Network Units

Network Units

Created using Figma
Created using Figma
The NU.network platform aims to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn NU tokens for doing so. Gamers ccn mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore. NU has a unique mining process with two very different but interesting ways to mine tokens. By allowing gamers and service providers to participate in our unique mining process, we will make an ultra-fast, blockchain controlled multiplayer infrastructure rentable by developers. NU leverages these unused resources for it's multiplayer infrastructure. With NU developers can be freed of having to write complicated network code and the infrastructure that drives it for a reduced cost. NU is unique as it rewards gamers that connect their wallets to their gaming accounts. The NU Platform can seamlessly migrate players to larger servers.
Sale
May 9, 2018
Jun 8, 2018
100% completed
Raised funds - no Data
past
Pre-sale
Feb 12, 2018
May 9, 2018
100% completed
Raised funds - no Data
Hard cap 18 888.00 ETH
past
Token Details
Ticker
NU
Accepted Currencies
ETH
Company Details
Registered Country
Australia
Additional Details
Platform
Ethereum
Categories
Platform, Cryptocurrency, Internet-technology

About Network Units

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

Why Multiplayer Gaming?

Games with multiplayer aspects keep gamers engaged longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer modes can increase average game hours played by up to a factor of 7.

The Global Gaming Market is currently worth 100 Billion Dollars and increased gaming time leads to more revenue by way of purchasable content (over 50% of HD console owners have purchased content) or extension of pay to play licenses. If you have played a game for a very long time you are more likely to maintain your ‘elite’ status even if it means you have to pay every now and then. 

Lastly, increased and extended popularity reinforces the network effect of referrals, leading to increased sales. In other words, if players are more likely to recommend your game it will lead to increased sales and revenue.

Multiplayer Gaming Requires Servers

Servers are required to provide multiplayer features. These are typically provided by cloud providers or dedicated host providers. Network Units will offer developers another means of multiplayer functionality that is not only easier to integrate but is more resilient and robust due to its decentralized nature.

Providing developers with an easy to integrate multiplayer framework 

The Network Units framework can be harnessed by developers quickly and easily. By integrating our plugin into their game with ease, developers can be assured that they will not only save time and money but also incentivize gamers who connect their wallets to their gaming accounts. This will also bring in more players who want to earn tokens as they play. Developers can also harness the reputation system in their games to provide their players with a fair fight.

Network Units Roadmap

  • 2015

  • Evil Badger Company Registration
    Release of Wood Smash 3D on iOS and Android
  • 2016

  • Release of El Mirador on iOS and Android with Cardboard VR support
    Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
    Experimentation of .netcore viability for multiplayer server functionality
  • Q1 2017

  • Research into current Hosted Multiplayer Framework Solutions
    Research Optimization code for Dark Experiences on VR & Holo
  • Q3 2017

  • UDP and RUDP library experimentations
    Zombie Mocap Development
    Spatial Mapping Implementation for HoloZombies
  • Read More
  • Q4 2017

  • Network Units Service Provider Application Proof of Concept Development
    Bled of State Political Fighting Game Release to iOS and Android.
  • Q1 2018

  • Initial Smart Contract Development for Verification Reputation
    Network Units Framework Proof of Concept Demo Release
    Acquire more Programmers as Contractors and/or Staff
  • Q2 2018

  • UDP and RUDP library conversions to .netcore
    Viability Studies of TCP integration
    Initial Smart Contract Development for Active Client Verification
  • Q3 2018

  • Initial Smart Contract Development for Masternode Staking
    Initial Release of Service Provider Application
  • Q4 2018

  • Release Network Units Unity Asset with initial Real Time Action Networking functionality
  • Q1 2019

  • Blockchain Storage and Database viability research
    Flagship Title Release
  • Q2 2019

  • Full Integration of RUDP and TCP protocols
  • Q3 2019

  • Flagship Title Release
  • Q4 2019

  • Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality
  • Q1 2020

  • Flagship Title Release

Activity

Activity:
406
VERY HIGH
Posts:
854
HIGH
Views:
11 504
VERY HIGH
Activity:
406
VERY HIGH
Merit:
259
HIGH
Posts:
854
HIGH
Views:
11 504
VERY HIGH
Users:
291
HIGH
Posts:
101
MEDIUM
Followers:
572
LOW
Likes:
536
LOW
Rating:
5
VERY HIGH
Followers:
252
VERY LOW
Tweets:
86
LOW
30 Days Growth:
-5

Network Units Team

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Dan Shirazi
CEO
unverified
Brad Burns
Co Founder
unverified
Tony Wong
Networking
unverified
CLAUDE MODDERMAN
Project Managment
unverified

Advisors

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

4 ICO

$13 281 196

Frank Bonnet
Tech Advisor
unverified

7 ICO

$31 720 621

Hansco Leek
Operations Advisor
unverified

4 ICO

$13 281 196

Mike Balagna
PR Advisor
unverified
Manuel Gonzalez
Marketing Advisor
unverified

2 ICO

$12 500 000

Ruben Stranders
Tech Advisor
unverified
Cor Klaasse Bos
Project Advisor
unverified

Network Units Last News

3.53
stable
5.0 6
ICO Profile Vision Activity Potential Product Team
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