Problem
Today’s very popular adoption of mobile, web and now blockchain enabled DApps (Decentralized Applications) has created a need for a reliable back-end technology that can be easily scaled and is low-cost. Nearly 100 million servers and more than two billion computers and mobile devices are running at any given time. Of those, roughly 30% are sitting idle. MediaRich.io intends on tapping into these resources and put them to effective use by creating a sharing economy for DServices (Decentralized Server Applications).
Solution:
MediaRich.io is creating a first of its kind Content Generation Network (CGN) that reduces current infrastructure costs and lets anyone earn money with their unused CPU power. This unique Infrastructure as a Service (IaaS) offering is flexible, scalable and ideally suited for B2B and consumer organizations alike. This is the missing DServices platform for decentralizing server-side work needed to scale out virtually any client application and a pay as you go model.
MediaRich.io has coined the term “DService” to describe the services component of cloud-based applications and DApps that run in the CGN. The first DService – MediaGen, handles all kinds of content transformation, is time-tested and blindingly fast, has been licensed to deliver performance and scalable content services out-of-the-box. Moreoever, MediaGen represents over $100M in R&D. This DService is licensed to provide immediate value to the project.
Anyone will have the ability to develop their own DServices and run them in the CGN.
A new utility token called Dyncoin will enable any customer to pay as they go. The new currency called Dyncoin will enable pay as you go functionality and provides a real utility token model for any DApp or client application. This levels the playing field for any sized organization to make scalable client/server apps without all the up-front infrastructure costs. The native currency of the CGN, Dyncoin is used to pay for all consumption of services and to pay out to the many providers of idle computer time.
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Verified 50%
Attention. There is a risk that unverified members are not actually members of the team
Verified 33%
Attention. There is a risk that unverified members are not actually members of the team
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