MARK.SPACE

MARK.SPACE

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Pembaharuan Terakhir

5 Apr 2018

Yang menggambarkan sendiri, "Next Generation Internet".
  • Pasar
    Pasangan
    Harga
    Volume 24H
    24 jam (harga)
    24 jam (volume)
  • Liquid
    MRK/QASH satu tahun lalu
    $ 0.0007
    -
    -
    -
  • Liquid
    MRK/BTC satu tahun lalu
    $ 0.0045
    -
    -
    -
  • BTC-Alpha
    MRK/BTC % count% satu tahun yang lalu
    $ 0.0007
    $ 76.58
    -
    -
  • Idex
    MRK/ETH % count% satu tahun yang lalu
    $ 4.315E-5
    $ 48.45
    -
    -
  • HitBTC
    MRK/BTC % count% satu tahun yang lalu
    $ 0.0023
    $ 9.32
    27.38%
    -88.65%
  • BTC-Alpha
    MRK/ETH % count% satu tahun yang lalu
    $ 0.0023
    $ 50.88
    -
    -
  • Liquid
    MRK/ETH % count% satu tahun yang lalu
    $ 0.0029
    -
    -
    -
  • HitBTC
    MRK/ETH % count% satu tahun yang lalu
    $ 0.0021
    $ 1.45
    -
    -
  • COSS
    MRK/ETH % count% satu tahun yang lalu
    $ 0.0025
    -
    -
    -
  • COSS
    MRK/BTC % count% satu tahun yang lalu
    $ 0.0016
    -
    -
    -
  • TokenJar
    MRK/WETH % count% satu tahun yang lalu
    -
    -
    -
    -
  • Liquid (Quoine)
    MRK/ETH % count% satu tahun yang lalu
    $ 0.0053
    $ 27.211 K
    -
    -
  • Liquid (Quoine)
    MRK/BTC % count% satu tahun yang lalu
    $ 0.0052
    $ 27.993 K
    -
    -
  • Liquid (Quoine)
    MRK/QASH % count% satu tahun yang lalu
    $ 0.0006
    -
    -
    -
  • Orderbook.io
    MRK/ETH % count% satu tahun yang lalu
    -
    -
    -
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  • Orderbook.io
    MRK/OBTC % count% satu tahun yang lalu
    -
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  • Orderbook.io
    MRK/OUSD % count% satu tahun yang lalu
    -
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Token-sale
23 Jan 2018
28 Feb 2018
100% lengkap
$9 708 000
24.4 K
topi
topi keras
27% topi lengkap
Topi 35 000 000.00 USD
Topi keras 300 000.00 USD
past
  • 1 MRK
    =
    0.1 USD
Pre-sale
1 Nov 2017
28 Des 2017
100% lengkap
Mengumpulkan dana - tanpa data
24.4 K
past
  • 1 MRK
    =
    0.71428571428571 USD
Detail Token
Jantung
MRK
Mata Uang yang Diterima
ETH, BTC, ETC, LTC, BCH, DASH, FIAT
detil tambahan
MVP / Prototipe
iya nih
Peron
Ethereum
Kategori
Peron, Cryptocurrency, Virtual Reality, Hiburan

Tentang MARK.SPACE

Tentang MARK.SPACE

Pra-ICO & ndash; Terus berlanjut, sampai 28 Desember 2017
ICO & ndash; 23 Januari 2018 sampai 28 Februari 2018

Platform ini menghilangkan hambatan sosial Komunikasi jarak jauh dengan teman dan orang yang dicintai tidak pernah semudah ini, karena MARK.SPACE menghilangkan semua rintangan antara realitas objektif dan virtual. Ekspresikan diri Anda, saat membuat kenalan baru yang berguna - seperti Anda biasa, di dunia nyata. Ini adalah kesempatan untuk berada di mana saja, kapan saja.

Platform membuka peluang bisnis baru
MARK.SPACE menciptakan peluang baru secara kualitatif bagi pengecer, pengembang, freelancer dan investor, menggunakan teknologi VR dan 3D mutakhir.

Platform menggunakan teknologi canggih
Platform berbasis pada terbaru VR dan teknologi blockchain, yang berpotensi mengubah kualitas kehidupan masyarakat. MARK.SPACE adalah tingkat penggunaan dan konsumsi produk berikutnya.

