Gamico

Gamico

Created using Figma
Created using Figma
Different levels of gamers that span different games can compete in Gamico and earn money. By doing a tournament, gamers can earn money, gain achievement / ranking, improve the profile of Esport, and participate in professional invite tournaments. With attractive profiles, gamers can attract sponsors, investors, teams and escape carriers to the next level.
ICCO
Sep 16, 2018
Oct 15, 2018
100% completed
Raised funds - no Data
past
Pre ICO
Sep 1, 2018
Sep 15, 2018
100% completed
Raised funds - no Data
past
Sale
Jun 1, 2018
Jun 30, 2018
100% completed
Raised funds - no Data
past
Pre-Sale
May 1, 2018
May 15, 2018
100% completed
Raised funds - no Data
past
Private Sale
Feb 26, 2018
Apr 14, 2018
100% completed
Raised funds - no Data
past
Token Details
Accepted Currencies
ETH
Additional Details
KYC
Yes
Categories
Platform, Cryptocurrency, Media, Entertainment, Internet-technology, Sports, Software, Other, Communication, Casino & Gambling, Electronics, Smart Contract, Big Data

About Gamico

A REVOLUTIONARY ADDITION TO THE GAMING INDUSTRY

Gamico is a platform where gamers can earn a living by playing video games. From hyper casual mobile games to multiplayer online battle arena games. Gamers and game fanatics will be able to play, compete, and more importantly monetize their skills and time spent on playing their favourite video games. The eSports market has been growing exponentially over the past decade, due to the increasing interest of fans and the subsequent boost in brand investments, In 2016, the global eSports market was valued at nearly 493 million U.S. dollars. According to the source's estimates, global eSports market revenue will reach 1.49 billion U.S. dollars in 2020. As the industry matures, and incorporates an increasing number of events, leagues and media right deals, the average revenue per fan is anticipated to grow from $3.67 in 2017 to $5.20 by 2020. Despite the growth, this is still a factor 3 lower than a popular sports such as basketball, and a factor 12 lower than the most commercial league in the world, the NFL. Furthermore, a deeper examination of the market reveals that the eSports market is skewed, and that the top 3% of the players of the gaming community receives 90% of investment and prize money in eSports. Additionally, most of the eSports revenue goes to only a handful of games, such as DOTA, League of Legends, Counter-Strike and FIFA. This means that only a limited number of gamers will be able to support themselves financially, and even fewer will be able to have a lucrative career being an eSports gamer. Right now, one of the main ways in which gamers can make a living playing games, is by sharing gaming content online. The top gaming‐related video star is PewDiePie, with 40 million subscribers, and number two is VanossGaming, with 15 million subscribers. They may be the biggest stars, but collectively gaming videos make up more than 10 percent of YouTube’s top performing channels. However, we would argue that there’s no direct correlation from the popularity of the content, and eSports, as most channels are built for entertainment purposes. So far, much of the online gaming audience is more comparable to fans of the Harlem Globetrotters (people who are entertainers, who happen to play basketball) rather than to fans of a successful pro basketball team who plays to win a championship. With the current environment, it’s hard to be a professional eSports gamer. Gamico is going to change that. Gamico is here to revolutize the gaming industry. With the introduction of Gamico, gamers can play any games they want, and solely focus on their gaming skill, while fulfilling their dream of having a lucrative career playing their favourite games.

Gamico Roadmap

  • Commence Token Pre-sale

  • December 2017

  • The Idea of Gamico is born!
  • Gamico 1.0 Alpha Version Released

  • Tournaments, Matches, Games Integration Ready for Testing
  • September 2018 - March 2019

  • Gamico is not just a concept or a dream - the first version of Gamico is already under development and will be released in
    September 2018 with 14 hit/classic games, namely: League of Legends, DOTA 2, Counter-Strike: Global Offensive (CS:GO),
    Street Fighter, Clash of Royale, Hearthstone, FIFA, NBA 2K18, PlayerUnknown’s Battlegrounds (PUBG), and Tetris*.
    With Gamico 1.0, users will be able to create and own official gamer profiles, join tournaments, challenge other players head
    up, and verify their match results via our blockchain technology. Prior to our official launch, when the users will be able to
    purchase GMC Tokens on demand, they will also be able to take part in freeroll tournaments to win up to 4 million free GMC
    tokens!
  • Read More
  • Commence ICO

  • Commence ICO

  • January 2018

  • Started Outreach to Gaming Companies such as EA, Valve Corporation, Take-Two Interactive, Ubisoft and more.
  • Private Token Sale Started

  • Total Number of Tokens = 4,000,000
  • Gamico released with 14 games integrated

  • January 2018

  • Gamico 1.0 Platform Development Started
  • Pre-Sale Started

  • Total Number of Tokens = 16,000,000
  • September 2019 - Beyond

  • Gamico will work closely with our games and game developers to offer a more immersive and integrated experience to our
    gamers. Users will be able to view detailed stats and analytics of their performance, and thus improve their play.
    In addition, we plan to add new features: the ability for users to trade in-app assets, the ability to wager, and the ability for
    users to donate to each other. This, in tandem with the social features in Stage 2, is intended to improve platform retention
    and engagement, and ultimately contribute to the development of a thriving gaming community.
  • GMC listed on exchanges

