Clash & GO

Clash & GO

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Augmented Open WorldとReal-time Strategyの融合によるモバイルゲーム業界の混乱
ICO
2018/12/12
2019/01/12
100% 完成した
資金調達 - データなし
past
Private Presale
2018/08/20
2018/11/20
100% 完成した
資金調達 - データなし
past
トークンの詳細
ティッカー
CGO
許容通貨
ETH, BTC, USD, FIAT
追加の詳細
MVP /プロトタイプ
はい
カテゴリー
エンターテインメント

約 Clash & GO

Clash & GO is a blockchain-using mobile game that combines several genres: a geolocation game in augmented reality (AR), and a city-building strategy game with real-time battles. By means of the CGO token created by our company, players will be able to manipulate the fusion of virtual and real worlds. Blockchain is a reliable mechanical engine for the project, while AR is its living, beating heart. Smart contracts provide the highest level of security and transparency for transactions, while the AR is the fundamental concept of the whole project. Working in symbiosis for the first time, these revolutionary technologies complement and supplement each other. Blockchain and AR together give players the ability to influence the gameplay and transform the game world. Clash & Go goes far beyond what is normally found in mobile games. Unlike other city-builders and tower defense games, it is not constrained by the boundaries of your smartphone’s screen. Clash & GO gameplay offers two modes: strategic and AR (augmented reality). Simply put, you continue to play even when your smartphone is off, and all your previous actions affect the virtual world. The player’s task in Strategic Mode, is to use careful planning to command the base entrusted to him/her, and develop it so as not to allow other players to seize its resources. In AR-mode, Clash & GO uses geolocation and turns the surrounding world into a real battlefield. Players travel on the map in real time, collect resources on it, perform geolocation quests, search for containers with modules, for mines that generate antimatter, and other rewards. The main task is to capture and retain as many geoobjects (points of interest located in important or interesting places in the city) as possible. If a geoobject is already under the control of another player when you try to capture it, a real-time battle begins. This kind of gameplay encourages players to join clans in order to control territory together with friends and extract even more resources, and as a result, tokens. Whenever you open Clash & Go, you don't know what kind of surprises the dynamic, ever-changing world will bring. You drink your morning coffee, study the game map and get a notification that the warehouses of your mine are filled with antimatter (in-game currency) that you need to collect. The only problem is that the mine is too far from your home and it will only be possible to collect resources from it from time to time. Clash & GO solves this issue gracefully. Players with tokens on their account can move geoobjects closer to their home or workplace. The decision to move such objects will be made by general voting. In this case, the number of tokens affects only how often a player can vote. However, the tokens will not be spent and will remain in the internal Clash & GO crypto-wallets of the voting participants.

%name%ロードマップ

  • 2007

  • Elyland founded
  • 2010 - 2017

  • 6 successful projects released
  • 2017

  • Creation of the AR platform
  • January 2017

  • Clash & GO development started
  • 続きを読む
  • August 2017

  • Alpha version release
  • April 2018

  • Website launch with full ICO documentation
  • August 20, 2018

  • Clash & GO Release
  • August 20 - November 20, 2018

  • Private Presale
  • September 2018

  • Game update: GO-map editor
  • November 2018

  • Game update: Clan Wars
  • December 2018

  • Game update: parallel universes
  • December 12, 2018 - January 12, 2019

  • Public Token Sale
  • Late January 2019

  • Going public on Exchanges
  • February 2019

  • Game update: new levels for units and buildings
  • June 2019

  • Game update: new resource type, new types of buildings and units
  • September 2019

  • Game update: new galaxy

Clash & GO チーム

検証済み 8%

注意。確認されていないメンバーは実際にチームのメンバーではないというリスクがあります

Andriy Semenyuk
Andriy Semenyuk
未確認
Bohdan Repekh
Executive Director
未確認
Oleksandr Sakhnevych
Chief Technology Officer
未確認
Jalal Fattouh
Chief Strategy Officer
未確認
Yuriy Ostrovskyy
Chief Product Officer
検証済み
Maksym Shash
Chief Marketing Officer
未確認
Julia Morar
Head of PR
未確認
Dmytro Tereschenko
Lead Game Designer
未確認
Iryna Sivach
Chief Legal Officer
未確認
Sergii Danilov
Chief Financial Officer
未確認
Kateryna Kozhyna
Art Director
未確認
Stanislav Novosad
Lead Developer
未確認
Artur Bohdanov
Senior Java Developer
未確認
Ihor Komar
Senior Java Developer
未確認
Ivan Lukashchuk
Senior Java Developer
未確認
Maria But'ko
Lead UI/UX designer
未確認
Kostiantyn Fedchenko
Concept Artist
未確認
Dmytro Demkovych
3d Artist/2d Artist
検証済み
Yuliia Yermolaieva
3d Artist
未確認
Dmitriy Anisimov
FX/Particle Artist
未確認
Serhii Tarasevych
3d Artist
未確認
Alex Ryhluk
UI/UX designer
未確認
Andrii Hilov
QA Engineer
未確認
Ivan Lavrinenko
QA Engineer
未確認
Maryna Domina
HR Director
未確認

Clash & GO インタビュー

Yuriy Ostrovskyy
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'm a devoted Product Officer with 10 years of experience in product launching and internet marketing. I have already launched a few Elyland projects (Draconius GO, Wormax.io and Age of Musketeers).
Dmytro Demkovych
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
An interesting idea of combining augmented reality and strategy. I hope for the further evolution of the project.

Clash & GO 最後のニュース

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