The impact of technology on the esports industry is very important in this period. Manyesports communities try to revolutionize the international scene. However, they focus on a less profitable niche for them or investors, giving players a free “playground” to spend their free time.
DPLAY intends to become the main focus of esports competitions in the coming months, competitions where only the best winners can monetize their abilities in the games: Dota2, Counter-Strike Global Offensive, League of Legends and Players Unknown Battleground.
DPLAY has already made significant progress over the past 2 years in the eSports field by organizing a series of events attended by more than 6.000 players in the Beta stage.
We plan to bring the largest eSports teams to be present at as many events organized by us as they can, any player taking part in our events and entering the winning places can monetize their winnings with the help of our exchange partners, our tournament winners can convert DPLAY Token (DPX) into Bitcoin, Ethereum or any other digital currency.
First Half of 2017
Second Half of 2017
1st Quarter 2018
2nd Quarter 2018
3rd Quarter 2018
4th Quarter 2018
1st Quarter 2019
Attention. There is a risk that unverified members are not actually members of the team
$8 947 328
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