Kinguin

Kinguin

Created using Figma
Created using Figma

Pembaharuan Terakhir

17 Apr 2018

Kinguin menawarkan platform perdagangan game desentralisasi yang dibangun dengan teknologi blockchain, menyediakan berbagai macam produk dan layanan yang berkaitan dengan permainan.
Subsequent Token Sales
26 Jun 2018
31 Mar 2019
100% lengkap
Mengumpulkan dana - tanpa data
past
Open Sale
2 Jun 2018
24 Jun 2018
100% lengkap
Mengumpulkan dana - tanpa data
past
  • 1 KRS
    =
    1.66 USD
Pre Sale
15 Mar 2018
31 Mei 2018
100% lengkap
Mengumpulkan dana - tanpa data
past
  • 1 KRS
    =
    1.66 USD
Detail Token
Jantung
KRS
Distribusi Token
30% - Sale
40% - Market storage and reserve
10% - Partners and advisors
10% - Client bonuses
10% - Team bonus
Mata Uang yang Diterima
ETH, BTC
Detail Perusahaan
Nama Perusahaan Terdaftar
Kinguin
Negara Terdaftar
Estonia
Struktur Bonus
Pre-ICO Bonus: 20%
detil tambahan
Peron
Ethereum
KYC
iya nih
Negara yang Dibatasi
China, South Korea
Kategori
Peron, Hiburan

Tentang Kinguin

Kinguin is creating this new gaming ecosystem by transforming its platform to a completely decentralized model. This newly devised marketplace derives its power from its blockchain foundation and smart contract architecture. Gamers everywhere will enjoy a marketplace made transparent, autonomous, and above all, open by blockchain technology.

Game publishers and communities will no longer be forced to rely on third-party platforms to process virtual goods transactions. Gamers who previously encountered slowness, opaque fund flow, and high transaction fees will find a better alternative in Kinguin.io -- an open marketplace. Krowns, our native blockchain-based cryptocurrency, streamlines the buying and selling of virtual products and scores of other related problems.

Blockchain technology changes the concepts of ownership for game-related digital assets. Through smart contracts and reward mechanisms, Gamers can control and access game-related transactions at unprecedented levels. New revenue streams form because new capabilities like the immutable store of ownership make them possible. To that end, we are forming a trustless (requiring no trust because documentation is for every transaction readily available and cryptographically verifiable) peer-to-peer network on a truly global scale.

We believe that the Kinguin blockchain approach can fundamentally transform the entire gaming ecosystem, allowing more new Gamers to enter while allowing experienced Gamers to profit from their expertise. This model is proven to work in most traditional sports. Professionals introduce people to the idea of the sport, then used equipment makes sports more affordable so that new people begin to play. And as more people get involved, the market for coaches and experts grows. Similarly, the audience for watching professional Gamers increases with more players, creating a continually expanding ecosystem. In this model, we will see how Esports professionals, gaming streamers, and content providers grow with their audiences.

In the United States, this exact model played out for women’s soccer (football). Entertaining professionals made people want to watch. Then inexpensive gear made it possible for more young people to play. As these players got more involved in the sport, they hired coaches to help them improve rapidly. And finally, they wanted to watch the professionals play both in person and on TV, a process which culminated in three World Cup victories for the country and an elevated level of play and viewership worldwide.

fitur

Kinguin bertujuan untuk berfungsi sebagai pasar terdesentralisasi untuk game, item, dan layanan digital. Pasar baru ini memungkinkan perdagangan global pemain-ke-pemain di tingkat tertinggi, diberdayakan oleh blockchain dan kontrak pintar.
Kemampuan bagi Gamer untuk memiliki game, memiliki aset dalam game, dan kemudian memperdagangkannya dengan aman dan aman menggunakan transaksi mikro adalah faktor kunci dalam pertumbuhan berkelanjutan industri game. Mengingat bahwa Gamers, dan pelanggan Kinguin pada khususnya, seperti yang terbiasa melakukan bisnis melalui transaksi mikro digital, memperkenalkan blockchain dan kontrak pintar akan terasa sangat alami.

Info Teknis

Mengikuti Putaran Pra-ICO, Kinguin.io ICO akan berlangsung. 30 juta token KRS akan dijual. Sebagian darinya akan dijual dengan nilai tetap dengan sisanya dijual sesuai dengan kurs pasar tergantung pada besarnya kontribusi moneter pada setiap periode. Oleh karena itu, kami tidak memiliki batasan untuk seluruh penjualan token kami. Karena kami adalah perusahaan mapan dengan arus kas positif dan pendapatan sekitar $ 100 juta USD pada tahun sebelumnya. Kami juga tidak memiliki batasan. Penjualan Pra-Token disebut sebagai Putaran 0 dengan penjualan Utama yang berlabel Putaran 1. Putaran 2 hingga Putaran 41 adalah penjualan token berikutnya. Setiap babak antara Putaran 2 dan Putaran 41 akan berlangsung 1 minggu (7 hari). Token tambahan yang tersisa dari Penjualan Pra-Token dan Penjualan Utama akan didistribusikan di putaran selanjutnya.

% name% Roadmap

  • June 15, 2018

  • Use case demo #1.
  • September 15, 2018

  • Use case demo #2.
  • Q4, 2018

  • Use case demo #3.
  • Q1, 2019

  • Use case demo #4.
  • Baca lebih banyak
  • Q2-Q3, 2019

  • Test-Net beta.
  • Q4, 2019

  • MAIN-NET beta.
  • Q2, 2019

  • MAIN-NET LIVE 1.0.0

Aktivitas

Kinguin Materi

Kinguin Tim

Diverifikasi 100%

Kim Rom
CGO
diverifikasi
Viktor Romaniuk Wanl...
Founder & CEO
diverifikasi
Cameron Carson
Campaign Director
diverifikasi

Kinguin Wawancara

Kim Rom
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
Main screen turn on.
Viktor Romaniuk Wanli
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
CEO&Founder
Cameron Carson
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I am the Campaign Manager for Kinguin.io
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