Triolith Games

Triolith Games

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Blockchain gaming for everyone.
Triolith Games is developing the “Genesis Engine” a platform for the expanding web3, metaverse and blockchain gaming space.
To be announced
Token Details
Total supply
500 000 000
Token Distribution
Token Auction 50%
Team, Advisors & Seed investors 30%
Reserves 10%
Insurance fund 5%
Private sale 3%
Community incentives 2%
Additional Details

About Triolith Games

Gaming has always evolved; never settling for a status quo and always advancing to newer and more immersive gaming experiences. And it did so due entirely to visionary game developers pushing the boundaries. Adopting, developing & sharing new technologies and methods that transformed from block smashing sprites to environments and challenges barely distinguishable from reality, but it was not always smooth.

Technology was often not ready for the ideas, executives protecting their bottom line found it difficult to let the visionaries run free. Those same visionaries would often enthusiastically argue that “free-roaming maps” were a good thing and gamers HAD to be able to “pick up” or “discover” different weaponry, equipment, ammo etc, finding it difficult to convince others why it was important. Why mess with what works?

Now without exception, the early adopters and the pioneers of the space can see the revolution on the horizon and are pitching the need to integrate Blockchain technology with games to investors and executives. Gaming will change forever, and Triolith Games will hand them everything they need to do just that!

Blockchain and Triolith Games’ developer tools, environment, marketplace and supporting technologies will change the landscape of the gaming industry forever, allowing gamers to showcase, monetise and own their achievements. Gaming companies will be able to engage and build their communities in ways no industry has ever been able to in the past.


What is the Genesis Engine

Triolith Games AB is a provider of a platform called Genesis Engine, a set of tools and frameworks for game developers to implement and manage their in-game assets and game economies using Blockchain, NFT’s and cryptocurrencies. By enabling true ownership of in-game assets, game developers can empower gamers and incentivize sustainable game economies without losing control over how their games operate.

The Genesis Engine platform supports any type of game, from simple games like trading card games, to complex games such as League of Legends and massively multiplayer games such as Eve Online or Entropia Universe. The platform allows:

  • gamers to truly own, manage and trade their unique assets as on a crypto exchange,
  • be rewarded for time spent playing games,
  • game developers to have new revenue streams,
  • better secured games, games assets and the game economies,
  • in-game assets to fully be on-chain

Our framework for managing in-game assets and economies provide features that Play-to-Earn games need, such as:

  • Decentralised game finance (GameFi/Defi)
  • Non-fungible tokens (NFTs)
  • Cryptocurrencies
  • Data oracles
  • Market places
  • Game asset management
  • Smart contract development

The platform holds properties to serve different core financial functions with novel forms of community governance such as decentralised autonomous organisations (DAOs).

The service enables the complex interplay between the interface layer, the financial tooling for managing game economies and digital assets with the underlying platform, in which game developers may create unique digital tokens representing in-game items such as weapons, armour, clothes, avatars or characters, and players may earn real value simply from playing the games.

Game developers connect to the platform using APIs and a set of tools. This means that a game developer does not need to fully understand blockchain to implement the technology into their games. In addition to creating game-specific marketplaces where players may trade their items, game developers will be able to list in-game assets on an openly accessible marketplace.

The platform adds several features to its marketplace that provide significant improvements for the gaming economy and digital asset management, from allowing gamer-to-gamer transactions to opportunities for game developers to participate in the growth of their game economies, beyond simply taking a cut of every transaction, and to providing identities and curated token registries for determining the rules for trading, scarcity, fees and taxation.

The Problem

Each year, gamers purchase more than $50 billion worth of virtual items worldwide. This however, doesn’t mean they own the items; they only have the right to use them in the particular game the items belong in. This has led to the development of black markets where a lot of the trading occurs on unregulated sites or marketplaces like eBay. This means players can be tricked into paying for something that does not exist, or that after they have paid, as they must meet up with the seller in the game to receive the item.

For a long time, gamers have also been taken advantage of, and gamers pay a lot of money to access the games they play, but often only get a few hours of entertainment without the possibility to share or resell the access.

While we have seen traditional gaming platforms help the creation, discovery and curation process of in-game items, the early success of blockchain games like Axie Infinity has made it possible for gamers to transfer value between platforms and resell, borrow, and lend assets created in-game.

It is still hard and sometimes impossible, however, for gamers to transfer value of the gaming platform and withdraw real-world cash earned through in-game item sales due to the platform lacking the ability to verify the real identity of the user, in addition to a set of rules and regulations that must be complied with to detect and report suspicious financial activities.

