ETHEROS

ETHEROS

Created using Figma
Created using Figma
Russian (Pyccкий) translation in progress by our team member.
More info soon at etheros.io
Public Sale No. 1 of 3
14 мая 2021 г.
31 мая 2021 г.
100% завершено
Привлеченные средства - нет данных
Цель 5 000 000.00 USD
Cap 30 000 000.00 USD
past
  • 1 ETS
    =
    1 USD
Детали токена
Бегущая строка
ETS
Общее предложение
149940000
Распределение токенов
Community: 85%
Marketing, Fees, Bounty, Advisors: 5%
Development, Team, Partners, Contributors: 10%
Принимаемые валюты
ETH, BTC, USDC, USDT
Минимальный вклад
1
USD
Бонусная структура
# Round Price BONUS Cap Status
1 Private Sale $1.00 10% 1M USD Whitelist
2 Private Sale $1.00 7% 2.34M USD TBA
3 Private Sale $1.00 5% 2.59M USD TBA
дополнительные детали
Платформа
Ethereum
Whitelist
да , от Apr 7, 2021 до Apr 27, 2021
категории
Платформа

О проекте ETHEROS

Etheros is a decentralized world in the form of a platform providing a social application based on Blockchain Ethereum with elements of virtual reality (VR). In this world, you can play, have fun, become the owner and user of any place or thing according to your imagination, create value, and generate profits. Here you can invest in the land in New York City, opal mine in Australia, or oil rig in Norway or create completely new devices or solutions for this futuristic world. It is a great investment for your future!

Особенности

  • Start from 1 dollar and build your own world
  • Guaranteed security
  • Invest in and sell space (HODL)
  • Earn a passive income
  • Save your wealth for your relatives
  • Anonymity
  • Advertise your products and services
  • Competition and prestige

Техническая информация

 The platform architecture is based on several programming technologies. The fundamental vectors of programmers' interest are security, efficiency, decentralization and intuitiveness.

2D Architecture

The visualization of the Earth through a 2D layer with small space fragments based on a 3D layer is a crucial starting factor in the creation of the Etheros world. It is this layer that allows users to see the range and availability of individual fragments that can be acquired and managed. The visual layer will be available in the web browser and the mobile application and will allow browsing the cartographic grid, obtaining information on specific spaces, identifying the coordinates, determining areas, and visualizing the globe. The layer will be based on the C++ language, which has been the most reliable language for many years and which is one of the most popular programming languages among programmers. In addition, the layer will be supported by Javascript as the second main programming language, responsible for instance for the platform front-end, API, or various complicated interactive elements such as two-dimensional and three-dimensional animations, maps, or specific events as well as the presentation of content personalized for the given user. Certainly, at this stage the 2D layer will be, to a lesser degree, supported by HTML, CSS, and the "Go" language made by Google, which has recently been gaining ground at a high rate. Interestingly enough, the Go language stems from the same language family as C, C++, or Java, which means that its syntax is similar enough for the programmers knowing the above languages to learn it quickly and effortlessly. The Go language contains a lot of automated solutions which must be programmed by the creator manually in other languages. In the case of microservices, so prevalent in today's Internet, it is not the computing power that is the bottleneck, but the bandwidth and communication between components. In Go, communication management is built in the language itself, which renders the given project much easier to scale. The built-in support for concurrent computing is one of the chief arguments for choosing this language (apart from C++). This works mostly in the backend area, e.g. when computing a high number of queries from GUI for further configuration. Static typing is yet another significant aspect (which works better than dynamic typing in Python), which gains importance for the legibility and later project maintenance in the case of projects containing thousands of lines of code.

At this stage, the 2D Architecture will allow integration with a user’s wallet. The architecture will enable a user to enter into possession of the given space by selecting it on the cartographic grid of the globe and buying it with an Etheros token based on the ERC-20 standard. Wallets of all sorts (supporting the Ethereum blockchain) that work in integration with a user's web browser are supported – mainly web browser wallets, but also desktop, mobile, and hardware wallets. The web browser wallets are, nevertheless, recommended due to their availability and price. One of them – reliable, the most popular, yet free – is Metamask. A team of programmers, refining their craft for years, ensures the functionality of and support for decentralized applications working on the Ethereum blockchain without the need for running a full node.

3D Architecture

The explorable space in the Etheros world has to be based on reliable technologies developed for years. The key aspect here are programming languages and a computer game engine that will make it possible to develop versions for various platforms. In this case, Java will be the dominating programming language. A huge advantage of Java is the fact that it keeps growing even though it is more than 25 years old. At the first stage, users will have access to the Etheros world through their web browser and mobile application (based on the Unity engine). Later, the Unreal Engine will be implemented, which will allow the development of a dedicated version in the form of a game for Windows. As the creators of the Unreal Engine implemented a mechanism supporting multiple platforms, it will be possible to make the Etheros world available on other platforms, such as Linux, macOS, PlayStation, Xbox, or iOS. A significant aspect is the launch of Virtual Reality (VR), thanks to which users will be able to put on headsets and experience the Etheros world even more sharply, which will enable them to develop and use the value built by themselves to the fullest. Showing the Etheros world is of utmost importance in the context of conveyed messages and receipts both for users and for investors. The crucial stage of the 3D architecture will enable fundamental activities to be undertaken in the full virtual world, including mining resources, designing space, building various objects, discovering new places, examining found objects, acquiring and selling anything that has value and brings certain benefits to a space owner, buying or leasing the necessary elements or tools, producing certain goods, advertising enterprises, corporations and other entities in one's property, licensing access to given resources or services in the given area, collecting such items as paintings or other original unique goods, leasing out facilities, organizing meetings unavailable elsewhere and many more.

