Jul 13, 2018
Cubomania is the first global company that aims to reshape the education industry in order to ease creation and distribution of customized educational content for children, give teachers an opportunity to express their talent. We strive to make children all over the world acquainted with a new level of gamification as well as a completely new system of obtaining knowledge as we believe in developing mental abilities and imagination as well as promoting love for learning. The way we do it is by creating an educational platform with its own operating system for kids’ watches, tablets and other IoT devices. Members of the education industry will have an opportunity to offer customized interactive educational programs directly to the market as the platform operates using a decentralised payment system to ensure safe transactions. Finally, manufacturers of smart devices for children will get an opportunity to integrate with the platform, thereby increasing value of their products.
The Cubomania eco-system consists of several important elements:
CuboCore Operating System is an operating system for robotics and IoT devices with built-in educational programs that can be installed on any kind of IoT-based devices: tablets for kids, smart watches, robot constructors, IoT toys. CuboCore provides full integration with the Cubomania educational platform and therefore access to the CuboStore and online workshop.
We integrate the whole range of Cubomania Market learning programs into this ROS. Just by installing CuboCore into your robot/quadcopter/IoT system, you will get direct access to the library of programmes and learning courses from simple directive commands to AI-based behavioral patterns. CuboCore is intended for companies that develop hardware which is necessary for all but is not specific to any particular application.
Devices with installed CuboCore will have access to the decentralized store with apps and programmes administered by the Cubomania community. The main programming examples and greenfield projects of varying complexity are readily accessible at all times to provide students with different tasks: starting from the first movement algorithm and up to complex behavioral patterns.
Software development kit
Along with the basic version of CuboCore, the Cubomania project will prepare SDK which will provide teachers, students and developers with ready-made opportunities to program behaviour, sounds, movements and add additional electronics.
We expect that CuboCore will be made available in laboratories, classrooms, workshops and hackathons where new users are trying to touch the world of robotics for the first time.
We see two options for interaction: 1. Installation of our app on your product.This will improve the experience of using your products by your customers, significantly expand the functionality and, in general, increase the attractiveness of the product. In the next stages of our ecosystem development, we will be able to suggest a fully-fledged operating system with full hardware support which will further improve the quality of your products.
2. Production of tablets and smart watches under a private label.
CuboStore and Cubo Workshop are the key elements of the eco-system. Blockchain mechanics combined with the platform interface will ease the process of content creation and distribution as well as grant teachers maximum protection of their intellectual property. We have already completed 20% of the project architecture which has been developed by a strong technical team. Our solution consists of a web-server, Android and IOS apps in the first iteration and a full-stack OS in the future. This will greatly increase the level of user experience with smart toys, watches and tablets for kids.
We have started forming relations with teachers, educators and professors from different countries who are looking forward to cooperation with Cubomania. And every day we will accept new community members in order to have a strong team of content creators once the platform is launched and integrate the Cubomania platform into the learning process of different educational establishments. This will ensure constant growth of popularity of the project, which is beneficial for active users and other interested parties.
Another important element is CuboApp. CuboApp is a mobile application that connects the source of educational content on the blockchain and smart devices such as smart watches, tablets for kids, IoT smart toys (for example, CuboBuddy), or robots. CuboApp can also be used for accessing educational content independent of the devices.
All the educational content can be access through an IoT device (for example, CuboBuddy, smart watches and tablets for kids, and robots).The first device to deliver the content produced on the Cubomania blockchain platform is CuboBuddy, a robotic educational IoT toy. The main purpose of this toy is to provide complex interaction between a user and an AI-based character with integrated educational programs. A set of sensors, engines, microcontrollers and other elements of the toy will allow a child to explore the outside world, learning a wide range of easy and complex things from learning letters to basics of robotics. Firstly, this interactive toy is a unique learning tool itself. Secondly, it will serve as a testing platform to demonstrate how the whole system will work and how all the elements will interact with each other. CuboBuddy has won a lot of awards at Ukrainian startup battles and has been given a lot of recognition at international exhibitions, for instance, at CES-2018 in Las Vegas. Now it is ready for mass production. And, of course, the work is not over. We are constantly improving the hardware product to extend its functionality in order to provide the ultimate user experience to our customers. We have had negotiations with big chains both in Ukraine and outside the country. CuboBuddy will be available in online and offline stores all over the world. We are already negotiating with several large retailers in Australia and the UAE to supply our first product with an integrated CUBO system. Keep in mind that Cubo token holders will have an opportunity to get the cube at a 40% discount and won’t have to wait until the toy appears in local stores. Furthermore, we are negotiating with several top 10 Chinese manufacturers about the development of white label products (tablets for children and smart watches with an integrated ecosystem of Cubomania which will educate children in a playful form).
Any other smart devices for kids (mainly smart watches and tablets for kids) can be integrated into the Cubomania platform by virtue of CuboCore, our own operating system for smart devices.
CuboBuddy is a robotic educational IoT toy which will be the first smart device on the Cubomania platform that will demonstrate how the Cubomania ecosystem works and how all the elements interact with each other. The main purpose of the toy is to deliver the content produced on the Cubomania blockchain platform.
The cube has the following embedded microcontroller chips and all types of sensors: infrared sensor, rotational speed sensor, sensing device, gyroscope sensor, accelerometer sensor, compass, barometer sensor, photoresistor, GPS module, proximity sensor, video camera, potentiometer, sound sensor, temperature sensor, humidity sensor, microphone. The cubes are powered by the battery which is charged via a standard electrical power point using a micro USB charger cable without the need to disassemble the toy.
CuboBuddy is an interactive multimedia cube with a motion function and software support which develops a child’s creativity and motor skills. The surfaces of the cube are compatible with LEGO elements, which enables a child to create their own models using LEGO bricks from different LEGO sets. The existence of the motor inside the cube enables a child to create different ways of moving the cube. The existence of the colour screen and light-emitting diodes, a sound speaker and a few sensors allows for a child’s interactive communication with a cube: depending on mechanical impact on the cube (sound, temperature or others) the cube will have a relevant picture on the colour screen, voice the process, start moving and light up. The degree of interactivity is determined by the programme which will be downloaded into the cube. The set includes the instructions for building a few base models, for example, a car, a ship, a spider, a robot or others. The continuous update of programmes on the site makes the playing and learning process engaging during a long period of time.
The CuboBuddy toy will allow children to plunge into the world of robots from an early age. The cube may act as the control center which has to be placed on the receiving panel which, in turn, has to be fixed on the toy itself. Depending on the cube’s position the model will perform different tasks — move some toy elements with a help of a servo motor, blink with light-emitting diodes, make different sounds. It’s also possible to choose the game mode in which an additional proximity sensor will be used. With its help a child will be able to move the toy elements which are driven by a servo motor, play different sounds or create their own light show just with a help of gestures. The set includes the instructions on how to use the set, build recommended models and use it with own toys.
There will be an opportunity to make CuboPuzzle if a child uses a set of multimedia cubes with software support. This CuboGame helps a child learn the alphabet, maths and words of different categories: animals, colours, etc. Software support on the computer, tablet or smartphone helps to find the database of different categories: alphabets, colours, animals, etc. When a certain element of the category is chosen, some textual or visual information is sent to the cubes remotely. When a child combines the cubes correctly, it is shown and voiced on the screens. There is a variety of educational games which make the learning process more engaging. Some of the games use the rebus principle, others — the dynamics of cube rearrangement, which develops a child’s motor skills and attention.
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