VRT World

VRT World

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最後の更新

2018/03/30

開発者、消費者、ビジネスのグローバルな統合のためのVRプラットフォーム
ICO
2018/03/14
2018/07/31
100% 完成した
$2 164 207
13% ゴール 完成した
ゴール 16 000 000.00 USD
past
  • 1 VRT
    =
    1 USD
トークンの詳細
ティッカー
VRT
許容通貨
ETH, BTC, LTC, DASH
会社の詳細
登録国
Russia
追加の詳細
プラットフォーム
Ethereum
カテゴリー
プラットフォーム, メディア, バーチャルリアリティ, 教育, エンターテインメント

約 VRT World

Blockchain ecosystem for developers, players and business

Enjoy unlimited VR features and get access to exclusive technologies, participate in ground-breaking gaming and entertainment projects, monetize own ideas, become owner of offline VR parks across the globe by means of VR Kit project.

VR platform offers unique opportunity to develop own VR products on basis of our SDK and API.

Turnkey solution will save Your time and money, You will get access to trendsetting technologies and equipment, You will be able to test own games in off-line parks in different countries. The marketplace offers opportunity to monetize different projects without leaving the system.

Developers, players and businesses will establish community and will constantly contribute to its development and growth. VR offers unlimited opportunities for application of VRT technology.

Blockchain

  • Verification of intellectual property ownership
    The use of the blockchain allows storing information about authors and rights to content. Specially created software allows checking the authenticity of content through the blockchain. When purchasing content, a smart contract is automatically generated to confirm the rights (license verification) or distribution of royalties, which contributes to unprecedented copyright protection.
  • Profit automatic distribution
    Blockchain guarantees transparency and automation of profit distribution between all parties involved in the project. All proceeds gained from content sales and lease will be regulated and distributed through SMART contracts between owners of VR park (franchise), content developers and VRT managing company.
  • Community involvement
    We will use Blockchain for voting which will help to control quality of content and to execute marketing research with regard to user preferences. Polls will help to identify the most important areas for the development of the technology. Aggregation and analysis of feedback from the auditory is our priority goal.
  • Developers motivation system
    Fund for motivation of developers will be established on basis of the platform. Accumulated cash assets will be granted to talented developers and forwarded for development of most prospective projects that will make the community interested.
  • Cybersport tournaments
    Blockchain opportunities will be used to reward winners of VR park cybersport tournaments. SMART contracts will control distribution of prize pool between players.
  • Franchise management practice
    We are the first team to use Blockchain for managing of VR franchise. Courtesy of registration of all activities (games releases) business owners can rely on legitimate profit distribution.

 

特徴

VRプラットフォームは、SDKとAPIに基づいて独自のVR製品を開発する機会を提供します。 

市場は、システムを離れずにさまざまなプロジェクトで収益を上げる機会を提供します。

開発者、選手、企業はコミュニティを構築し、開発と成長に常に貢献します。 VRはVRT技術の応用の機会を提供します。

技術情報

プラットフォームの主な要素は次のとおりです。
-Marketplace
-Blockchainとスマートな契約
-APIとSDK
-Storage
-Emulator

%name%ロードマップ

  • 2017

  • - Developing the VRT platform will be the team's main priority for approximately six to eight months. At the same time, we will start building a network of VR parks based on full-body tracking technology, which will fuel initial demand for the platform. We plan to start the construction of the VR park network at the end of November 2017, once the test period is over.
    - We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
  • 2018

  • - Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.
    - To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
  • 2019

  • By the end of 2019 ,together with our partners, we will establish an e-sports league to promote e-sports with VR technologies. We plan to organize international e-sports competitions with large prize pools, wide media coverage and the involvement of professional gamers for further promotion of this genre. For this, we will need to create portable units to install on-site and rent sufficiently large venues to accommodate over 1,000 people at the first stage.
  • 2018-2020

