Axial Entertainment

Axial Entertainment

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Cryptocurrency AXL은 'AXIAL ENTERTAINMENT CRYPTOCURRENCY'를 나타내는 Reverse ICO Project입니다. AXL 프로젝트는 글로벌 엔터테인먼트 컨텐츠 소비 시장에서 '핵심 통화'가되고, 티켓 스핑 핑으로 소비자 권리를 침해하는 티켓 시장을 회수하여 총 금액은 176 억 달러에 달합니다.
  • 시장
    가격
    24H 권
    24H (가격)
    24H (부피)
  • Coinone
    AXL/KRW 1 년 전
    $ 0.0003
    $ 21.56 K
    -
    -
  • Coinone
    AXL/KRW % count % 1 년 전
    $ 0.0042
    $ 64.651 K
    -6.02%
    -21.09%
  • Coinone
    AXL/KRW % count % 1 년 전
    $ 0.0041
    $ 99.737 K
    -5.09%
    -9.85%
  • DigiFinex
    AXL/ETH % count % 1 년 전
    $ 0.0124
    $ 179.565 K
    -4.12%
    66.58%
  • BitOnBay
    AXL/BTC % count % 1 년 전
    $ 0.0585
    -
    -
    -
  • Coinchangex
    AXL/ETH % count % 1 년 전
    $ 0.0119
    $ 0.1192
    -
    -
ICO
2018. 12. 1.
2019. 1. 31.
100% 완료된
기금 모금 - 데이터 없음
past
토큰 세부 정보
증권 시세 표시기
AXL
허용 된 통화
ETH
기업 세부 정보
등록 된 국가
Singapore
추가 세부 사항
카테고리
플랫폼

약 Axial Entertainment

Blockchain technology means the opening of decentralized world. Transaction is easy, and there is no regulation. This is the new kind of currency system under the 4th industrial revolution, used in anywhere as the alternative to cash. We can exchange faster through this technology, and can apply this for many fields. Many blockchain project however focuses on the decentralized technology only, and shows several limits in practical use. Axial Entertainment Coin (hereinafter referred to as AXL Coin) aims to open the new world with firm purpose, while overcoming these limits.

AXL Coin is an ERC-20-based coin, facilitating Ethereum through blockchain assets. AXL Coin is fully dispersed, and guarantees transparency and reliability. Its technology enables things through technology which had been impossible in the past. This will be perfectly used for the way of investment for domestic/foreign pop culture art and performance planning, and the way of consumption for the entertainment markets.

Entertainment Industry Economics (Harold Vogel, 2003) defines the entertainment industry as the cultural activity which brings joy to many people, and which provides related products or service.

The author, Harold Vogel, divided this entertainment industry as a dependent type and a live type. In detail, the former mainly involves media image fields such as movies, music and broadcasting. The latter involves the fields where the entertainment is connected to the specific site, which does not require a tool such as media.

Entertainment industry, becoming the top added value industry in the 21st century, is generally called as the culture contents industry. Within the advanced industry development, each individual is expected to have more interests in intellectual and artistic representation of the future-oriented entertainment industry including theater, movie, music and game, along with the change of perception as seeking quality in his/her life.

Conventional manufacture in the past had been the industry where there was excessive investment cost in the early stage with uniform and standardized production, and where the individual characteristic is ignored. Entertainment industry on the other hand is the high added value industry where the profit is made by fusing one’s desire and another’s capacity to create.

In the ‘strategic view on blockchain’, Boston Consulting Group analyzed that this can be more efficient in reducing the transaction cost compared to existing networks, adding that ‘Coase Therorem’, explaining the transaction cost in economics, can also be applied to the blockchain market. With this blockchain technology, AXL Coin aims to reduce the unnecessary costs in the entertainment markets, and to resolve many issues within.

풍모

ETHEREUM 네트워크에서 널리 사용되는 ERC-777을 기반으로 한 엔터테인먼트 업계의 AXL을 성공적으로 상용화하고 정착 한 후 AXL 소지자는이를 자유롭게 투자에 사용할 수 있습니다. 또한 AXL 재단과 종합 예술 학교를 설립하여 기회를 다양 화함으로써 글로벌 아티스트를 발굴, 육성하고 깨끗하고 깨끗한 문화 산업 소비 환경 조성을 목표로 AXL은 사회에 공헌하는 암호 화력을 발휘합니다.

% name % 로드맵

  • Q3 2017

  • Project concept organization, team member organization.
  • Q1 2018

  • Establishment of ABA LAB.
  • Q2 2018

  • AXL COIN launching.
    Conduct Private-Sale.
    AXL Wallet Application 1.0 announcement.
  • Q3-Q4 2018

  • AXL White Paper 1.0 announcement.
    AXL Wallet Application 2.0 announcement.
    App function update.
    (Solution complement including FIDO, machine learning, ticketing, security reinforcement).
    Pre-Sale.
    ERC-777 Migration.
    ICO.
  • 더 읽기
  • Q1 2019

  • System stabilization verification.
    Enter Point announcement.
    Preparation for Main Net launching.
  • Q1 2019

  • Main Net launching (scheduled)
  • Q3 2019

  • AXL Wallet Application 3.0 announcement.

Axial Entertainment 팀

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주의. 확인되지 않은 회원은 실제로 팀원이 아닌 위험이 있습니다.

Ha Lim Nam
TEAM AXL Founder
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Ki Hyun Seo
TEAM AXL Co-Founder
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Kyung Ho Jung
THE GROUP CEO NOKIA KOREA
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Hyun Woo Kang
THE GROUP
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Young Jin Oh
THE GROUP
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Chi Ho Song
AnotherView
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Sang Hoon Kwon
TEAM AXL CTO
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Bo Sung Kim
TEAM AXL CMO
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Dong Ryeol Seo
Team AXL Contents Planning Managerr KASS Senior Re...
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Young Jae Jo
Team AXL Application Engineer KASS Assaciate Resea...
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Jun Hyeok Jung
Team AXL Web Publishing Engineer KASS Research Eng...
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Eun Hye Heo
Team AXL Community Manager
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See Ryong Woo
Team AXL Development Assistant
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Ju Hee Kim
Team AXL Development Assistant KASS Development Ma...
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고문

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주의. 확인되지 않은 회원은 실제로 팀원이 아닌 위험이 있습니다.

James Jung
Advisor
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Yeong Mi Seul
Advisor
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John Papk
Advisor
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Soo Jong Jung
Advisor
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Axial Entertainment 최근 뉴스

  • 정보 업데이트에는 시간차가있을 수 있으므로 각 ICO 프로젝트에 대한 정확한 정보는 공식 웹 사이트 또는 기타 커뮤니케이션 채널을 통해 확인해야합니다.
  • 이 정보는 ICO 기금 투자에 대한 제안이나 조언이 아닙니다. 관련 정보를 철저히 조사하고 ICO 참여를 결정하십시오.
  • 이 콘텐츠에 대해 수정해야 할 문제 또는 문제가 있다고 생각되거나 자신의 ICO 프로젝트를 제출하고자 할 경우 이메일을 보내주십시오. a>
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