Brayzin

Brayzin

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最後の更新

2022/03/17

Brayzin token is setting an industry first by creating a game which will be majority owned by Brayzin Token holders, allowing token holders to benefit from their token holding by allocating 80% of all proceeds made by the games into the Brayzin liquidity pool combined with the purchasing of tokens for burning by the creators to ensure your token will sustainably increase in value. Gone are the days of wasting money on gameplay and introducing a way to make passive income from your time spent playing our game.
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ICO List
2022/03/15
2022/04/30
100% 完成した
$20 000
キャップ
硬質キャップ
ゴール
16% ゴール 完成した
ゴール 120 000.00 USD
キャップ 1 200 000.00 USD
硬質キャップ 800 000.00 USD
past
  • 1 BRZN
    =
    0.04 USD
トークンの詳細
ティッカー
BRZN
総供給
150000000
トークン配布
69% Play to Earn
11% Founders
12% ICO Sales
5% Liquidity
3% Partner Incentives
許容通貨
ETH, BTC, BNB, USDT
最小の貢献
100
USD
会社の詳細
登録会社名
Brayzin (Pty) Ltd
登録国
South Africa
設立された会社
Jan 22, 2022
追加の詳細
プラットフォーム
Binance Smart Chain(BEP20)
ホワイトリスト
はい , から Mar 2, 2022 まで Mar 15, 2022
カテゴリー
プラットフォーム

約 Brayzin

Now imagine a mobile game that makes you passive income for your time. Introducing the Brayzin Project, which will entail the release of a free to play, match 3 puzzle game called, Brayzin Heist, whereby players will heist Brayzin tokens as a reward for completing milestone levels within the game. The deeper that players go into our game, the more tokens they will heist, thus incentivising players to complete as many milestone levels as possible.


BRZN is the first token whose value is linked to the number of players in our game network (both android and IOS), however we have learnt through experience that the most popular app games in the word are simple to use –match 3 puzzle games (think Candy Crush), however no one has attempted to tokenize the rewards in these games and that is where we come in.

Our app will be monetised using a combination of serving ads during natural breaks in the game between levels and offering in- app purchases to players whereby 80% of all revenue generated will be added into the Brayzin liquidity pool and locked for 100 years. Once all liquidity pool tokens have been allocated by us into the Brayzin liquidity pool, 80% of all in-app revenue generated will be used to re-purchase tokens to be burned and thereby pushing the price of the token upwards. This cycle will continually happen each month and makes us one of the few projects whose token is continually backed by a growing cash reserve and thereby ensuring we continuously have a mechanism in our control to push the token price higher and higher.

The simple and addictive nature of our match 3 puzzle game will mean we are able to penetrate an audience in the hundreds of millions of players causing massive demand for our token and in turn massive revenue which then fuels our liquidity and token repurchase program.

Another major unique feature of our project is that oncethe initial ICO sale has been completed, we will neverrequire further funding as 20% of all revenue received will go towards operating expenses including continuous marketing and the future development of the project while of all revenue received 80% is used exclusively for increasing the tokens value. The bulk of the tokens that will ever be available (69%) can only be unlocked by playing our Brayzin Heist game and the quicker tokens are unlocked (earned) the quicker the token price will increase due to increased revenue available for liquidity pools and re-purchase for burning.

Another major unique feature of our project is that once the initial ICO sale has been completed, we will never require further funding as 20% of all revenue received will go towards operating expenses including continuous marketing and the future development of the project while of all revenue received 80% is used exclusively for increasing the tokens value.

Another core element to our uniqueness is that our project is straightforward to execute on as we only have to build a match 3 puzzle game (which we have done previously to test this concept) on both Android & IOS, integrate our Brayzin wallet into the game and we are good to go, no complex new technology enhancements or untested real world scenarios areneeded to execute on this project, just a straightforward tokenised business model that will ensure success for all ICO participants and all players who play our game - it’s a win-win.

The bulk of the tokens that will ever be available (69%) can only be unlocked by playing our Brayzin Heist game and the quicker tokens are unlocked (earned) the quicker the token price will increase due to increased revenue available for liquidity pools and repurchase for burning.

%name%ロードマップ

  • 01-11-2021

  • Start of project
  • 29-01-2021

  • White paper completed and website launched
  • 01-03-2022

  • Whitelist sale begins
  • 15-03-2022

  • Public ICO sale begins once whitelist sale is complete
  • 続きを読む
  • 15-03-2022

  • Android and IOS game development begins
  • 30-04-2022

  • ICO sale complete
  • 02-05-2022

  • 40% of ICO funds allocated to our liquidity pool in Pancakeswap and locked for 100 years. Initial price set at $0.1
  • 09-05-2022

  • Both Android and IOS games launched on the Playstore and App store allowing players to start earning tokens for completing certain milestone levels and for the project to start earning revenue
  • 16-05-2022

  • Aggressive online / app store / social / influencer marketing aimed at getting rapid growth in app downloads and therefore more players into the game (May 2022 onwards)
  • 02-06-2022

  • First tranche of BRZN Tokens released to ICO holders as per the vesting schedule (25% released every 3 months from date of purchase)
  • 13-06-2022

  • Monthly advertising revenue and in-app purchase revenue converted into liquidity pool whereby each addition is locked for 100 years – (June onwards)
  • 01-07-2022

  • Token purchases by us begins monthly and all tokens purchased will be burnt to increase token price (July 2022 onwards)
  • 01-09-2022

  • Listing on CEX’s ( September 2022 onwards)

Brayzin チーム

検証済み 100%

Byron Geddes
Chief Innovation Officer
検証済み
Tim Pearson
Chief Execution Officer
検証済み

Brayzin インタビュー

Byron Geddes
As a team member, сan you tell us about your role in the ICO project?
Chief Innovation Officer, ensuring that the project is well funded and supported with technological development and solutions
What do you think about idea?
The idea is a world's first and will ensure a wealth distribution that has never been seen before, this will enable people who invest to obtain financial freedom
Tim Pearson
As a team member, сan you tell us about your role in the ICO project?
Co- Founder / Chief Execution Officer. I am involved in the day to day operations and guide the strategic direction of Brayzin to ensure all token holders will be greatly rewarded for participating in our ICO.
What do you think about idea?
It's an unbelievable opportunity for the average person around the world to join the crypo revolution and join a project whereby the advertising revenue generated from our game "Brayzin Heist" will be used to consistently increase our liquidity pool and re-purchase our tokens thereby making it one of the only projects whose token price will sky rocket as more users play our free game.

Brayzin 最後のニュース

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