Platformnya satu-of-a-kind
Dalam konteks dan realisasi ini, proyek MARK .SPACE telah melihat tidak ada yang setara. Upaya tim kami; visi, tujuan dan misi kita, semuanya berkontribusi terhadap keunikan platform

Platform menghemat waktu
Waktu adalah uang, seperti yang mereka katakan, itulah sebabnya mengapa ini lebih menguntungkan untuk berinvestasi pada tahap awal peluncuran proyek. Ini berkaitan dengan fakta bahwa harga per 1 UNIT * tumbuh setelah setiap UNIT 100K. Dengan menjadi investor awal, Anda akan dapat menjual UNITS Anda dengan menguntungkan di masa depan (atau meluncurkan kekaisaran VR Anda sendiri)!

fitur

MARK.SPACE mendukung semua browser internet (sebaiknya Chrome) dan kompatibel dengan CardBoard, Oculus dan HTC Vive. MARK.SPACE memiliki token MARK (MRK), token utilitas yang digunakan sebagai mata uang internal . Token MRK memungkinkan semua pengguna untuk menjual dan membeli unit dan objek VR, mengkonsumsi berbagai barang dan layanan penggunaan, membayar gaji kepada karyawan mereka dan membeli iklan untuk mempromosikan bisnis mereka melalui platform. Peneliti GPU yang akan merender ruang VR dan objek untuk pengguna platform juga akan menerima penghargaan di token MRK. Realitas Virtual.

AR / VR pangsa pasar akan tumbuh dari $ 11,4 miliar pada tahun 2017 sampai hampir $ 215 miliar 2021. VR bukan hanya tentang game, tapi juga pendidikan, sains, industri film dan banyak lainnya.

E-commerce.
Ada 1,5 miliar pembeli Internet di seluruh dunia, dan lebih dari $ 2,6 triliun dari total pangsa pasar. Anda bisa membeli semua yang Anda inginkan atau mendapatkan layanan dari Internet. Blockchain. Teknologi Blockchain membuka pintu bagi masa depan ekonomi digital dimana proses desentralisasi membuat dunia bergaul dengan orang-orang dan mereka. Perlu di atas semua itu.

Jaringan sosial. Pemirsa mereka melebihi 3 miliar orang. Ini menjadi konsumsi konten utama dan saluran komunikasi antara pengguna dan merek.

Info Teknis

Rincian teknis: & nbsp; token standar Ethereum erc20. Kode sumber: & nbsp; Kode tidak tersedia. Bukti pengembang: & nbsp; Tim publik

% name% Roadmap

  • May – June 2015

  • Idea formation, MARK.SPACE concept development
  • May - June 2015

  • Idea formation, MARK.SPACE concept development
  • Mei - Juni 2015

  • Pembentukan ide, pengembangan konsep MARK.SPACE
  • July – September 2015

  • Marketing research, hypotheses confirmation
  • Baca lebih banyak
  • July - September 2015

  • Marketing research, hypotheses confirmation
  • Juli - September 2015

  • Riset pemasaran, konfirmasi hipotesis
  • October – December 2015

  • Preparation of technical assignment for development, team formation
  • October - December 2015

  • Preparation of technical assignment for development, team formation
  • Oktober - Desember 2015

  • Persiapan penugasan teknis untuk pengembangan, pembentukan tim
  • January – May 2016

  • Development of Alpha-version engine
  • January - May 2016

  • Development of Alpha-version engine
  • Januari - Mei 2016

  • Pengembangan mesin versi Alpha
  • June – August 2016

  • Launch and test of Alpha-version (E-commerce district only)
  • June - August 2016

  • Launch and test of Alpha-version (E-commerce district only)
  • Juni - Agustus 2016

  • Meluncurkan dan menguji versi Alpha (hanya untuk distrik Perbelanjaan)
  • September – November 2016

  • Launch and test of Beta-version (E-commerce district only)
  • September – November 2016

  • Launch and test of Beta-version (E-commerce district only)
  • September - November 2016

  • Peluncuran dan uji versi Beta (hanya untuk distrik Belanja)
  • December 2016

  • Launch Road Show platform for fashion brands
  • Januari - Mei 2017

  • Luncurkan proyek E-commerce pertama di platform (fashion E-commerce)
  • January – May 2017

