Gamico is a platform where gamers can earn a living by playing video games. From hyper casual mobile games to multiplayer online battle arena games. Gamers and game fanatics will be able to play, compete, and more importantly monetize their skills and time spent on playing their favourite video games. The eSports market has been growing exponentially over the past decade, due to the increasing interest of fans and the subsequent boost in brand investments, In 2016, the global eSports market was valued at nearly 493 million U.S. dollars. According to the source's estimates, global eSports market revenue will reach 1.49 billion U.S. dollars in 2020. As the industry matures, and incorporates an increasing number of events, leagues and media right deals, the average revenue per fan is anticipated to grow from $3.67 in 2017 to $5.20 by 2020. Despite the growth, this is still a factor 3 lower than a popular sports such as basketball, and a factor 12 lower than the most commercial league in the world, the NFL. Furthermore, a deeper examination of the market reveals that the eSports market is skewed, and that the top 3% of the players of the gaming community receives 90% of investment and prize money in eSports. Additionally, most of the eSports revenue goes to only a handful of games, such as DOTA, League of Legends, Counter-Strike and FIFA. This means that only a limited number of gamers will be able to support themselves financially, and even fewer will be able to have a lucrative career being an eSports gamer. Right now, one of the main ways in which gamers can make a living playing games, is by sharing gaming content online. The top gaming‐related video star is PewDiePie, with 40 million subscribers, and number two is VanossGaming, with 15 million subscribers. They may be the biggest stars, but collectively gaming videos make up more than 10 percent of YouTube’s top performing channels. However, we would argue that there’s no direct correlation from the popularity of the content, and eSports, as most channels are built for entertainment purposes. So far, much of the online gaming audience is more comparable to fans of the Harlem Globetrotters (people who are entertainers, who happen to play basketball) rather than to fans of a successful pro basketball team who plays to win a championship. With the current environment, it’s hard to be a professional eSports gamer. Gamico is going to change that. Gamico is here to revolutize the gaming industry. With the introduction of Gamico, gamers can play any games they want, and solely focus on their gaming skill, while fulfilling their dream of having a lucrative career playing their favourite games.
Commence Token Pre-sale
Gamico 1.0 Alpha Version Released
September 2018 - March 2019
Private Token Sale Started
Gamico released with 14 games integrated
September 2019 - Beyond
GMC listed on exchanges
(ICO) Token Sale Round
Gamico 2.0 released with social features
Gamico 1.0 Beta Launched
Gamico 3.0 released with in-depth integration
Gamico 1.0 Officially Launched
Gamico 2.0 Officially Launched
New Features Planned to be Added
March 2019 - September 2019
Attenzione. C'è il rischio che i membri non verificati non siano effettivamente membri del team
SummaryAgain, Gamico aims to fix the gaming industry by making it easier for users to get noticed and compensated for their talents. This is a great ICO for those who are interesting in eSports gaming or casual gamers who would like a better network to engage with their peers. In the long term, this ICO might be a great benefit in the future.Positives Gaming Tournaments: Gamico offers a variety of tournaments for all skill levels. Users who win them are paid in a higher amount than traditional tournaments. dApp Client: It features a decentralized app that lets players access and uses smart contracts within the gaming server. SDK: Gamico has its own software development kit that allows for developers to integrate their games into their platform. Negatives Limited Financial Information: While Gamico is a good project, it leaves out a few more important financial aspects in the whitepaper. Team Issues: The team has experience within the field, but they lack the international representation and connections.
SummaryIt is possible to mention some understanding of marketing strategy among the advantages of the project Gamico.But the project has significant shortcomings: No market vision and understanding of the target audience; The product does not have strong competitive advantages; The project team has no experience in gaming industry.
With the gaming industry set to explode even further, using blockchain or tokens such as GAMICO could have a potentially significant disruption within the market. Consequently, early investors in such ventures would give them the opportunity to ride on the profitability. However, the most important thing is to identify which is the best gaming token to purchase or participate.
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