About Renaldas Zioma
MISSION: Understand biological brains to build better hardware & software.
GOAL:
Empower devs and artists with creative tools based on Machine Learning.
Bring Neural Nets to all platforms.
I published in books:
. GPU Pro 5
. GPU Gems 3
. AI Game Programming Wisdom 3
. ShaderX 4
. ShaderX 2
Public talks:
. SIGGRAPH'18, SIGGRAPH'15, SIGGRAPH'13, SIGGRAPH'12
. FMX'13
. GDC'12
. Assembly'09
. CGEvent'15, CGEvent'16, CGEvent'17
. Unite'08, Unite'09, Unite'10, Unite'11, Unite'12, Unite'14
Real-time short films (direct involvement):
. Butterfly Effect (PC)
. Viking Village (PC)
. Teleporter (PC)
. The Chase (iOS/Android)
Real-time short films (indirect involvement):
. Adam (PC)
. The Blacksmith (PC)
Released commercial games:
. Shadowgun (iOS/Android)
. Battlefield : Bad Company (PS3/XBox360)
. Battlefield 2142 (PC)
. Battlefield 2: Special Forces (PC)
. PSI: Syberian Conflict (PC)
. Robin Hood: The Siege (PSOne)
Demoscene achievements:
. 1st place at Breakpoint'07 with 'Suicide Barbie' by TBL
. 1st place at Assembly'06 with 'Startstruck' by TBL (Best Graphics and Best Direction at SceneAwards'07)
UNITY: the most widely-used middleware for games with over million of active users. Over 60% of all VR content, over 48% of all mobile games. 20+ hardware platforms.