDP
    Pengembangan Mocap Zombie
    Implementasi Pemetaan Spasial untuk HoloZombies
  • Baca lebih banyak
  • Q4 2017

  • Network Units Service Provider Aplikasi Bukti Pengembangan Konsep
    Bled of State Political Fighting Game Rilis ke iOS dan Android.
  • Q1 2018

  • Pengembangan Kontrak Pintar Awal untuk Reputasi Verifikasi
    Network Units Framework Bukti Rilis Demo Konsep
    Dapatkan lebih banyak Programer sebagai Kontraktor dan / atau Staf
  • Q2 2018

  • UDP dan RUDP perpustakaan konversi ke .netcore
    Studi Kelayakan integrasi TCP
    Initial Smart Contract Development untuk Verifikasi Klien Aktif
  • Q3 2018

  • Awal Pengembangan Kontrak Cerdas untuk Masternode Staking
    Rilis Awal Aplikasi Penyedia Layanan
  • Q4 2018

  • Release Network Units Asset dengan fungsi Real Time Action Networking awal
  • Q1 2019

  • Penyimpanan Blockchain dan riset kelayakan basis data
    Rilis Judul Flagship
  • Q2 2019

  • Integrasi penuh protokol RUDP dan TCP
  • Q3 2019

  • Rilis Judul Flagship
  • Q4 2019

  • Peluncuran Tahap Berikutnya dari Unity Network Units Asset dengan fungsi TCP dan atau RUDP
  • Q1 2020

  • Rilis Judul Flagship

Aktivitas

Aktivitas:
406
VERY HIGH
Pantas:
259
HIGH
Posting:
842
HIGH
Tampilan:
11 780
VERY HIGH
Pengguna:
291
HIGH
Pengikutnya:
209
VERY LOW
Tweet:
86
LOW
Pertumbuhan 30 Hari:
-1

Network Units Tim

Diverifikasi 0%

Perhatian. Ada risiko bahwa anggota yang tidak diverifikasi sebenarnya bukan anggota tim

Dan Shirazi
CEO
tidak diverifikasi
Brad Burns
Co Founder
tidak diverifikasi
Tony Wong
Networking
tidak diverifikasi
CLAUDE MODDERMAN
Project Managment
tidak diverifikasi

Penasihat

Diverifikasi 0%

Perhatian. Ada risiko bahwa anggota yang tidak diverifikasi sebenarnya bukan anggota tim

4 ICO

$13 281 196

Frank Bonnet
Tech Advisor
tidak diverifikasi

7 ICO

$31 720 621

Hansco Leek
Operations Advisor
tidak diverifikasi

4 ICO

$13 281 196

Mike Balagna
PR Advisor
tidak diverifikasi
Manuel Gonzalez
Marketing Advisor
tidak diverifikasi

2 ICO

$12 500 000

Ruben Stranders
Tech Advisor
tidak diverifikasi
Cor Klaasse Bos
Project Advisor
tidak diverifikasi

Network Units Berita terakhir

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Silahkan baca disclaimer dan risk warning. Tampilkan disclaimer dan risk warning.