最后更新
2018年4月5日
Pre-ICO - 正在进行,直到2017年12月28日
ICO - 2018年1月23日至2018年2月28日 平台消除了社交 障碍
与朋友进行长途通信 和亲人从未如此简单,因为MARK.SPACE删除所有 客观和虚拟现实之间的障碍。表现 自己,同时做出新的,有用的熟人 - 就像你一样 已经习惯了,在现实世界中。这是一个机会,在任何 地方,随时。
这个平台开创了新的业务 机会
MARK.SPACE创造了新的质量 零售商,开发商,自由职业者和投资者的机会, 使用最先进的VR和3D技术。
该平台采用先进技术
平台是基于最新的VR和区块链技术, 这有可能改变人们的生活质量。 MARK.SPACE是产品使用和消费的下一个级别。
该平台是独一无二的
在这种情况下 和实现,项目MARK.SPACE没有看到任何等价物。我们的 团队的努力;我们的愿景,目标和使命,都有助于 该平台的独特性
平台节省时间
时间就是金钱,如 他们说,这就是为什么投资这个公司更有利可图 项目启动的初始阶段。这与事实有关 每1单位*的价格在每10万单位之后增长。通过 成为早期的投资者,你将能够盈利地出售 未来你的单位(或启动你自己的虚拟现实帝国)!
MARK.SPACE支持所有的网络浏览器(最好是Chrome)和 与CardBoard,Oculus和HTC Vive兼容。
MARK.SPACE有MARK标记(MRK),一个用作内部的实用标记 货币。 MRK令牌可以让所有用户出售和购买VR单元 和物品,消费各种物品和使用服务,支付工资 他们的员工和购买广告,以促进其业务通过 平台。将会渲染VR空间和对象的GPU矿工 对于该平台的用户也将获得MRK奖励 令牌。
虚拟现实。
AR / VR市场份额将从2017年的114亿美元增长到接近预期 虚拟现实不仅仅是关于游戏,还包括游戏 教育,科学,电影业等等。
电子商务。
全世界有15亿互联网购物者 市场份额超过2,6万亿美元。你可以买 一切你想要的或从互联网上获得任何服务。
区块链。
区块链技术为数字经济的未来敞开了大门 在这个过程中,权力下放使世界与人们交往 以及他们的需求。
社交网络。
他们的观众超过了30亿人。它成为主要的 内容消费和用户之间的沟通渠道
和品牌。
以太坊erc20标准标记。
源代码:  代码不可用。 开发者证明:公共团队。
May – June 2015
May - June 2015
2015年5月 - 6月
July – September 2015
July - September 2015
2015年7月至9月
October – December 2015
October - December 2015
2015年10月 - 12月
January – May 2016
January - May 2016
2016年1月 - 5月
June – August 2016
June - August 2016
2016年6月至8月
September – November 2016
September – November 2016
2016年9月至11月
December 2016
2017年1月 - 5月
January – May 2017
January - May 2017
2017年6月
June 2017
2017年6月至7月
June – July 2017
June - July 2017
2017年8月至9月
August – September 2017
August - September 2017
2017年10月
October 2017
November - December 2017
January - February 2018
April 2018
July 2018
2018年12月
October 2018
2019年3月
November - December 2018
January 2019
March 2019
September 2019
December 2019
February 2020
April 2020
验证 19%
注意。未经证实的成员实际上可能不是团队成员
MARK SPACE is a platform for the creation of 3D and Virtual Reality (VR) online services sites and objects powered by block chain.
PROS:
CONS:
SUGGSETIONS:
High-level competition on the market by leading technology companies - despite the fact that there are no MARK.SPACE analogues yet, the market players have all the resources for replicating such business model, if its market acceptance will be fully confirmed. Certain elements of the product offer, such as residential districts, may have problems with market acceptance due to the presence on the market of such solutions as Instagram that satisfy the same user need in a more natural way.
Although the project provides an opportunity to use the services of the platform via PC and other standard devices, nevertheless, in the absence of VR-glasses, an expensive prerequisite and a poorly distributed device, the originally conceived customer experience concept is lost. The concept of the product is rather unintuitive, there is a need to work on integrating the service into the existing Internet space in order to make the transition to the platform as "seamless" and even logical for the user. The MARK.SPACE business model is in a subordinate position in relation to the interest of the miners to this project. There is a risk that it will not be possible to establish relations with corporate clients, who by their presence on the platform create the bulk of the value of the service. The MRK-token may not settle down as a means of payment within the platform due to the availability of a more customary alternative in the face of fiat money, therefore, the company risks losing an important component of the community's demand for its own token, which may lead to negative MRK dynamics. There is no mechanism for returning funds to investors. The company does not provide any forecasts of its financial activities. The system of discounts to the base token price creates a risk of premature exit from the investment of a significant part of the investors (especially those who entered the project at the stage of open preliminary sales) and, as a result, the risk of token price collapse. Judging by the hard cap, the potential size of this ICO round seems to be too high relative to the size of comparable venture capital transactions in the early stages of project development: according to the Pitchbook report, the median size of the early-stage rounds in the US venture market in the end of 2017 promises to be 6 million USD. Apparently, the project had no experience of attracting the funds of "qualified" venture investors - only business angels like hockey player Evgeni Malkin.
The absence among the team members of a sufficient number of specialists with experience in blockchain development. A number of representatives of the company's management core does not provide an opportunity to verify information on competencies stated in official documents even through classical social networks, not to mention professional ones like LinkedIn.
此优惠仅基于要约人提供的信息及其他公开信息。令牌销售或交换活动与ICO持有人完全无关,ICO持有人不参与(包括任何技术支持或促销)。仅显示ICO持有人无关的人员列出的令牌销售仅用于帮助客户跟踪总体令牌部门内发生的活动。这些信息并不意味着相当于您应该依赖的建议。在采取或不采取任何行动之前,您必须获得专业或专家的建议或进行自己的尽职调查。贡献者就收购令牌所订立的任何条款及条件属于其之间,而令牌及ICO持有人的发行人并非该等令牌的卖方。对于任何代币销售而言,ICOholder对第三方所作的任何陈述不承担任何法律责任,并且还必须直接针对此处列出的代币发行实体提出任何违反合同的请求。
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