基于技能的竞技游戏,也被称为电子竞技,是其中之一 视频游戏行业增长最快的部门。业余 和职业玩家主要在网上进行竞争 许多提供一系列流行锦标赛的网站 竞争冠军。这类游戏的例子包括CS-GO(Counter 罢工),英雄联盟,星际争霸,DOTA 2 大部分的比赛都是通过互联网进行的,其中很多是互联网 更大规模,更高比例的比赛在场地举行, 其中一些功能奖池与数十万 元。 随着全球电子竞技市场的不断壮大, 电子竞技下注已经爆炸。顶级的电子竞技玩家正在赚钱 100万美元以上,估计电子竞技市场的全球收入 预计到2017年底将达到6.96亿美元 电子竞技行业几乎完全通过互联网消费 与诸如亚马逊所拥有的Twitch提供的公司流式传输 数以百万计的观众,24/7覆盖和参与的能力 与其他用户进行实时交流。这是这个流媒体元素 已经使得电子竞技成为一个行业蓬勃发展,并获得重大的成就 牵引力。
<强> ETHERSPORTZ </强>
Ethersportz允许用户连接到最流行的Steam 在线游戏平台,在那里他们可以轻松玩游戏 他们已经熟悉了,无论是单独的还是与他们的团队 朋友,在我们的小时锦标赛中赢钱。 成为新的一部分 什么将EtherSportz与竞争对手分开?我们的竞争者 要求用户购买和下注他们创造和控制的令牌 为什么我们还需要另一个标志,当你能赢得这样的东西 已经建立了现金,比特币,乙醚等价值? EtherSportz将允许用户赢得真正的现金,比特币和以太 进入我们的奖池电子竞技锦标赛。
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The audience network is exploding. They claim that more people are now watching eSports then they are the NBA finals. For example, The League of Legends Season Three World Championship, sold out the Staples Center in Los Angeles California in October of last year. It had more than 32 million people watching globally.
Only 24.4 million watched the 2017 NBA Finals. And 40 million watch the MLB World Series. The amount of people watching eSports is growing at a record rate and has nearly doubled in the last three years. Not only that, but the viewership is projected to grow continually from here on out. And now eSports is hitting a worldwide audience network.
Games have some of the biggest player rate of any sport in history. The League of Legends had over 67 million monthly players globally. Only an estimated 24 million people in the United States and less than 9 million that play football. Not only that, but almost 70% of them buy goods and services related to the game and almost 30% buy merch. A quarter of them spend money on betting, while nearly another quarter of them pay monthly subscription services.
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