  • March 2018

  • Gamico 1.0 Alpha Version Released (Tournaments, Matches, Games Integration Ready for Testing)
  • (ICO) Token Sale Round

  • Total Number of Tokens = 40,000,000 (round 1 and round 2)
  • Gamico 2.0 released with social features

  • March 2018

  • Private Token Sale Started
  • Gamico 1.0 Beta Launched

  • Users are able to compete against each other in freeroll tournaments for 13 Games to win up to 4 million free GMC Tokens
  • Gamico 3.0 released with in-depth integration

  • May 2018

  • Pre-Sale Started
  • Gamico 1.0 Officially Launched

  • Users will be able to create and own official gamer profiles, join tournaments, challenge other players headsup, verify their match results
  • June 2018

  • (ICO) Token Sale Round
  • Gamico 2.0 Officially Launched

  • Social features, such as rankings, achievements, and chat functions, will be added and released as part of Gamico 2.0. Mobile app Launched.
  • October 2018

  • Gamico 1.0 Beta Launched:
    Users are able to compete against each other in freeroll tournaments for 13 Games to win up to 4 million free GMC Tokens
    Games confirmed:
    League of Legends, DOTA 2, Counter-Strike: Global Offensive (CS:GO),
    Street Fighter, Clash of Royale, Hearthstone, FIFA, NBA 2K18, PlayerUnknown’s Battlegrounds (PUBG), Tetris
  • New Features Planned to be Added

  • New features: the ability for users to trade in-app assets, the ability to wager, and the ability for
    users to donate to each other
  • December 2018

  • Gamico 1.0 Officially Launched.
    With Gamico 1.0, users will be able to create and own official gamer profiles, join tournaments, challenge other players headsup, and verify their match results via our blockchain technology.
  • March 2019 - September 2019

  • Social features, such as rankings, achievements, and chat functions, will be added and released as part of Gamico 2.0 in
    March 2019. These are designed to encourage users to focus on their skills and work towards better gameplay, more
    interaction with other users, and allow the best players even more visibility to potential networks and sponsors. The Gamico
    Mobile app will also be launched, allowing our gamers to earn GMC by playing games whenever, and wherever they are.
  • September 2019 - Beyond

  • Gamico will work closely with our games and game developers to offer a more immersive and integrated experience to our
    gamers. Users will be able to view detailed stats and analytics of their performance, and thus improve their play.
    In addition, we plan to add new features: the ability for users to trade in-app assets, the ability to wager, and the ability for
    users to donate to each other. This, in tandem with the social features in Stage 2, is intended to improve platform retention
    and engagement, and ultimately contribute to the development of a thriving gaming community

Activity

Activity:
2
VERY LOW
Posts:
24
VERY LOW
Views:
341
VERY LOW

Gamico Team

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Pak Hou Chau
Founder
unverified
PATRICK CHAN
Lead Developer
unverified
Cham Wong
Software Engineer
unverified
SAMANTHA CHEUNG
Financial Officer
unverified
PADDY FONG
Operations Officer
unverified
CHRISTABEL LUM
Creative Strategist
unverified
FRANCIS CALINA
Business Development
unverified
3.60
stable
5.0 7
ICO Profile Vision Activity Potential Product Team

Gamico Reviews

thetechinsider.org
reviews

Summary

Again, Gamico aims to fix the gaming industry by making it easier for users to get noticed and compensated for their talents. This is a great ICO for those who are interesting in eSports gaming or casual gamers who would like a better network to engage with their peers. In the long term, this ICO might be a great benefit in the future.

Positives
Gaming Tournaments: Gamico offers a variety of tournaments for all skill levels. Users who win them are paid in a higher amount than traditional tournaments.
dApp Client: It features a decentralized app that lets players access and uses smart contracts within the gaming server.
SDK: Gamico has its own software development kit that allows for developers to integrate their games into their platform.
Negatives
Limited Financial Information: While Gamico is a good project, it leaves out a few more important financial aspects in the whitepaper.
Team Issues: The team has experience within the field, but they lack the international representation and connections.

Read More
expert-coin.com
News, reviews

Summary
It is possible to mention some understanding of marketing strategy among the advantages of the project Gamico.

But the project has significant shortcomings:

No market vision and understanding of the target audience;
The product does not have strong competitive advantages;
The project team has no experience in gaming industry.

Read More
bitcoinexchangeguide.com
reviews

With the gaming industry set to explode even further, using blockchain or tokens such as GAMICO could have a potentially significant disruption within the market. Consequently, early investors in such ventures would give them the opportunity to ride on the profitability. However, the most important thing is to identify which is the best gaming token to purchase or participate.

Read More
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