  • Launch first E-commerce projects on platform (fashion E-commerce)
  • January - May 2017

  • Launch first E-commerce projects on platform (fashion E-commerce)
  • Juni 2017

  • Luncurkan versi Alpha untuk distrik Hunian, Bisnis dan Komunitas
  • June 2017

  • Launch Alpha-versions for Personal, Business and Community districts
  • Juni - Juli 2017

  • Pengembangan konsep desentralisasi platform MARK.SPACE
  • June – July 2017

  • Concept development decentralization platform MARK.SPACE
  • June - July 2017

  • Concept development decentralization platform MARK.SPACE
  • Agustus - September 2017

  • Studi implementasi solusi blockchain untuk platform MARK.SPACE
  • August – September 2017

  • Implementation study of blockchain solutions for MARK.SPACE platform
  • August - September 2017

  • Implementation study of blockchain solutions for MARK.SPACE platform
  • Oktober 2017

  • Pengumuman WP dan peluncuran pra-ICO
  • October 2017

  • WP announcement
  • November - December 2017

  • Pre-sale and Constructor launch
  • January - February 2018

  • Token sale (STAGE 1)
  • April 2018

  • Start virtual estate / UNIT sale
  • July 2018

  • Blockchain implementation
  • Desember 2018

  • Luncurkan distrik bisnis
  • October 2018

  • Launch Residential district
  • Maret 2019

  • Luncurkan distrik Belanja
  • November - December 2018

  • Launch Shopping district
  • January 2019

  • Token sale (STAGE 2)
  • March 2019

  • Launch Business district
  • September 2019

  • Distributed rendering
  • December 2019

  • MOSL language available to developer
  • February 2020

  • Launch Community district
  • April 2020

  • Internal advertising network

MARK.SPACE Tim

Diverifikasi 19%

Perhatian. Ada risiko bahwa anggota yang tidak diverifikasi sebenarnya bukan anggota tim

Yana Kontorovich
CEO & Founder
tidak diverifikasi
Evgeny Malkin
Co-Founder
tidak diverifikasi
Oleg Ershov
Co-Founder, Managing Partner
tidak diverifikasi
Denis Polulyakhov
Co-Founder, Managing Partner, CBDO
tidak diverifikasi

2 ICO

$14 408 000

Vladislav Utushkin
Advertiser, Marketer, Analyst, Consultant
tidak diverifikasi
Pavel Tretyakov
CMO
tidak diverifikasi
Dmitry Shamov
President & Representative Director MARK.SPACE Jap...
tidak diverifikasi
Kentaro Harada
Ambassador in Japan
tidak diverifikasi
Dmitriy Filonenko
Email Marketing (EM) Consulting
tidak diverifikasi
Alexandra Golovina
Communications Expert, Content Creator
tidak diverifikasi
Boris Baranov
Editor, Localization, Community Manager
diverifikasi

2 ICO

$14 408 000

Darya Kolessova
Asian Region Community Manager
tidak diverifikasi
Andrey Sinyakov
Asian Region Community Manager (China)
diverifikasi
Joji Natsui
Asian Region Community Manager (Japan)
diverifikasi
Yaroslav Karpov
Asian Region Community Manager, Translator (Japan)
tidak diverifikasi
Victor Skrynnikov
Website creator. Lead Ux/Ui Designer
tidak diverifikasi

Mantan anggota

Vladimir Shliapin
CTO, IT-developer
Alexander Shtankovsk...
Head of Developers, IT-developer
Siruz Faramarz
Head of VR & 3D Department
Sergey Kulikov
Head of Digital Advertising
Andrei Kalashnikov
Communications Manager, Translator

MARK.SPACE Wawancara

Boris Baranov
What is your opinion about the project?
I do think that we are presenting great project, and we might have many followers next year as more and more companies trying to combine VR and blockchain. However, during 2 year of intensive work, our genius developers built many breakthrough know how, so it is nearly impossible to catch up with us.

