Son Güncelleme
17 Mar 2022
Now imagine a mobile game that makes you passive income for your time. Introducing the Brayzin Project, which will entail the release of a free to play, match 3 puzzle game called, Brayzin Heist, whereby players will heist Brayzin tokens as a reward for completing milestone levels within the game. The deeper that players go into our game, the more tokens they will heist, thus incentivising players to complete as many milestone levels as possible.
BRZN is the first token whose value is linked to the number of players in our game network (both android and IOS), however we have learnt through experience that the most popular app games in the word are simple to use –match 3 puzzle games (think Candy Crush), however no one has attempted to tokenize the rewards in these games and that is where we come in.
Our app will be monetised using a combination of serving ads during natural breaks in the game between levels and offering in- app purchases to players whereby 80% of all revenue generated will be added into the Brayzin liquidity pool and locked for 100 years. Once all liquidity pool tokens have been allocated by us into the Brayzin liquidity pool, 80% of all in-app revenue generated will be used to re-purchase tokens to be burned and thereby pushing the price of the token upwards. This cycle will continually happen each month and makes us one of the few projects whose token is continually backed by a growing cash reserve and thereby ensuring we continuously have a mechanism in our control to push the token price higher and higher.
The simple and addictive nature of our match 3 puzzle game will mean we are able to penetrate an audience in the hundreds of millions of players causing massive demand for our token and in turn massive revenue which then fuels our liquidity and token repurchase program.
Another major unique feature of our project is that oncethe initial ICO sale has been completed, we will neverrequire further funding as 20% of all revenue received will go towards operating expenses including continuous marketing and the future development of the project while of all revenue received 80% is used exclusively for increasing the tokens value. The bulk of the tokens that will ever be available (69%) can only be unlocked by playing our Brayzin Heist game and the quicker tokens are unlocked (earned) the quicker the token price will increase due to increased revenue available for liquidity pools and re-purchase for burning.
Another major unique feature of our project is that once the initial ICO sale has been completed, we will never require further funding as 20% of all revenue received will go towards operating expenses including continuous marketing and the future development of the project while of all revenue received 80% is used exclusively for increasing the tokens value.
Another core element to our uniqueness is that our project is straightforward to execute on as we only have to build a match 3 puzzle game (which we have done previously to test this concept) on both Android & IOS, integrate our Brayzin wallet into the game and we are good to go, no complex new technology enhancements or untested real world scenarios areneeded to execute on this project, just a straightforward tokenised business model that will ensure success for all ICO participants and all players who play our game - it’s a win-win.
The bulk of the tokens that will ever be available (69%) can only be unlocked by playing our Brayzin Heist game and the quicker tokens are unlocked (earned) the quicker the token price will increase due to increased revenue available for liquidity pools and repurchase for burning.
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