  • - We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
  • 続きを読む
  • 2018

  • - Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.
  • 2018

  • - To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
  • 2020

  • - In order to further integrate into the gaming community, we will create our own streaming platform, designed specifically for VR technologies, by the end of 2020. This technology will be implemented as an add-on to VRT and will give spectators the illusion of taking part in an e-sports competition.
  • 2020

  • - The main distinctive feature of this service is not only the ability to watch the game from the outside, but also the illusion of total presence, since spectators will be able to move among the players in observer mode. The players, on the other hand, will not notice the presence of the observers. Using a VR headset (including those operating on mobile platforms), spectators will be able to choose their vantage point or even watch the game from the players' perspective. The platform will also support a system of votes and ratings for popular streamers.
  • 2020

  • - This service will serve as a basis for further development of our e-sports league and will also include a function for people to reward their favorite players with cryptocurrency.

アクティビティ

VRT World チーム

検証済み 30%

注意。確認されていないメンバーは実際にチームのメンバーではないというリスクがあります

Konstantin Negachev
CEO
検証済み

2 ICO

$8 504 207

Dmitry Livshin
CTO
検証済み
Denis Mazur
CTO
未確認
Chitty Lardy
Director of franchising
未確認
Neil Bryant
Project manager
未確認
Neema Teymory
Smart contract and solidity consultant
未確認
Igor Berezovskiy
Business consultant
未確認
Sevil Baer
PR & communications
検証済み
Alex Ovchinnikov
Blockchain developer
未確認

5 ICO

$5 875 690

Dmitry Machikhin
International Lawyer and entrepreneur, Blockchain...
未確認

顧問

検証済み 0%

注意。確認されていないメンバーは実際にチームのメンバーではないというリスクがあります

Yehuda Levi
Advisor, CTO at Bancor
未確認

22 ICOs

$115 804 925

Reuben Godfrey
Advisor, Co-founder of Blockchain Association of I...
未確認

4 ICO

$34 878 687

Peter Sin
Advisor, Co-founder of Singapore Bitcoin Club
未確認
Caleb Yap
Advisor, Co-founder of Singapore Bitcoin Club
未確認

3 ICO

$2 164 207

Shehab Ahmed
Advisor, CTO at Host Sailor
未確認

5 ICO

$5 875 690

Dmitriy Machekhin
Advisor
未確認
Daria Arefieva
Blockchain Ambassador
未確認
Igor Vasiliadis
Advisor and Consultant
未確認

8 ICO

$18 261 930

Eric Benz
Advisor
未確認
Marco Sacco
Advisor on the development strategy in the Europea...
未確認
Francois Asseman
Head of sales Optitrack
未確認
Valentin Savchenko
WinWin solution - CMO in WinWin solution
未確認

元メンバー

Johannes Canter
CEO/cofounder of a digital agency WINK

VRT World インタビュー

Konstantin Negachev
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'm the Chief Execute Officer of the project.
My aim is to make the development of VR technology easier and more accessible, because I believe that VR is a technology of the future!
Dmitry Livshin
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I`m CTO and CIO of that project
Sevil Baer
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'me the Chief Operation Officer of the project.
3.91
stable
5.0 19
ICO プロフィール ビジョン アクティビティ 潜在的な 製品 チーム

%name%レビュー

Samson Owiti
Cryptotrader, Crypto investment, Blockchain business expert

VRT is a global integration of developers, consumers and business through the block chain technology to create a decentralized VR market place to facilitate VR content creation and without restricting developers of a single company

PROS:

  • Transparent distribution of the funds and  from the project  and protection of intellectual property rights between content creators and the content marketers
  • Allows new developers to market their products without purchasing the new costly equipment
  • High technical team with legal experience
  • The community involvement enables them to prioritize and choose developmental  directions
  • Transparency in payment  via smart contracts

CONS:

  • Lack of quality content for the VR equipment
  • The financial development trends of the token is not clearly shown in the whitepaper
  • Market segmentation  as the associated companies decide to optimize their content for their own hardware

SUGGESTION:

  • The platform should provide more quality VR content to the consumers enabling them to clearly understand it applications
  • The project should level the high cost incurred  whenever the VR  market is saturated by the new customers
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