Moreover, we are presenting multi-purpose SPACE, which is so great that you do not to leave it at all do anything - you may work there, shop there, go to cinema or gallery exhibition, participate in business negotiations etc etc
Andrey Sinyakov
What is your opinion about the project?
I think this is a breakthrough project, that can change life of everyone. It makes consuming and creating VR content easy and fast, allowing anyone, even without special skills, create his own VR space. Consuming VR content does not require VR glasses (though you can use them to get full immersion). Any VR space can be filled with any content and links to media(social networks, youtube etc.) That is why it's called "Next generation Internet". Technology is powered by blockchain/Ethereum, which will allow to use smart-contracts and set up direct connection between platform users, without third parties. Some big names from automotive industry already joined us, full list you can see on our site :) We also made analysis of similar projects, and I can proudly say that we do not have analogue projects.
Joji Natsui
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
Hello!
I'm Joji Natsui
Community and SMM manager of Japan, also working with listing sites and some other.

MARK.SPACE Berita terakhir

$ 0.0002
Crypto Stats
Daily, %:
Weekly, %:
Monthly, %:
Market Info
Market Cap:
Volume 24h:
$ 28.89
Circ. Supply:
Ticker:
MRK
ICO profit
X 0.0006
ICO Price~$0.4071

% name% Ulasan

Samson Owiti
Cryptotrader, Crypto investor, Blockchain business expert

MARK SPACE is a platform for the creation of 3D and Virtual Reality (VR) online services sites and objects powered by block chain.

PROS:

  • Good  storage: The achievement of  full block chain decentralization  enables the users to benefit from  good and safe storage of their resources
  • Content creation: The users  have the room for  creating their content varying  for residential, shared businesses interior design and even multimedia content
  • Good service distribution: The platform allows for distribution of goods produced in real world and any content created within the platform. Freelancers are also able to create their  own  virtual  offices  for advertising  and selling their resource
  • Transparency: The shopping districts  within the platform  ensures transparency  by showing  income statement ,balance sheet and cash flow of the users accounts hence creating real assets
  • Source of resource: The computational  resource  for distribution  within the platform  enables the users to generate income upon their sale
  • The platform has various districts  that enables the users  to acquire various resources within a short period

CONS:

  • The token involved is not resourceful in all areas
  • The token holders  are not entitled to other benefits related to profit from the shares

SUGGSETIONS:

  • Add more personnel for formulation of the project in all areas
  • Create more benefits to the users related to the shares
Baca lebih banyak
icoscoring.com
ICO review website

High-level competition on the market by leading technology companies - despite the fact that there are no MARK.SPACE analogues yet, the market players have all the resources for replicating such business model, if its market acceptance will be fully confirmed. Certain elements of the product offer, such as residential districts, may have problems with market acceptance due to the presence on the market of such solutions as Instagram that satisfy the same user need in a more natural way.

Although the project provides an opportunity to use the services of the platform via PC and other standard devices, nevertheless, in the absence of VR-glasses, an expensive prerequisite and a poorly distributed device, the originally conceived customer experience concept is lost. The concept of the product is rather unintuitive, there is a need to work on integrating the service into the existing Internet space in order to make the transition to the platform as "seamless" and even logical for the user. The MARK.SPACE business model is in a subordinate position in relation to the interest of the miners to this project. There is a risk that it will not be possible to establish relations with corporate clients, who by their presence on the platform create the bulk of the value of the service. The MRK-token may not settle down as a means of payment within the platform due to the availability of a more customary alternative in the face of fiat money, therefore, the company risks losing an important component of the community's demand for its own token, which may lead to negative MRK dynamics. There is no mechanism for returning funds to investors. The company does not provide any forecasts of its financial activities. The system of discounts to the base token price creates a risk of premature exit from the investment of a significant part of the investors (especially those who entered the project at the stage of open preliminary sales) and, as a result, the risk of token price collapse. Judging by the hard cap, the potential size of this ICO round seems to be too high relative to the size of comparable venture capital transactions in the early stages of project development: according to the Pitchbook report, the median size of the early-stage rounds in the US venture market in the end of 2017 promises to be 6 million USD. Apparently, the project had no experience of attracting the funds of "qualified" venture investors - only business angels like hockey player Evgeni Malkin.

The absence among the team members of a sufficient number of specialists with experience in blockchain development. A number of representatives of the company's management core does not provide an opportunity to verify information on competencies stated in official documents even through classical social networks, not to mention professional ones like LinkedIn.

Baca lebih banyak
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Silahkan baca disclaimer dan risk warning. Tampilkan disclaimer dan risk warning.