Adding to the above, the current blockchain solutions come with several other challenges:

  • It’s too hard for both the developer and end-user to use current blockchain systems.
    • Friction in the user experience (UX) and poor user interfaces (UI).
    • Lack of support for various hardware and software products such as non-custodial wallets, secure and portable identities when using different avatars, fiat money and mobile payments.
  • On most blockchains, the user merely owns a receipt of a purchased item.
    • No possibility to store the actual “item”, metadata and corresponding data on-chain, and in case the game is discontinued, and the games’ server is shut down, players only have the receipt left.
    • Multifunctional NFTs are not supported (i.e., only the transaction itself is stored on-chain).
  • The economy of the games is not maintained on-chain.
    • Fundamental property rights (including transferability) and contractual obligations are not traceable between games, verses, or platforms.
    • There are no safeguards against money laundering and unlawful use of IPRs (including title, ownership, and 3rd party IP).


Scaling and interoperability is a big issue for many native- and layer-1 or -2 protocols that use a shared application logic (e.g., smart contracts) and security frameworks making the transactions too slow to be suitable for games. Bridges and cross-chain technologies make transferability impossible in most cases and put limitations on the games’ financial dynamics. Limitations in throughput, and lack of support for efficient transfers of very large volume, time-sensitive transactions in geographically dispersed locations, make it impossible to build multiplayer games with an immersive user experience.

As an example, Entropia Universe, which is a small niche game with an in-game economy based on Fiat currency has about one million accounts. It is estimated that on a good day Entropia has roughly 60 000 daily active players. However, the game processes more than 30 million micro-transactions per day. Scale this to a game with a few tens or hundreds of millions of accounts, with a few million daily active players, and then add more games of the same size and popularity, and the scaling problem becomes obvious.

The solution:
The Genesis Engine Game Economy and Asset Management Platform

The Genesis Engine platform enables gamers to monetize their gaming experience using cryptocurrencies and utility tokens that give gamers the opportunity to trade in-game assets – whether looted or bought in the form of NFTs. If players wish to withdraw funds, they can sell their NFTs on the exchange and withdraw their funds or move their tokens to another exchange where the token is listed.

For game developers, the Genesis Engine platform is a management system where they can manage their games through an easy-to-use user interface. They can mint NFTs and tokens. Developers can manage their in-game items (NFTs), design the game economy and game logic, decide how many items should exist, decide how players should be able to receive them, and more.

The platform is a virtual storefront, community, and asset marketplace where developers can list their games, tokens, and in-game assets. In a future version, the platform will also act as a launchpad for blockchain games.

For the gamers, the Genesis Engine platform is a place to find both curated and non-curated blockchain games to play, a community and marketplace for blockchain game NFTs that will enable the users to buy and sell virtual goods.

From a game developer’s perspective, the platform makes it easy to market their blockchain games globally, rapidly integrate and test blockchain solutions, NFTs and cryptocurrencies into their games so they can focus on creating their game.

The platform will simplify the process of:

  • Creating and managing game assets.
  • Managing and controlling games virtual economies.
  • Setting up game pages and storefronts.
  • Create their own tokens and mint NFTs for free.

Game developers and -users will no longer have to develop any complex backend systems but will instead use the Genesis Engine platform to leverage the most powerful aspects of blockchain gaming.

The platform aims to solve compatibility issues between different game- and graphics engines, and the aim is to create a standard for blockchain games so that all assets are compatible with “all” games.

The platform is focusing a lot on the user experience to simplify the process of managing wallets and assets. We do this by having each user control their own internal wallet connected via the platform’s website. This removes the need for seed phrases etc. All that’s needed is a simple login using Google, Facebook etc. If a user does want to have more control and decentralization of their assets, they will be able to use the platform’s external, advanced wallet.

Finally, the platform will enable a new generation of entrepreneurs just like eBay, Shopify, Uber and Airbnb have. These platforms created millions of small businesses and created billions of dollars of value by making the platforms easy to use and available to everyone.

Triolith Games Team

Verified 50%

Attention. There is a risk that unverified members are not actually members of the team

Magnus Söderberg
Andreas Johansson


Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Tabitha Hayes
Åsa Sundqvist
Advisor & Investor
Linda Kiby Zetterman
Oscar Clark
Mika Levo

Triolith Games Interviews

Magnus Söderberg
As a team member, сan you tell us about your role in the ICO project?
I'm the CEO and co-founder of Triolith Games that develops the Genesis Engine platform. I make sure the team has the mandate and support needed to create the best possible product they can.
What do you think about idea?
The Genesis Engine is what is needed for blochain to be the holy grail of gaming. It will simplify the implementation of blochchain into games and let the developers focus on their games and less on the blockchain part.
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