VRT World

VRT World

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마지막 업데이트

2018. 3. 30.

VR KIT 활동에 참여하면 시스템의 모든 부문에 대한 즉각적인 피드백을 얻을 수 있으며, 이는 제품 가격에 기여하고 하위 부문의 성장 속도를 가속화하는 데에도 중요합니다. VRT는 프로젝트 참가자 수의 증가를 통해 개발되고 통합됩니다.
ICO
2018. 3. 14.
2018. 7. 31.
100% 완료된
$2 164 207
13% 골 완료된
16 000 000.00 USD
past
  • 1 VRT
    =
    1 USD
토큰 세부 정보
증권 시세 표시기
VRT
허용 된 통화
ETH, BTC, LTC, DASH
기업 세부 정보
등록 된 국가
Russia
추가 세부 사항
플랫폼
Ethereum
카테고리
플랫폼, 미디어, 가상 현실, 교육, 환대

약 VRT World

Blockchain ecosystem for developers, players and business

Enjoy unlimited VR features and get access to exclusive technologies, participate in ground-breaking gaming and entertainment projects, monetize own ideas, become owner of offline VR parks across the globe by means of VR Kit project.

VR platform offers unique opportunity to develop own VR products on basis of our SDK and API.

Turnkey solution will save Your time and money, You will get access to trendsetting technologies and equipment, You will be able to test own games in off-line parks in different countries. The marketplace offers opportunity to monetize different projects without leaving the system.

Developers, players and businesses will establish community and will constantly contribute to its development and growth. VR offers unlimited opportunities for application of VRT technology.

Blockchain

  • Verification of intellectual property ownership
    The use of the blockchain allows storing information about authors and rights to content. Specially created software allows checking the authenticity of content through the blockchain. When purchasing content, a smart contract is automatically generated to confirm the rights (license verification) or distribution of royalties, which contributes to unprecedented copyright protection.
  • Profit automatic distribution
    Blockchain guarantees transparency and automation of profit distribution between all parties involved in the project. All proceeds gained from content sales and lease will be regulated and distributed through SMART contracts between owners of VR park (franchise), content developers and VRT managing company.
  • Community involvement
    We will use Blockchain for voting which will help to control quality of content and to execute marketing research with regard to user preferences. Polls will help to identify the most important areas for the development of the technology. Aggregation and analysis of feedback from the auditory is our priority goal.
  • Developers motivation system
    Fund for motivation of developers will be established on basis of the platform. Accumulated cash assets will be granted to talented developers and forwarded for development of most prospective projects that will make the community interested.
  • Cybersport tournaments
    Blockchain opportunities will be used to reward winners of VR park cybersport tournaments. SMART contracts will control distribution of prize pool between players.
  • Franchise management practice
    We are the first team to use Blockchain for managing of VR franchise. Courtesy of registration of all activities (games releases) business owners can rely on legitimate profit distribution.

 

풍모

VR 플랫폼은 SDK 및 API를 기반으로 자체 VR 제품을 개발할 수있는 기회를 제공합니다. & nbsp;

마켓 플레이스는 시스템을 떠나지 않고도 다양한 프로젝트로 수익을 창출 할 수있는 기회를 제공합니다.

개발자, 플레이어 및 비즈니스는 커뮤니티를 구축하고 지속적으로 개발 및 성장에 기여할 것입니다. VR은 VRT 기술 적용 기회를 제공합니다.

기술 정보

플랫폼의 주요 요소는 다음과 같습니다.
-Marketplace
-Blockchain 및 스마트 계약
-API 및 SDK
-Storage
-Emulator

% name % 로드맵

  • 2017

  • - Developing the VRT platform will be the team's main priority for approximately six to eight months. At the same time, we will start building a network of VR parks based on full-body tracking technology, which will fuel initial demand for the platform. We plan to start the construction of the VR park network at the end of November 2017, once the test period is over.
    - We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
  • 2018

  • - Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.
    - To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
  • 2019

  • By the end of 2019 ,together with our partners, we will establish an e-sports league to promote e-sports with VR technologies. We plan to organize international e-sports competitions with large prize pools, wide media coverage and the involvement of professional gamers for further promotion of this genre. For this, we will need to create portable units to install on-site and rent sufficiently large venues to accommodate over 1,000 people at the first stage.
  • 2018-2020

  • - We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
  • 더 읽기
  • 2018

  • - Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.
  • 2018

  • - To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
  • 2020

  • - In order to further integrate into the gaming community, we will create our own streaming platform, designed specifically for VR technologies, by the end of 2020. This technology will be implemented as an add-on to VRT and will give spectators the illusion of taking part in an e-sports competition.
  • 2020

  • - The main distinctive feature of this service is not only the ability to watch the game from the outside, but also the illusion of total presence, since spectators will be able to move among the players in observer mode. The players, on the other hand, will not notice the presence of the observers. Using a VR headset (including those operating on mobile platforms), spectators will be able to choose their vantage point or even watch the game from the players' perspective. The platform will also support a system of votes and ratings for popular streamers.
  • 2020

  • - This service will serve as a basis for further development of our e-sports league and will also include a function for people to reward their favorite players with cryptocurrency.

