We are living in times of digital transformation. The latest Global Games Market Report predicts that 2.3 billion players in the world will spend nearly $140 billion on games. Each year, there is an average 15% increase in sales.
Currently, the vast majority of players find themselves unable to trade their games, accounts and items in a completely secure way. Reports of scams are rampant on the internet and it can seem challenging to trade what rightfully belongs to every gamer, their invested time and money. The revolution in gaming has only began as the rise of new technologies emerges. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) will provide an ever-growing influx of consumers. We see this as a major challenge for the coming years, as little effort is being placed to offer gamers the possibility of exchanging their virtual acquisitions. You can do more with us. Our project aims to connect your gaming universes together into one Token -- one value for your valuables. May it be MOBAs, MMORPGs, FPS, RTS, we will do our utmost to remain on the forefront of trading solutions for your favorite titles.
One of our long-term goals is to offer a safe environment for Real-Money | Trading (RMT). How much money is RMT really worth? Billions. This was a figure provided by the World Bank in 2011. The bank analyzed the virtual world economy and determined that in 2009, over 3 billion dollars was paid for RMT services delivered by countries having lower wages. Billions of dollars were spent by players for character progress in their favorite games. Our hope is to insure fair trades between players which would include the security needed for such transactions. We are aware of the current demand
as well as the lack of adequate offer in this domain. Millions of players are affected by these issues and our project is targeted at resolving the difficulties encountered by the gaming community. We realize the road will be paved with many obstacles and our team is already in touch with major actors in the video-game industry to face and overcome these obstacles. The Orionix team is dedicated to meet the needs of players and fulfill the demand in this unexplored market.
Q4 2018
Q1 2019
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2020
Verified 0%
Attention. There is a risk that unverified members are not actually members of the team
Verified 0%
Attention. There is a risk that unverified members are not actually members of the team
This offer is based on information provided solely by the offeror and other publicly available information. The token sale or exchange event is entirely unrelated to ICOholder and ICOholder has no involvement in it (including any technical support or promotion). Token sales listed from persons that ICOholder has no relationship with are shown only to help customers keep track of the activity taking place within the overall token sector. This information is not intended to amount to advice on which you should rely. You must obtain professional or specialist advice or carry out your own due diligence before taking, or refraining from, any action on the basis of the content on our site. Any terms and conditions entered into by contributors in respect of the acquisition of Tokens are between them and the issuer of the Token and ICOholder is not the seller of such Tokens. ICOholder has no legal responsibility for any representations made by third parties in respect of any Token sale and any claim for breach of contract must also be made directly against the Token issuing entity listed herein.
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