The global eSports market has reached a milestone of $ 696 million in 2017 and will continue to grow to $ 1.5 billion by 2020. E-Sports is still a game, but the difference is that it is incredibly competitive and often has many big tournaments. Therefore, eSports has quickly become a fever with gamers, where people can both satisfy the passion of gaming and can make much money if they become professional, or more simply, to watch live matches just like the football World Cup.
The number of e-Sports games is also increasing, from strategy games such as Starcraft to shooter games such as Counter-Strike, Global Offensive, Overwatch, to MOBA games like Dota 2 and League of Legends, or to some new games like Fonite, PUBG, Titanfall, and
so forth.
The number of eSports tournaments and prizes amount also increased dramatically: The prize for World Championship of Dota 2 is currently the highest in the world, with a total prize pool of nearly $ 21 million in 2017 and $ 22 million in 2018.
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