Play2Liveプラットフォームは、eSportsとゲームのための完全なエコシステムを導入しています。コンテンツの生成とストリーマーや視聴者の実際のニーズに重点を置いて、エコシステムのすべての参加者(eSportsトーナメントオーガナイザー、ストリーマー、視聴者) 。 Play2Liveは、eSports業界の主な課題を解決するためのものです。 Grapheneブロックチェーンをベースにした分散型ストリーミングプラットフォームPlay2Liveは、新製品やパートナーをエコシステムに追加し、レベルアップチェーンのユーザーと直接対話できるチャンスを提供します。
ユーザーの立場から見ると、Play2Liveは、従来のストリーミングプラットフォーム内でのインタラクション体験を拡大し、放送局だけでなく、システムの貴重な参加者になる機会をユーザーに提供します。さらに、ストリーマーだけが趣味で収益を得ることができる伝統的なストリーミングプラットフォームとは異なり、プラットフォームの通常のユーザーはトークンを受け取ることもできます。
Play2Liveプラットフォームの通常のユーザーは、ピアツーピアCDNサービス、広告の視聴、ストリーミング&rsquoのタスクの実行など、さまざまな方法でLUCトークンを獲得できます。結果として、ユーザーはコンテンツ生成プロセスにもっと関与し、最終的にプロジェクトのプロポーザルになります。
ストリーミングプラットフォームのMVP:  https://p2l.tv/
 
 
The platform is set up to earn revenue for itself — there are 15 sources of revenue built in. However, the system is also set up to share 11 of these income streams with users. The LUC is the unit of exchange.
1. Subscriptions to the streamer’s channel. All users can watch any broadcast for free and with no limitations. But additional privileges are available for those who subscribe to the channel (e.g. writing in to the chat, use of chat icons, prizes during tournaments). The platform shares this revenue with the streamer.
2. Donations Viewers transfer tokens to the streamer to demonstrate support, or for the streamer to read out special messages from them. The platform charges a small commission and the rest of the revenue goes to the streamer.
3. Totalizator of eSports events Viewers can place bets with LUC tokens during streams of eSports events. No third party (e.g. a bookmaker) is required. The platform charges a commission on these bets.
4. Assigning a task to the streamer This is one of the unique features of the platform, as it allows viewers to design the content of the stream. Viewers can vote with LUC for the streamer to undertake certain tasks (e.g. move to a different difficulty level, change the game, etc). Revenue is shared with the streamer.
5. Tasks from the streamer to users Streamers can assign tasks to viewers, who then earn LUC tokens. The platform charges a small commission.
6. Creating content on the platform This is for tournaments. Viewers can vote with tokens for the format they want for the tournament. Revenue is shared with tournament organizers and streamers who develop special content according to the criteria set by viewers.
7. Promotion of the broadcasts of a favorite streamer Viewers can vote with their LUC to promote their favorite streamer to a higher spot on the main page and elsewhere. Revenue goes to the platform, but users who are active with their votes share in the distribution of tokens bought back from the open market.
8. Betting and gambling Various bookmakers are integrated into the platform. Viewers can place bets on several bookmaker websites simultaneously, without having to move from the Play2Live website. Bets are places in LUC. Revenue is shared with the bookmakers.
9. Purchasing of games at partner services Play2Live enters into agreements with suppliers of games that are streamed on the platform, who agree to accept payment in LUC. Revenue is shared with the suppliers.
10. Duels between players Viewers watching a stream can challenge each other to duels on the game, using LUC to bet against others. Viewers are redirected to partner sites where they can play the game face to face. Revenue is shared with these partner sites.
11. Marketplace with prizes from advertisers Advertiser provide prizes and gifts to Play2Live. These prizes are made available to streamers to distribute during their broadcasts, in exchange for promotion of the advertisers.
12. Premium subscriptions Viewers with premium subscriptions enjoy special privileges (e.g. gifts from publishers, access to exclusive broadcasts, special recognition on the Play2Live platform). Revenue is shared with streamers.
13. Advertising Pre-roll, mid-roll and post-roll commercials can be run during streamer broadcasts. Banners and branding on streamer sites can be set up. The platform allows for comprehensive marketing campaigns, and provides a transparent performance tracking system. Revenue is shared with streamers. Viewers can support the streamer by watching the advertising, and earn LUC for doing this.
14. Sale of badges of rank on the platform Emoticons, chat badges and other distinctive features for users are available in the chat during streams. Revenue is shared with streamers.
15. P2P CDN Users can share their computer resources with others in return for LUC. This is direct revenue for users.
このプラットフォームは、Bitshares 2.0ブロックチェーンに基づいて開発されています。ストリーミングコアとブロックチェーンベースのトータライザが既に実装されています。アルファ版は1月までにリリースされる予定です。ベータ版は4月にリリース予定です。
START OF DEVELOPMENT
CORE FEATURES DEVELOPMENT
INTEGRATION WITH PARTNER SERVICES
INTEGRATION OF EXTERNAL PROJECTS
FOCUS ON REGIONAL EXPANSION
検証済み 8%
注意。確認されていないメンバーは実際にチームのメンバーではないというリスクがあります
検証済み 0%
注意。確認されていないメンバーは実際にチームのメンバーではないというリスクがあります
PLAY2LIVE is a block chain based streaming platform for gamers and esports fans which focuses on content generation and practical need for streamers ,providing unique interactive opportunities for all the participants within the ecosystem.
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CONS:
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Summary
We believe that Play 2 Live is going to bring a lot of changes within the gaming community. Not only does it helps each user obtain money, but also they help with creating ad campaigns that benefits everyone that participates with it. In conclusion, it has high growth potential and is a ICO that might become a trending topic in the future.
Positives
Increased Streamer Payment: Streamers can receive payments by naturally interacting and using the Play 2 Live network.
Specialized Advertising: Advertisements are minimal and are optimized to pay both the streamer and the viewers.
Viewer Incentive: Even if you are viewing the streamers on Play 2 Live, you still get paid. Viewers receive LUC coin which can be used to support their favorite streamers, start their own stream,or be traded for fiat currency.
Negatives
User Integration: Integrating previous streamers to Play 2 Live might be a difficult and extensive process.
Legal Restrictions: Might have some potential legal restrictions in different countries.
Play2Live idea looks widespread and attractive: videogames bring revenues to publishers and developers, streamers monetize their streams, users receive a wide range of interaction and personalization and eSports tournaments organizers gain the benefits of crowdfunding functionality.
The presale will last till February 5, ICO – until March 5, 2018. The $3 mln soft cap is already reached.
What can become a serious challenge for Play2Live is the presence of such giants as Twitch and YouTube on market.
Anyway, it will not take that long to see the results: the alpha version, showing what Play2Live will really be, is scheduled for Q2 2018, along with the World Championship Broadcast of Counter-Strike: Global Offensive.
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