Clash & GO

Clash & GO

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Désorganiser l'industrie du jeu mobile en fusionnant Augmented Open World et la stratégie en temps réel
ICO
12 déc. 2018
12 janv. 2019
100% terminé
Fonds levés - pas de données
past
Private Presale
20 août 2018
20 nov. 2018
100% terminé
Fonds levés - pas de données
past
Détails du jeton
Téléscripteur
CGO
Devises Acceptées
ETH, BTC, USD, FIAT
Détails supplémentaires
MVP / Prototype
Oui
Les catégories
Divertissement

Sur Clash & GO

Clash & GO is a blockchain-using mobile game that combines several genres: a geolocation game in augmented reality (AR), and a city-building strategy game with real-time battles. By means of the CGO token created by our company, players will be able to manipulate the fusion of virtual and real worlds. Blockchain is a reliable mechanical engine for the project, while AR is its living, beating heart. Smart contracts provide the highest level of security and transparency for transactions, while the AR is the fundamental concept of the whole project. Working in symbiosis for the first time, these revolutionary technologies complement and supplement each other. Blockchain and AR together give players the ability to influence the gameplay and transform the game world. Clash & Go goes far beyond what is normally found in mobile games. Unlike other city-builders and tower defense games, it is not constrained by the boundaries of your smartphone’s screen. Clash & GO gameplay offers two modes: strategic and AR (augmented reality). Simply put, you continue to play even when your smartphone is off, and all your previous actions affect the virtual world. The player’s task in Strategic Mode, is to use careful planning to command the base entrusted to him/her, and develop it so as not to allow other players to seize its resources. In AR-mode, Clash & GO uses geolocation and turns the surrounding world into a real battlefield. Players travel on the map in real time, collect resources on it, perform geolocation quests, search for containers with modules, for mines that generate antimatter, and other rewards. The main task is to capture and retain as many geoobjects (points of interest located in important or interesting places in the city) as possible. If a geoobject is already under the control of another player when you try to capture it, a real-time battle begins. This kind of gameplay encourages players to join clans in order to control territory together with friends and extract even more resources, and as a result, tokens. Whenever you open Clash & Go, you don't know what kind of surprises the dynamic, ever-changing world will bring. You drink your morning coffee, study the game map and get a notification that the warehouses of your mine are filled with antimatter (in-game currency) that you need to collect. The only problem is that the mine is too far from your home and it will only be possible to collect resources from it from time to time. Clash & GO solves this issue gracefully. Players with tokens on their account can move geoobjects closer to their home or workplace. The decision to move such objects will be made by general voting. In this case, the number of tokens affects only how often a player can vote. However, the tokens will not be spent and will remain in the internal Clash & GO crypto-wallets of the voting participants.

% name% roadmap

  • 2007

  • Elyland founded
  • 2010 - 2017

  • 6 successful projects released
  • 2017

  • Creation of the AR platform
  • January 2017

  • Clash & GO development started
  • Lire la suite
  • August 2017

  • Alpha version release
  • April 2018

  • Website launch with full ICO documentation
  • August 20, 2018

  • Clash & GO Release
  • August 20 - November 20, 2018

  • Private Presale
  • September 2018

  • Game update: GO-map editor
  • November 2018

  • Game update: Clan Wars
  • December 2018

  • Game update: parallel universes
  • December 12, 2018 - January 12, 2019

  • Public Token Sale
  • Late January 2019

  • Going public on Exchanges
  • February 2019

  • Game update: new levels for units and buildings
  • June 2019

  • Game update: new resource type, new types of buildings and units
  • September 2019

  • Game update: new galaxy

Clash & GO Équipe

Vérifié 8%

Attention. Il y a un risque que les membres non vérifiés ne soient pas réellement membres de l'équipe

Andriy Semenyuk
Andriy Semenyuk
non vérifié
Bohdan Repekh
Executive Director
non vérifié
Oleksandr Sakhnevych
Chief Technology Officer
non vérifié
Jalal Fattouh
Chief Strategy Officer
non vérifié
Yuriy Ostrovskyy
Chief Product Officer
vérifié
Maksym Shash
Chief Marketing Officer
non vérifié
Julia Morar
Head of PR
non vérifié
Dmytro Tereschenko
Lead Game Designer
non vérifié
Iryna Sivach
Chief Legal Officer
non vérifié
Sergii Danilov
Chief Financial Officer
non vérifié
Kateryna Kozhyna
Art Director
non vérifié
Stanislav Novosad
Lead Developer
non vérifié
Artur Bohdanov
Senior Java Developer
non vérifié
Ihor Komar
Senior Java Developer
non vérifié
Ivan Lukashchuk
Senior Java Developer
non vérifié
Maria But'ko
Lead UI/UX designer
non vérifié
Kostiantyn Fedchenko
Concept Artist
non vérifié
Dmytro Demkovych
3d Artist/2d Artist
vérifié
Yuliia Yermolaieva
3d Artist
non vérifié
Dmitriy Anisimov
FX/Particle Artist
non vérifié
Serhii Tarasevych
3d Artist
non vérifié
Alex Ryhluk
UI/UX designer
non vérifié
Andrii Hilov
QA Engineer
non vérifié
Ivan Lavrinenko
QA Engineer
non vérifié
Maryna Domina
HR Director
non vérifié

Clash & GO Entretiens

Yuriy Ostrovskyy
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
I'm a devoted Product Officer with 10 years of experience in product launching and internet marketing. I have already launched a few Elyland projects (Draconius GO, Wormax.io and Age of Musketeers).
Dmytro Demkovych
As a team member, сan you tell us about your role in the ICO project? What do you think about idea?
An interesting idea of combining augmented reality and strategy. I hope for the further evolution of the project.

Clash & GO Dernières nouvelles

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