VRT World

VRT World

Created using Figma
Created using Figma

Last Update

Mar 30, 2018

VRT is a global integration of developers, consumers and business through the block chain technology to create a decentralized VR market place to facilitate VR content creation and without restricting developers of a single company
ICO
Mar 14, 2018
Jul 31, 2018
100% completed
$2 164 207
13% goal completed
Goal 16 000 000 USD
past
  • 1 VRT
    =
    1 USD
Token Details
Ticker
VRT
Accepted Currencies
ETH, BTC, LTC, DASH
Company Details
Registered Country
Russia
Additional Details
Platform
Ethereum
Categories
Platform, Media, Virtual Reality, Education, Entertainment

About VRT World

Blockchain ecosystem for developers, players and business

Enjoy unlimited VR features and get access to exclusive technologies, participate in ground-breaking gaming and entertainment projects, monetize own ideas, become owner of offline VR parks across the globe by means of VR Kit project.

VR platform offers unique opportunity to develop own VR products on basis of our SDK and API.

Turnkey solution will save Your time and money, You will get access to trendsetting technologies and equipment, You will be able to test own games in off-line parks in different countries. The marketplace offers opportunity to monetize different projects without leaving the system.

Developers, players and businesses will establish community and will constantly contribute to its development and growth. VR offers unlimited opportunities for application of VRT technology.

Blockchain

  • Verification of intellectual property ownership
    The use of the blockchain allows storing information about authors and rights to content. Specially created software allows checking the authenticity of content through the blockchain. When purchasing content, a smart contract is automatically generated to confirm the rights (license verification) or distribution of royalties, which contributes to unprecedented copyright protection.
  • Profit automatic distribution
    Blockchain guarantees transparency and automation of profit distribution between all parties involved in the project. All proceeds gained from content sales and lease will be regulated and distributed through SMART contracts between owners of VR park (franchise), content developers and VRT managing company.
  • Community involvement
    We will use Blockchain for voting which will help to control quality of content and to execute marketing research with regard to user preferences. Polls will help to identify the most important areas for the development of the technology. Aggregation and analysis of feedback from the auditory is our priority goal.
  • Developers motivation system
    Fund for motivation of developers will be established on basis of the platform. Accumulated cash assets will be granted to talented developers and forwarded for development of most prospective projects that will make the community interested.
  • Cybersport tournaments
    Blockchain opportunities will be used to reward winners of VR park cybersport tournaments. SMART contracts will control distribution of prize pool between players.
  • Franchise management practice
    We are the first team to use Blockchain for managing of VR franchise. Courtesy of registration of all activities (games releases) business owners can rely on legitimate profit distribution.

 

Features

VR platform offers an opportunity to develop own VR products on basis of our SDK and API. 

The marketplace offers opportunity to monetize different projects without leaving the system.

Developers, players and businesses will establish community and will constantly contribute to its development and growth. VR offers opportunities for application of VRT technology.

Technical Info

The main elements of the platform are:
-Marketplace
-Blockchain and smart contract
-API and SDK
-Storage
-Emulator

VRT World Roadmap

  • 2017

  • - Developing the VRT platform will be the team's main priority for approximately six to eight months. At the same time, we will start building a network of VR parks based on full-body tracking technology, which will fuel initial demand for the platform. We plan to start the construction of the VR park network at the end of November 2017, once the test period is over.
    - We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
  • 2018

  • - Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.
    - To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
  • 2019

  • By the end of 2019 ,together with our partners, we will establish an e-sports league to promote e-sports with VR technologies. We plan to organize international e-sports competitions with large prize pools, wide media coverage and the involvement of professional gamers for further promotion of this genre. For this, we will need to create portable units to install on-site and rent sufficiently large venues to accommodate over 1,000 people at the first stage.
  • 2018-2020

  • - We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
  • Read More
  • 2018

  • - Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.
  • 2018

  • - To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
  • 2020

  • - In order to further integrate into the gaming community, we will create our own streaming platform, designed specifically for VR technologies, by the end of 2020. This technology will be implemented as an add-on to VRT and will give spectators the illusion of taking part in an e-sports competition.
  • 2020

  • - The main distinctive feature of this service is not only the ability to watch the game from the outside, but also the illusion of total presence, since spectators will be able to move among the players in observer mode. The players, on the other hand, will not notice the presence of the observers. Using a VR headset (including those operating on mobile platforms), spectators will be able to choose their vantage point or even watch the game from the players' perspective. The platform will also support a system of votes and ratings for popular streamers.
  • 2020

  • - This service will serve as a basis for further development of our e-sports league and will also include a function for people to reward their favorite players with cryptocurrency.

Activity

Activity:
196
MEDIUM
Posts:
2 439
VERY HIGH
Views:
17 041
VERY HIGH
Posts:
648
VERY HIGH
Followers:
4 213
MEDIUM
Likes:
3 999
MEDIUM
Rating:
5
VERY HIGH
Reviews:
58
MEDIUM
Followers:
803
LOW
Tweets:
298
MEDIUM
30 Days Growth:
-187
Members:
12 824
VERY HIGH
30 Days Growth:
-1249
Alexa
Rank:
4 524 121
VERY LOW
Delta:
1 962 714

Team

Verified 30%

Attention. There is a risk that unverified members are not actually members of the team

CEO
verified
CTO
verified
Director of franchising
unverified
Project manager
unverified
Smart contract and solidity consultant
unverified
PR & communications
verified
Blockchain developer
unverified
International Lawyer and entrepreneur, Blockchain...
unverified

Advisors

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Advisor, CTO at Bancor
unverified

19 ICOs

$66 133 616

Advisor, Co-founder of Blockchain Association of I...
unverified

4 ICOs

$32 582 500

Advisor, Co-founder of Singapore Bitcoin Club
unverified
Advisor, Co-founder of Singapore Bitcoin Club
unverified
Blockchain Ambassador
unverified
Advisor and Consultant
unverified
Advisor on the development strategy in the Europea...
unverified
Head of sales Optitrack
unverified
WinWin solution - CMO in WinWin solution
unverified

Former members

CEO/cofounder of a digital agency WINK

VRT World Interviews

Konstantin Negachev
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'm the Chief Execute Officer of the project.
My aim is to make the development of VR technology easier and more accessible, because I believe that VR is a technology of the future!
Dmitry Livshin
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I`m CTO and CIO of that project
Sevil Baer
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'me the Chief Operation Officer of the project.

Last News

3.98
stable
5.0 19
ICO Profile Vision Activity Potential Product Team
icorating
positive
icobazaar
4.6
4.4
icomarks
8.5

VRT World Reviews

Samson Owiti
Cryptotrader, Crypto investment, Blockchain business expert

VRT is a global integration of developers, consumers and business through the block chain technology to create a decentralized VR market place to facilitate VR content creation and without restricting developers of a single company

PROS:

  • Transparent distribution of the funds and  from the project  and protection of intellectual property rights between content creators and the content marketers
  • Allows new developers to market their products without purchasing the new costly equipment
  • High technical team with legal experience
  • The community involvement enables them to prioritize and choose developmental  directions
  • Transparency in payment  via smart contracts

CONS:

  • Lack of quality content for the VR equipment
  • The financial development trends of the token is not clearly shown in the whitepaper
  • Market segmentation  as the associated companies decide to optimize their content for their own hardware

SUGGESTION:

  • The platform should provide more quality VR content to the consumers enabling them to clearly understand it applications
  • The project should level the high cost incurred  whenever the VR  market is saturated by the new customers
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