最后更新
2018年5月18日
With a vision to disrupt the gaming industry with blockchain and smart contract technology, we created Subdream Labs with key talents brought in from Subdream Studios and VR Plus who have extensive experiences in gaming industry. We raised $2.2M from marquee investors globally.
Each game that joins Yumerium will be allocated with the initial “Seeding Fund” in YUM to attract new gamers to the game. Then, gamers will earn(or “mine”) the YUM by playing, sharing, reviewing game. Gamers who have YUM will use YUM to pay for game money. Game developers can use YUM that they have to attract and engage with users by using marketing tools such as referral bonus or airdrop/bounty campaign.
There is currently no safe and easy way for players to receive valuable prizes. Whenever a developer creates a contest, gamers need to read long legal documents and provide personal information to simply participate in the campaign. Even after a winner is chosen, it often takes a long time to receive the prize. Even worse, some winners do not even get their prizes due to intentionally misleading rules or because the developers disappear altogether. Yumerium fixes these problems (ease, integrity and speed) by using a decentralized system.
Yumerium is a gaming community where gamers play, speculate (eSports), and share their experiences with other gamers which provides community driven marketing. Gamers will be properly compensated with YUM for spreading the word.
Collecting video games has only been possible with physical copies due to the ease of pirating digital copies. By authenticating digital game copies with the blockchain, the Yumerium Native Token can verify the ownership of limited edition copies. This allows players to seek and collect unique and scarce copies of their favorite games to showcase to the world. Collectors can then sell their copies or trade with other collectors, creating a digital copy resale market that has never existed for digital products.
There are a few ways that influencers can be compensated in the current economy, but most of these require sponsorship or donations and require influencers to play or review games that are popular. With Influencer Compensation, developers can compensate reviewers for honest opinions and steamers for playing their games. Reviewers receive YUM tokens depending on how helpful their articles are according to readers. Streamers receive YUM tokens when their viewers purchase games using their referral code.
In 2016, there were 2,000+ games funded through Kickstarter and roughly half of them raised more than $500K. However, running a crowdfunding campaign can be difficult for both developers and fans. Developers want to be well funded and provide awesome games, and fans want to make sure that their pledges are not squandered. Decentralized Crowdfunding gives more assurance to both members by running the campaign on the blockchain. A fan gives a certain amount of YUM tokens when pledging, so developers can feel assured of the funds they will receive. However, the developer can raise faith in the project by setting milestones and only accepting only some of the funds until each milestone is reached, giving fans frequent updates on the progress before receiving all the funds.
Yumerium will help indie game studios run crowdfunding campaign within the Yumerium community. We will help indie game studios to run the campaign with Yumerium token incentives through the use of the Marketing Fund. Successfully funded games will get additional budget from the Marketing Fund that can be used for their launch marketing. We believe crowdfunding can play a pivotal role in attracting game lovers’ participation in the early stage.
Yumerium是由区块链技术提供动力的游戏平台,用于奖励玩家和有影响力的人降低与发布新游戏相关的营销成本。 Yumerium项目分为三个系统:Yumerium Native Token,Yumerium Game SDK和Yumerium Game Platform。
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验证 30%
注意。未经证实的成员实际上可能不是团队成员
The project is based on a gaming platform that enables game developers to post games, receive funding and attract gamers.
Strengths of the project:
Weaknesses of the project:
Compared to many wildly-ambitious ICO projects, the Yumerium proposition is rather modest. Half of funds raised are earmarked for game development, and the team acknowledges that at each stage of development the platform will need to be stress-tested by users before the next phase is possible. The roadmap also refuses to look any further down the line than one calendar year, which is a prudent approach for such a rapidly changing industry.
The technical problems of the project seem by no means seem insurmountable for a team with this amount of experience. That leaves the ability to capture a market as the main determiner of Yumerium’s success. The parent company’s existing audience and customer base, as well as the funds set aside for community building, should give the ICO a good chance of building up a critical mass of initial users.
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