ETHEROS Roadmap

  • October 2020

  • Initial Financing
  • January 2021

  • Seed Round (MVP)
  • May 2021

  • Token Distribution (Presale)
  • September 2021

  • Official V1 App Launch, Exchange Listing
  • Прочитайте больше
  • November 2021

  • Seed Round (MVP with VR), Official Sale
  • March 2022

  • Alpha App Launch for Testing
  • May 2022

  • Official V2 App Launch with VR, Marketplace Opening

Активность

ETHEROS Команда

Проверено 33%

Внимание. Существует риск того, что непроверенные члены на самом деле не являются членами команды

Marcin Amgierski
Founder & Blockchain Developer
проверено
Tomasz Mazur
Co-Founder & JavaScript Developer
проверено
Rafał Wróblewski
Co-Founder & PHP Developer
проверено
Daniel Konieczny
Technology & C/C++ Developer
проверено
Paulina Czaja
Operations & Content Manager
непроверенно
Piotr Dominik
Operations & Marketing Manager
проверено
Douglas Vasquez
Operations & Content Manager – Spanish
непроверенно
Azamat Amanbayev
Operations & Content Manager – Russian
непроверенно
Dayeon Lee
Operations & Content Manager – Korean
непроверенно
Alessio Mangiapelo
Operations & Content Manager – Italian
непроверенно
Irena Kopaczewska
Operations & Content Manager – French
непроверенно
Katarzyna Kubiak
Operations & Content Manager – German
непроверенно
Valerie Dabizha
Operations & Content Manager – Chinese and Ukraini...
непроверенно
Paweł Kasprzyk
Team & Specialist
непроверенно
Łukasz Guzik
Team & Assistant
непроверенно

ETHEROS Интервью

Marcin Amgierski
As a team member, сan you tell us about your role in the ICO project?
For almost 15 years I have analyzed and experimented with what it takes to achieve success. As a founder my journey is to build a better-decentralized world.
What do you think about idea?
Etheros is a decentralized world assuming the form of a platform providing a social networking application based on the Ethereum blockchain with elements of a virtual reality (VR) game. It is a world which, according to its premises, is to build the value of individuals and objects, generate profit for content creators, and – working as a store of value – secure the value built over time. The native Etheros token (ETS) will allow trade and exchange and the support of the other two cryptocurrencies – BTC and ETH – in transactions will additionally improve the appeal and availability for owners, users, and entities willing to participate in such an undertaking. The decentralization of the main elements of the platform, the security of value using the blockchain network, numerous economic incentives to build the Etheros world, and support for multiple hardware platforms will surely bring many individuals and entities long-term benefit, not available before in such an advanced form. Another undisputed advantage will be the entertainment itself – in the form of a game in the decentralized world – and the aspect of well-balanced competition between users, making their first and crucial investment decisions.
Tomasz Mazur
As a team member, сan you tell us about your role in the ICO project?
I am Co-Founder of Etheros! I am very ambitious and highly motivated front-end developer. I am well familiar with many technologies and languages like JavaScript, HTML, CSS, jQuery, ReactJS.
What do you think about idea?
Our idea is to create opportunities for everyone who wants to earn remotely in a decentralized way. Then world will be better place to live.
Rafał Wróblewski
As a team member, сan you tell us about your role in the ICO project?
I'm a senior PHP developer that loves a good challenge like Etheros! My beloved stack is PHP 7.4, Symfony 5.1, MySQL. I have developed many microservices from scratch based on client's requirements. i.e.: You name it, I've designed it, programmed it and it runs in the cloud and it's scalable.
What do you think about idea?
This is the best project I have participated in so far. 1. Lets you earn remotely. 2. Anonymity. 3. You can inherit 4. The entry threshold is really low.
Daniel Konieczny
As a team member, сan you tell us about your role in the ICO project?
I have been programming for a long time. Initially, these were simple programs written in high school (Turbo Pascal), then more advanced in college, written in C / C ++. Knowledge of C / C ++ languages made me interested in Linux operating systems (including Slackware, Fedora, Debian), thanks to which I got to know bash, python and perl.
What do you think about idea?
Great crypto-project. Using the leading engine and architecture known from video games in an advanced way, you will be able to create your space and earn money. A great solution.
Piotr Dominik
As a team member, сan you tell us about your role in the ICO project?
Operations and marketing communication to the markets. Building overall communication strategy, reaching partners, supporting promotions, and overall communication development.
What do you think about idea?
Perfect! The world needs a simplified and decentralized solution to create wealth in the virtual world, which is represented by earth coordinations. That's the whole new approach in the blockchain world!
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