Axial Entertainment

Axial Entertainment

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Cryptocurrency AXL adalah Proyek Reverse ICO yang mewakili 'CRYPTOCURRENCY ENTERTAINMENT AXIAL'. Proyek AXL bertujuan untuk menjadi 'mata uang utama' di pasar konsumsi konten hiburan global dan memulihkan pasar tiket yang melanggar hak konsumen dengan scalping tiket yang jumlahnya mencapai 17,6 miliar USD.
  • Pasar
    Pasangan
    Harga
    Volume 24H
    24 jam (harga)
    24 jam (volume)
  • Coinone
    AXL/KRW satu tahun lalu
    $ 0.0003
    $ 21.56 K
    -
    -
  • Coinone
    AXL/KRW % count% satu tahun yang lalu
    $ 0.0042
    $ 64.651 K
    -6.02%
    -21.09%
  • Coinone
    AXL/KRW % count% satu tahun yang lalu
    $ 0.0041
    $ 99.737 K
    -5.09%
    -9.85%
  • DigiFinex
    AXL/ETH % count% satu tahun yang lalu
    $ 0.0124
    $ 179.565 K
    -4.12%
    66.58%
  • BitOnBay
    AXL/BTC % count% satu tahun yang lalu
    $ 0.0585
    -
    -
    -
  • Coinchangex
    AXL/ETH % count% satu tahun yang lalu
    $ 0.0119
    $ 0.1192
    -
    -
ICO
1 Des 2018
31 Jan 2019
100% lengkap
Mengumpulkan dana - tanpa data
past
Detail Token
Jantung
AXL
Mata Uang yang Diterima
ETH
Detail Perusahaan
Negara Terdaftar
Singapore
detil tambahan
Kategori
Peron

Tentang Axial Entertainment

Blockchain technology means the opening of decentralized world. Transaction is easy, and there is no regulation. This is the new kind of currency system under the 4th industrial revolution, used in anywhere as the alternative to cash. We can exchange faster through this technology, and can apply this for many fields. Many blockchain project however focuses on the decentralized technology only, and shows several limits in practical use. Axial Entertainment Coin (hereinafter referred to as AXL Coin) aims to open the new world with firm purpose, while overcoming these limits.

AXL Coin is an ERC-20-based coin, facilitating Ethereum through blockchain assets. AXL Coin is fully dispersed, and guarantees transparency and reliability. Its technology enables things through technology which had been impossible in the past. This will be perfectly used for the way of investment for domestic/foreign pop culture art and performance planning, and the way of consumption for the entertainment markets.

Entertainment Industry Economics (Harold Vogel, 2003) defines the entertainment industry as the cultural activity which brings joy to many people, and which provides related products or service.

The author, Harold Vogel, divided this entertainment industry as a dependent type and a live type. In detail, the former mainly involves media image fields such as movies, music and broadcasting. The latter involves the fields where the entertainment is connected to the specific site, which does not require a tool such as media.

Entertainment industry, becoming the top added value industry in the 21st century, is generally called as the culture contents industry. Within the advanced industry development, each individual is expected to have more interests in intellectual and artistic representation of the future-oriented entertainment industry including theater, movie, music and game, along with the change of perception as seeking quality in his/her life.

Conventional manufacture in the past had been the industry where there was excessive investment cost in the early stage with uniform and standardized production, and where the individual characteristic is ignored. Entertainment industry on the other hand is the high added value industry where the profit is made by fusing one’s desire and another’s capacity to create.

In the ‘strategic view on blockchain’, Boston Consulting Group analyzed that this can be more efficient in reducing the transaction cost compared to existing networks, adding that ‘Coase Therorem’, explaining the transaction cost in economics, can also be applied to the blockchain market. With this blockchain technology, AXL Coin aims to reduce the unnecessary costs in the entertainment markets, and to resolve many issues within.

fitur

Setelah berhasil mengkomersialkan dan menyelesaikan AXL berdasarkan ERC-777, yang banyak digunakan dalam jaringan ETHEREUM, dalam industri hiburan, kami akan memungkinkan pemegang AXL untuk menggunakannya secara bebas untuk investasi. Selain itu, dengan mendirikan yayasan AXL dan sekolah seni komprehensif untuk mendiversifikasi peluang, kami bertujuan untuk menemukan dan memelihara seniman global dan membuat lingkungan konsumsi industri budaya yang baru, bersih dan jelas sehingga AXL menjadi mata uang kripto yang berkontribusi bagi masyarakat.

% name% Roadmap

  • Q3 2017

  • Project concept organization, team member organization.
  • Q1 2018

  • Establishment of ABA LAB.
  • Q2 2018

  • AXL COIN launching.
    Conduct Private-Sale.
    AXL Wallet Application 1.0 announcement.
  • Q3-Q4 2018

  • AXL White Paper 1.0 announcement.
    AXL Wallet Application 2.0 announcement.
    App function update.
    (Solution complement including FIDO, machine learning, ticketing, security reinforcement).
    Pre-Sale.
    ERC-777 Migration.
    ICO.
  • Baca lebih banyak
  • Q1 2019

  • System stabilization verification.
    Enter Point announcement.
    Preparation for Main Net launching.
  • Q1 2019

  • Main Net launching (scheduled)
  • Q3 2019

  • AXL Wallet Application 3.0 announcement.

Axial Entertainment Tim

Diverifikasi 0%

Perhatian. Ada risiko bahwa anggota yang tidak diverifikasi sebenarnya bukan anggota tim

Ha Lim Nam
TEAM AXL Founder
tidak diverifikasi
Ki Hyun Seo
TEAM AXL Co-Founder
tidak diverifikasi
Kyung Ho Jung
THE GROUP CEO NOKIA KOREA
tidak diverifikasi
Hyun Woo Kang
THE GROUP
tidak diverifikasi
Young Jin Oh
THE GROUP
tidak diverifikasi
Chi Ho Song
AnotherView
tidak diverifikasi
Sang Hoon Kwon
TEAM AXL CTO
tidak diverifikasi
Bo Sung Kim
TEAM AXL CMO
tidak diverifikasi
Dong Ryeol Seo
Team AXL Contents Planning Managerr KASS Senior Re...
tidak diverifikasi
Young Jae Jo
Team AXL Application Engineer KASS Assaciate Resea...
tidak diverifikasi
Jun Hyeok Jung
Team AXL Web Publishing Engineer KASS Research Eng...
tidak diverifikasi
Eun Hye Heo
Team AXL Community Manager
tidak diverifikasi
See Ryong Woo
Team AXL Development Assistant
tidak diverifikasi
Ju Hee Kim
Team AXL Development Assistant KASS Development Ma...
tidak diverifikasi

Penasihat

Diverifikasi 0%

Perhatian. Ada risiko bahwa anggota yang tidak diverifikasi sebenarnya bukan anggota tim

James Jung
Advisor
tidak diverifikasi
Yeong Mi Seul
Advisor
tidak diverifikasi
John Papk
Advisor
tidak diverifikasi
Soo Jong Jung
Advisor
tidak diverifikasi

Axial Entertainment Berita terakhir

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