There are hundreds of different exchanges in the crypto industry. At the same time, despite the huge variety of trading platforms, traders prefer to use the exchanges with the highest liquidity, further increasing the liquidity of these exchanges and trading volumes. The remaining platforms suffer from a lack of liquidity and cannot attract users to the platform.
Exchanges are the circulatory system of the cryptocurrency industry. Without them, the integration of crypto projects and their interaction are impossible. Trading platforms link the cryptocurrency industry. At the same time, exchanges are intermediaries. Cryptocurrency was created to avoid the intermediaries.
As a result, instead of reducing intermediaries, even more intermediaries were appeared. Tokens of each project, in order to have liquidity and to circulate not only within the platform, must also be traded on third-party exchanges.
We decided to eliminate intermediaries and create a comprehensive solution providing, in addition to the exchange - the circulatory system of our project - a gaming and entertainment platform. The Golden Pyrex ecosystem will integrate GDEX, G-SWAP and GameHouse to create a full-fledged closed-loop ecosystem and reduce the number of intermediaries, providing users with the maximum number and variety of quality services
Different services - one database
Customer convenience is our top priority. Now users of the gaming and entertainment platform do not need to look for exchanges to buy GPYX tokens. Everything can be done within one ecosystem. To increase the liquidity of GPYX, also there are listings on third-party resources, the number of which will increase in future.
In the future, to fully work with fiat, we will add a licensed banking platform and cloud storage to expand the range of services.
Why entertainment and gaming platform
The gaming industry is one of the most promising and fastest growing one. In 2020, the total gaming market has reached $154.2 billion. It is 10.9% more than a year earlier. However, the growth rate of the gaming industry remains stable — in 2019, its volume was increased by 10.7%.
Play Poker with GPYX
The gambling industry is also growing. The gaming market has reached $55.2 billion in 2020 and $50.3 billion in 2019.
The appearance of blockchain has solved the main problem of the gaming industry - the lack of trust between players and gaming institutions. The transparency of the blockchain allows, on the one hand, players to track the distribution of bets and prizes, and, on the other hand, does not allow players to cheat gaming platforms.
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