We are living in times of digital transformation. The latest Global Games Market Report predicts that 2.3 billion players in the world will spend nearly $140 billion on games. Each year, there is an average 15% increase in sales.
Currently, the vast majority of players find themselves unable to trade their games, accounts and items in a completely secure way. Reports of scams are rampant on the internet and it can seem challenging to trade what rightfully belongs to every gamer, their invested time and money. The revolution in gaming has only began as the rise of new technologies emerges. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) will provide an ever-growing influx of consumers. We see this as a major challenge for the coming years, as little effort is being placed to offer gamers the possibility of exchanging their virtual acquisitions. You can do more with us. Our project aims to connect your gaming universes together into one Token -- one value for your valuables. May it be MOBAs, MMORPGs, FPS, RTS, we will do our utmost to remain on the forefront of trading solutions for your favorite titles.
One of our long-term goals is to offer a safe environment for Real-Money | Trading (RMT). How much money is RMT really worth? Billions. This was a figure provided by the World Bank in 2011. The bank analyzed the virtual world economy and determined that in 2009, over 3 billion dollars was paid for RMT services delivered by countries having lower wages. Billions of dollars were spent by players for character progress in their favorite games. Our hope is to insure fair trades between players which would include the security needed for such transactions. We are aware of the current demand
as well as the lack of adequate offer in this domain. Millions of players are affected by these issues and our project is targeted at resolving the difficulties encountered by the gaming community. We realize the road will be paved with many obstacles and our team is already in touch with major actors in the video-game industry to face and overcome these obstacles. The Orionix team is dedicated to meet the needs of players and fulfill the demand in this unexplored market.
Q4 2018
Q1 2019
Q2 2019
Q3 2019
Q4 2019
2020
Diverifikasi 0%
Perhatian. Ada risiko bahwa anggota yang tidak diverifikasi sebenarnya bukan anggota tim
Diverifikasi 0%
Perhatian. Ada risiko bahwa anggota yang tidak diverifikasi sebenarnya bukan anggota tim
Penawaran ini didasarkan pada informasi yang diberikan semata-mata oleh pemberi penawaran dan informasi lain yang tersedia untuk umum. Penjualan token atau acara pertukaran yang sama sekali tidak terkait dengan ICOholder dan ICOholder tidak memiliki keterlibatan di dalamnya (termasuk dukungan teknis atau promosi). Penjualan Token terdaftar dari orang-orang yang tidak memiliki hubungan dengan ICOholder yang hanya dapat membantu pelanggan melacak aktivitas yang terjadi di dalam keseluruhan token sector. Informasi ini tidak dimaksudkan untuk memberikan nasihat yang harus Anda andalkan. Anda harus mendapatkan saran profesional atau spesialis atau melakukan due diligence Anda sendiri sebelum mengambil, atau menahan diri, tindakan berdasarkan konten di situs kami. Syarat dan ketentuan apa pun yang dimasukkan oleh kontributor sehubungan dengan perolehan Token ada di antara mereka dan penerbit Token dan ICOholder bukanlah penjual Token tersebut. Pemegang ICO tidak memiliki tanggung jawab hukum atas setiap pernyataan yang dibuat oleh pihak ketiga sehubungan dengan penjualan Token dan setiap klaim atas pelanggaran kontrak juga harus dilakukan secara langsung terhadap entitas penerbit Token yang tercantum di sini.
Jika Anda memiliki masalah tentang sifat, kepatutan atau legalitas penjualan token ini atau orang-orang yang terlibat di dalamnya, hubungi info@icoholder.com dengan informasi rinci tentang masalah Anda.