VRT World 팀

검증 됨 30%

주의. 확인되지 않은 회원은 실제로 팀원이 아닌 위험이 있습니다.

Konstantin Negachev
CEO
검증 됨

2 ICO

$8 504 207

Dmitry Livshin
CTO
검증 됨
Denis Mazur
CTO
확인되지 않음
Chitty Lardy
Director of franchising
확인되지 않음
Neil Bryant
Project manager
확인되지 않음
Neema Teymory
Smart contract and solidity consultant
확인되지 않음
Igor Berezovskiy
Business consultant
확인되지 않음
Sevil Baer
PR & communications
검증 됨
Alex Ovchinnikov
Blockchain developer
확인되지 않음

5 ICO

$5 875 690

Dmitry Machikhin
International Lawyer and entrepreneur, Blockchain...
확인되지 않음

고문

검증 됨 0%

주의. 확인되지 않은 회원은 실제로 팀원이 아닌 위험이 있습니다.

Yehuda Levi
Advisor, CTO at Bancor
확인되지 않음
Reuben Godfrey
Advisor, Co-founder of Blockchain Association of I...
확인되지 않음

4 ICO

$40 569 017

Peter Sin
Advisor, Co-founder of Singapore Bitcoin Club
확인되지 않음
Caleb Yap
Advisor, Co-founder of Singapore Bitcoin Club
확인되지 않음

3 ICO

$2 164 207

Shehab Ahmed
Advisor, CTO at Host Sailor
확인되지 않음

5 ICO

$5 875 690

Dmitriy Machekhin
Advisor
확인되지 않음
Daria Arefieva
Blockchain Ambassador
확인되지 않음
Igor Vasiliadis
Advisor and Consultant
확인되지 않음

9 ICO

$18 261 930

Eric Benz
Advisor
확인되지 않음
Marco Sacco
Advisor on the development strategy in the Europea...
확인되지 않음
Francois Asseman
Head of sales Optitrack
확인되지 않음
Valentin Savchenko
WinWin solution - CMO in WinWin solution
확인되지 않음

元メンバー

Johannes Canter
CEO/cofounder of a digital agency WINK

VRT World 인터뷰

Konstantin Negachev
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'm the Chief Execute Officer of the project.
My aim is to make the development of VR technology easier and more accessible, because I believe that VR is a technology of the future!
Dmitry Livshin
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I`m CTO and CIO of that project
Sevil Baer
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'me the Chief Operation Officer of the project.

VRT World 최근 뉴스

N/A
5.0 16
ICO 윤곽 시력 활동 가능성 생성물

% name % 리뷰

Samson Owiti
Cryptotrader, Crypto investment, Blockchain business expert

VRT is a global integration of developers, consumers and business through the block chain technology to create a decentralized VR market place to facilitate VR content creation and without restricting developers of a single company

PROS:

  • Transparent distribution of the funds and  from the project  and protection of intellectual property rights between content creators and the content marketers
  • Allows new developers to market their products without purchasing the new costly equipment
  • High technical team with legal experience
  • The community involvement enables them to prioritize and choose developmental  directions
  • Transparency in payment  via smart contracts

CONS:

  • Lack of quality content for the VR equipment
  • The financial development trends of the token is not clearly shown in the whitepaper
  • Market segmentation  as the associated companies decide to optimize their content for their own hardware

SUGGESTION:

  • The platform should provide more quality VR content to the consumers enabling them to clearly understand it applications
  • The project should level the high cost incurred  whenever the VR  market is saturated by the new customers
더 읽기
  • 정보 업데이트에는 시간차가있을 수 있으므로 각 ICO 프로젝트에 대한 정확한 정보는 공식 웹 사이트 또는 기타 커뮤니케이션 채널을 통해 확인해야합니다.
  • 이 정보는 ICO 기금 투자에 대한 제안이나 조언이 아닙니다. 관련 정보를 철저히 조사하고 ICO 참여를 결정하십시오.
  • 이 콘텐츠에 대해 수정해야 할 문제 또는 문제가 있다고 생각되거나 자신의 ICO 프로젝트를 제출하고자 할 경우 이메일을 보내주십시오. a>
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