Since bitcoin was introduced as a cryptocurrency by Satosh Nakamoto, 2100 cryptocurrencies have been developed and listed on exchanges. However, the most of cryptocurrencies have not been used as currencies, which can be used for payment, yet. Although it is easy to transfer cryptocurrency among users by using P2P (peer to peer) network, there are still few enterprises and stores to accept cryptocurrencies even bitcoin in the real economy. It means that cryptocurrency is not used as the original propose. This phenomenon is not due to technical problems of cryptocurrencies. The main reason of this phenomenon is the low usability property of cryptocurrency. A lot of developers and
investors of cryptocurrency industry have tried to overcome this property of cryptocurrency by using technology innovation and finance products such as future trading. However, these methods have limitations against the real utilization of cryptocurrency since the developed solutions are not directly connected with the existing economic business model. Meanwhile, enterprises of products and services have developed mileage and point systems in order to create repeat sales. In these days, customers can gather these kinds of mileage through the most of consuming behaviors, such as buying goods and using services. For example, customers will receive mileage when they not only buy televisions but also use telecommunication services. After internet became popular, mileage concept has been introduced to advertisement and game industries. For example, when users watch advertisements or play games, they can receive rewards, which can be exchanged with cash. Mileage is more similar to currency than cryptocurrency because it can be used for most of the economic consumption. However, the accumulation of mileage and points leads the debt of enterprises to be increased. For solving this problem, enterprises have provided mileages with expiry dates. There is huge amount of lost mileages until today. By this limitation of mileage marketing strategies, many social issues have been produced. For examples, mileage, which Korea telecommunication enterprises provided, have lapsed about 200 million USD for the last 6 years. Even, some customers sued enterprises in order to return their lost mileage. In order to overcome both of the low usability property of cryptocurrency and issues of mileage marketing systems, this paper have proposed and demonstrated DionCoin. The main idea of DionCoin is a combination of cryptocurrency and the existing point system platform. By applying this idea to cryptocurrency, enterprises and users can make benefits at the same time. In terms of enterprise, mileage is no longer considered as debts. On the other hands, enterprises will buy DionCoin to distribute to their customers. Therefore, DionCoin can increase the usability of cryptocurrency through the users and
companies of mileage and game point market. In order to expend the usability of cryptocurrency, Dionpay team also will use DionCoin as game money on the hybrid crypto game portal platform, which will provide a variety of games based on html 5 on the website. Player can keep their game assets and earn extra profits by using DionCoin. Since mileage is usually provided very small amount to customers, transaction fee is not available. In order to use cryptocurrency in real economic systems, higher TPS (transaction per seconds) is more
advantageous. From these reasons, DionCoin use EOS main net, which provides fastest TPS (TPS record: about 4800) among other public blockchains, zero transaction fee and the highest flexibility. By using EOS main net, with low cost, DionCoin can make mileage and game point management systems more stable with cryptocurrecy ecosystems.
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