Playkey.io ICO

Playkey.io ICO

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The Playkey idea is to create an ecosystem for cloud gaming based on P2P and blockchain technologies featuring: -Dozens of independent owners of powerful computers worldwide (miners) united within a community, and acting as cloud gaming service providers; -A single universal ecosystem cryptocurrency — the PKT token— which will be issued via the ICO; -Unified high standards of cloud gaming service (SLA) set in the form of a miner-gamer smart contract; -A governing and community regulating body — Playkey Foundation, the issuer of the PKT token, responsible for service and ecosystem development.
  • Market
    Pair
    Price
    Volume 24H
    24H (price)
    24H (volume)
  • HitBTC
    PKT/ETH 7 months ago
    $ 0.0023
    $ 0.0047
    -
    -
  • HitBTC
    PKT/BTC 7 months ago
    $ 0.0019
    $ 0.0038
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    -
  • Mercatox
    PKT/ETH one year ago
    $ 0.0033
    $ 27.274 K
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    -
  • Mercatox
    PKT/BTC one year ago
    $ 0.0032
    $ 18.674 K
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    -
  • Lykke
    PKT/ETH 2 one year ago
    $ 0.0119
    $ 0.2389
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  • ForkDelta
    PKT/ETH 2 one year ago
    $ 0.8898
    $ 0.0
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    -
  • Lykke
    PKT/BTC 3 one year ago
    $ 0.0132
    $ 0.6801
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    -
  • Uniswap (v3)
    PKT/ETH 3 one year ago
    -
    -
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  • Lukki
    PKT/BTC 4 one year ago
    $ 0.0312
    $ 69.49
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  • CoinExchange.io
    PKT/BTC 4 one year ago
    $ 0.0204
    -
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    -
  • Idex
    PKT/ETH 4 one year ago
    $ 0.0266
    -
    -
    -
  • Bamboo Relay
    PKT/WETH 4 one year ago
    -
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    -
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  • TokenJar
    PKT/WETH 4 one year ago
    -
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  • YoBit
    PKT/BTC 4 one year ago
    $ 0.0536
    $ 4.77
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  • YoBit
    PKT/USD 5 one year ago
    $ 0.0650
    $ 3.55
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  • Everbloom
    PKT/ETH 5 one year ago
    $ 0.0564
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Nov 1, 2017
Dec 1, 2017
100% completed
$10 512 361
100% goal completed
past
Token Details
Ticker
PKT
Total supply
19,893,267
Company Details
Registered Country
Russia
Additional Details
Categories
Platform, Entertainment

About Playkey.io ICO

Playkey, a leading cloud gaming provider, is contemplating an ICO with the intent of exponentially accelerating the pace of cloud gaming development through decentralization. The aim is to provide gamers with a reasonably-priced opportunity to play top rated games anytime and anywhere, using any device connected to Internet, without having to purchase a high-end PC or console. The revolution of cloud gaming has picked-up steam, but is still struggling through some obstacles, namely:
• the complicated process of game streaming software development;
• getting approval from game developers and publishers to use their game titles on cloud platforms;
• the high cost of hardware (professional GPUs, server equipment, data storage equipment, etc.).
Playkey is based on proven working technology. The team of 45 experienced R&D specialists, collaborate with leading game publishers including Ubisoft, Bethesda and Wargaming. Playkey has a network of 120 Nvidia Grid powered servers based in London, Frankfurt, Amsterdam and Moscow, and is backed by a large European VC fund.

Features

Playkey aims to create an ecosystem where: - Miners start providong cloud gaming servics - All the transactions are done in PKT token - All the transactions between a miner and a gamer are operated via a smart contract - Playkey Foundation is responsible for regulating the community of gamers and miners and for developing the system

Technical Info

Existing version of the platform may be tested at https://playkey.net

Playkey.io ICO Roadmap

  • 2013

  • Playkey.net development started
  • 2015

  • Cloud gaming service started
  • 2016

  • Playkey.net expanded in Europe and USA with 2.5M users
  • 2017

  • ICO Pre-Sale, PKT ICO and Blockchain Integration
  • Read More
  • 2017 Q4

  • Access to exchanges: Cryptopia, Evercoin and Coinexchange, Smart-contract for Gamers and Miners
  • 2018 Q1

  • Pro-Miners support, GTX 1080/1080Ti/1070 support, AMD Radeon support, Miners SLA v.1
  • 2018 Q2

  • Miners Community Conference in Europe and US, Pricing policy, Miners SLA v.2
  • 2018 Q3

  • Home Miners Support, Miners SLA v.3, Full Nvidia/AMD GPU line support
  • 2018 Q4

  • 1000 miners in US/EU/APAC, Miners Community Conference in Singapore
  • 2019

  • Third party gaming services integration

Participation in events

  • Web Summit
  • Campo Mártires da Pátria 125, 1150-343 L...
  • E3 2018
  • 801-897 W Pico Blvd, Los Angeles, CA 900...

