Renaldas Zioma

ML Research at Unity Technologies
1
ICOs
-
Projects Raised
-
Country
About Renaldas Zioma
MISSION: Understand biological brains to build better hardware & software. GOAL: Empower devs and artists with creative tools based on Machine Learning. Bring Neural Nets to all platforms. I published in books: . GPU Pro 5 . GPU Gems 3 . AI Game Programming Wisdom 3 . ShaderX 4 . ShaderX 2 Public talks: . SIGGRAPH'18, SIGGRAPH'15, SIGGRAPH'13, SIGGRAPH'12 . FMX'13 . GDC'12 . Assembly'09 . CGEvent'15, CGEvent'16, CGEvent'17 . Unite'08, Unite'09, Unite'10, Unite'11, Unite'12, Unite'14 Real-time short films (direct involvement): . Butterfly Effect (PC) . Viking Village (PC) . Teleporter (PC) . The Chase (iOS/Android) Real-time short films (indirect involvement): . Adam (PC) . The Blacksmith (PC) Released commercial games: . Shadowgun (iOS/Android) . Battlefield : Bad Company (PS3/XBox360) . Battlefield 2142 (PC) . Battlefield 2: Special Forces (PC) . PSI: Syberian Conflict (PC) . Robin Hood: The Siege (PSOne) Demoscene achievements: . 1st place at Breakpoint'07 with 'Suicide Barbie'​ by TBL . 1st place at Assembly'06 with 'Startstruck'​ by TBL (Best Graphics and Best Direction at SceneAwards'07) UNITY: the most widely-used middleware for games with over million of active users. Over 60% of all VR content, over 48% of all mobile games. 20+ hardware platforms.
Associated ICOs
Merge
Merge
 
N/A