Play2Live platform introduceert een compleet ecosysteem voor eSports en gaming met een diepe focus op het genereren van content en praktische behoeften van streamers en kijkers, en biedt unieke interactieve kansen voor alle deelnemers aan het ecosysteem - eSports toernooi organisatoren, de streamers en de kijkers . Play2Live is hier om de belangrijkste uitdagingen van de eSports-industrie op te lossen. Een gedecentraliseerd streamingplatform Play2Live op basis van Graphene blockchain kan nieuwe producten en partners toevoegen aan het ecosysteem en hen een kans bieden om rechtstreeks in contact te komen met de gebruikers van de Level Up Chain.
Vanuit het standpunt van een gebruiker breidt Play2Live de interactie-ervaring binnen een traditioneel streamingplatform uit door gebruikers de mogelijkheid te bieden waardevolle deelnemers te worden & nbsp; van het systeem, niet alleen van een omroep. Bovendien kunnen reguliere gebruikers van het platform ook tokens ontvangen van hun activiteiten, in tegenstelling tot de traditionele streamingplatforms waar alleen de streamers inkomsten kunnen genereren met hun hobby.
De vaste gebruikers van het Play2Live-platform kunnen LUC-tokens verdienen via peer-to-peer CDN-service, advertenties bekijken, de taken van de streamer uitvoeren en op veel andere manieren. Als gevolg hiervan worden gebruikers meer betrokken bij het genereren van inhoud en worden ze uiteindelijk propagators van het project.
MVP van het streamingplatform: & nbsp; https: //p2l.tv/
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The platform is set up to earn revenue for itself — there are 15 sources of revenue built in. However, the system is also set up to share 11 of these income streams with users. The LUC is the unit of exchange.
1. Subscriptions to the streamer’s channel. All users can watch any broadcast for free and with no limitations. But additional privileges are available for those who subscribe to the channel (e.g. writing in to the chat, use of chat icons, prizes during tournaments). The platform shares this revenue with the streamer.
2. Donations Viewers transfer tokens to the streamer to demonstrate support, or for the streamer to read out special messages from them. The platform charges a small commission and the rest of the revenue goes to the streamer.
3. Totalizator of eSports events Viewers can place bets with LUC tokens during streams of eSports events. No third party (e.g. a bookmaker) is required. The platform charges a commission on these bets.
4. Assigning a task to the streamer This is one of the unique features of the platform, as it allows viewers to design the content of the stream. Viewers can vote with LUC for the streamer to undertake certain tasks (e.g. move to a different difficulty level, change the game, etc). Revenue is shared with the streamer.
5. Tasks from the streamer to users Streamers can assign tasks to viewers, who then earn LUC tokens. The platform charges a small commission.
6. Creating content on the platform This is for tournaments. Viewers can vote with tokens for the format they want for the tournament. Revenue is shared with tournament organizers and streamers who develop special content according to the criteria set by viewers.
7. Promotion of the broadcasts of a favorite streamer Viewers can vote with their LUC to promote their favorite streamer to a higher spot on the main page and elsewhere. Revenue goes to the platform, but users who are active with their votes share in the distribution of tokens bought back from the open market.
8. Betting and gambling Various bookmakers are integrated into the platform. Viewers can place bets on several bookmaker websites simultaneously, without having to move from the Play2Live website. Bets are places in LUC. Revenue is shared with the bookmakers.
9. Purchasing of games at partner services Play2Live enters into agreements with suppliers of games that are streamed on the platform, who agree to accept payment in LUC. Revenue is shared with the suppliers.
10. Duels between players Viewers watching a stream can challenge each other to duels on the game, using LUC to bet against others. Viewers are redirected to partner sites where they can play the game face to face. Revenue is shared with these partner sites.
11. Marketplace with prizes from advertisers Advertiser provide prizes and gifts to Play2Live. These prizes are made available to streamers to distribute during their broadcasts, in exchange for promotion of the advertisers.
12. Premium subscriptions Viewers with premium subscriptions enjoy special privileges (e.g. gifts from publishers, access to exclusive broadcasts, special recognition on the Play2Live platform). Revenue is shared with streamers.
13. Advertising Pre-roll, mid-roll and post-roll commercials can be run during streamer broadcasts. Banners and branding on streamer sites can be set up. The platform allows for comprehensive marketing campaigns, and provides a transparent performance tracking system. Revenue is shared with streamers. Viewers can support the streamer by watching the advertising, and earn LUC for doing this.
14. Sale of badges of rank on the platform Emoticons, chat badges and other distinctive features for users are available in the chat during streams. Revenue is shared with streamers.
15. P2P CDN Users can share their computer resources with others in return for LUC. This is direct revenue for users.
Het platform is ontwikkeld op basis van de bitchares 2.0 blockchain. Streaming core, evenals op blockchain gebaseerde totalizator, zijn al geïmplementeerd. De Alpha-versie wordt in januari vrijgegeven. Betaversie is in april beschikbaar.
START OF DEVELOPMENT
CORE FEATURES DEVELOPMENT
INTEGRATION WITH PARTNER SERVICES
INTEGRATION OF EXTERNAL PROJECTS
FOCUS ON REGIONAL EXPANSION
geverifieerd 8%
Aandacht. Het risico bestaat dat niet-geverifieerde leden feitelijk geen lid zijn van het team
geverifieerd 0%
Aandacht. Het risico bestaat dat niet-geverifieerde leden feitelijk geen lid zijn van het team
PLAY2LIVE is a block chain based streaming platform for gamers and esports fans which focuses on content generation and practical need for streamers ,providing unique interactive opportunities for all the participants within the ecosystem.
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CONS:
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Summary
We believe that Play 2 Live is going to bring a lot of changes within the gaming community. Not only does it helps each user obtain money, but also they help with creating ad campaigns that benefits everyone that participates with it. In conclusion, it has high growth potential and is a ICO that might become a trending topic in the future.
Positives
Increased Streamer Payment: Streamers can receive payments by naturally interacting and using the Play 2 Live network.
Specialized Advertising: Advertisements are minimal and are optimized to pay both the streamer and the viewers.
Viewer Incentive: Even if you are viewing the streamers on Play 2 Live, you still get paid. Viewers receive LUC coin which can be used to support their favorite streamers, start their own stream,or be traded for fiat currency.
Negatives
User Integration: Integrating previous streamers to Play 2 Live might be a difficult and extensive process.
Legal Restrictions: Might have some potential legal restrictions in different countries.
Play2Live idea looks widespread and attractive: videogames bring revenues to publishers and developers, streamers monetize their streams, users receive a wide range of interaction and personalization and eSports tournaments organizers gain the benefits of crowdfunding functionality.
The presale will last till February 5, ICO – until March 5, 2018. The $3 mln soft cap is already reached.
What can become a serious challenge for Play2Live is the presence of such giants as Twitch and YouTube on market.
Anyway, it will not take that long to see the results: the alpha version, showing what Play2Live will really be, is scheduled for Q2 2018, along with the World Championship Broadcast of Counter-Strike: Global Offensive.
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