Playkey.io ICO Team

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Egor Gurjev
Co-founder, CEO of Playkey
unverified
Alexey Lykov
Co-founder, CTO
unverified
Vadim Andreev
Co-founder, Director of Game Strategy
unverified
Roman Epishin
Marketing Director
unverified
Maksim Kudymov
Product Manager
unverified
Vladimir Shestakov
Development Team Leader
unverified
Vladimir Kosov
Blockchain Smart-Contract Developer
unverified
Maksim Vladykin
Blockchain Smart-Contract Developer
unverified

Advisors

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Georgy Dobrodeev
Epic games Marketing Director
unverified

2 ICO

$10 512 361

Alexander Agapitov
Xsolla Founder & CEO
unverified

2 ICO

$10 512 361

Peter Zhalov
Former VP Marketing & Advertising of Wargaming.net...
unverified
Reuben Godfrey
Co-Founder Blockchain Association of Ireland
unverified

5 ICO

$10 812 361

Arseniy Strizhenok
Co-founder and managing partner of Blockchainunive...
unverified
Dillon Seo
CEO and Founder, VoleR Creative Co-founder, Oculus...
unverified

5 ICO

$13 481 359

Michael Kim
EO & Founder of CoinInside Former executive of Bli...
unverified

6 ICO

$107 512 361

Miko Matsumura
Pantera Capital LP and founder of Evercoin Exchang...
unverified

2 ICO

$10 512 361

David Carlson
Founder & CEO at GigaWatt,Inc
unverified

2 ICO

$10 512 361

Albert Castellana
Blockchain & Innovation Specialist - NEM Foundatio...
unverified

Playkey.io ICO Last News

$ 0.0032
Crypto Stats
Daily, %:
Weekly, %:
Monthly, %:
20.80%
Market Info
Market Cap:
Volume 24h:
$ 10.93
Circ. Supply:
Ticker:
PKT

Playkey.io ICO Reviews

icoscoring.com
ICO review website

Stagnant target market with signs of depression. The opportunity for large corporate players to enter the market.
Decentralization can not lead to a significant jump in the signal quality, since the mining capacities are often geographically tied to specific places, hence, problems with the coverage of some areas are possible. Restrictions on the minimum necessary Internet connection speed for service users play a deterrent role for the project development in less developed markets like LATAM, thus, the service can at some point have problems with scalability, not related to infrastructure. The value proposition level ischallenged due to the fact that the project did not attract the interest of major game developers (activision, EA, ubisoft).

Many aspects of the business model either put the company in an uncomfortable position before the partner publishers, forcing to coordinate each project placed on the platform with them and on their terms and share some of the proceeds, or they force to rely on the miners community with its exclusively speculative motives. Generating part of the revenue in the tokens form , even if the cost of services is fixed in dollars, exposes part of the company's revenues to the risk associated with the courses volatility of the crypto-currencies and the token itself. Mining of tokens can be more risky and less profitable than developers suggest - in particular, it is more discrete - thus, this video streaming channel for users can be unstable. Moreover, this business model element may not in principle take place , because in order to meet the standards of the infrastructure provider for the Playkey ecosystem - that is, the miner - another configuration of the equipment may be required, in other words, a direct transition from crypto-currency mining to PKT mining may not be possible that means additional costs for the miners, as well as the loss of precious time. Due to the chosen model, sales problems may arise because, because according to Playplay experience ,they drive mainly AAA- games with the rights to distribute which are extremely difficult to part by subscription publishers because of a conflict of interest.

The company is too ambitious in assessing its capitalization - an estimation is on the level of $ 150 million puts it on a par with the top ICO on the market - there is a risk of the company's capitalization collapse if its decision "does not shoot properly". There is no refund mechanism in case of ICO fails - collected funds leave the company, unrealized tokens are destroyed. Playkey allocates a significant tokens share - up to 18 million - for pre-sale, characterized by a significant (up to 35%) discount and 20% bonus which makes it attractive for investors to exit the secondary market for tokens. That infringes the interests of investors who entered the project later, given the volume of sales at the Pre Sale stage, the risk of negative impact of such speculation on the token rate. The part of expences, represented in the WP has already been included in the road maps, financed by the previous project investors, so the project takes twice as much money for the same thing.

Lack of experience in creating and scaling similar scale projects on the side of the company's management core leaders. Lack of specialists with block development experience. Regional education of the company's management core. The team has already been calculated in fairly simple terms from the point of view of marketing and experimentation -design situations, and it cost the time.The team task is much more complex now, and no one will wait for the solution.

Read More
bitcoinexchangeguide.com
News, reviews

Gaming is moving into the cloud, following video, music and other services. For gamers, cloud gaming is 10x cheaper than owning personal gaming hardware (PC/console), leveraging share economy principles. The development of GPUs, the Internet, and low-latency streaming, have diminished the demand for personal gaming hardware. In fact, the next generation of consoles could be the last one that is based on hardware.

Moving gaming into cloud technology has now become inevitable – 70% of Steam players are unable to play AAA titles like GTA V in high resolution, and 30% of players cannot even run such titles on their obsolete PCs. The demand for cloud gaming will continue to grow. The demand for latest-generation hardware, and the increased requirements from gaming caused by resource-intensive VR technologies, will be making home hardware more and more expensive and non-viable for casual gamers.

Industry leaders predict – the future of gaming is streaming.

Read More
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