What is the main problem in the World in terms of loyalty programs and how we will solve it?
The main problem of customers lies in this, that loyalty points aren’t money and are governed through centralized organisms – merchants. The main problem of merchants is that loyalty programs are costs and there is no tool combining marketing gamification schemes with such loyalty scheme.
Our solution:
Decentralization – anyone can be the merchant and customer at the same time! Only users decide where to participate
Points are token, token is money - Decentralized network of the token gives opportunities to cash-out the way you want
Pay per lead for merchants - Any ecosystem user may be the Overlay user
- Decentralization of the ecosystem (Merchants will have to attract the users of the ecosystem to join campaigns, while ecosystem users have free will to join in. Also any customer may be in the position of a merchant, building own campaigns).
Decentralization gives opportunity to be in a position of both sides. Anyone can use tokens to build an Overlay on the basis of LOYAL (TOKENLOYALTY.IO) token or use our project to make own campaigns in the Overlay. The advantage of our Overlay is that It will aggregate merchants into one ecosystem. This is very important because of the behavior of customers as loyalty program users and merchants, who want to operate freely – either in ecosystem (SMEs) or individually, which is very often used in corporations.
As our study shows in group of loyalty program users, main problem is that any effort they make to collect points (and that effort is even to use 2-3 clicks in the application) must be granted with “prize”. We have made a simulation of effort and people divide into several groups, however there are common things like “money, prize”.
We have made a PAPI on selected respondents: group under 25 years old and a group above 30 years old. This study was made in June and July. Group <25 N=8/ Group>30 N=17
- Points are token, token is money. Our study showed that for one of the groups (major one) basic functionality will be to collect money and have ability to realize them in partner network of shops, services etc. HOWEVER, if the effort is granted with good prize, they are changing into aggressive lead generating officers based on social mechanism. This is based on activation of users that is based on gamification mechanisms.
- Pay per lead. For merchants it is very important to have return from the investment. In traditional loyalty programs it is all about costs. For example, points are calculated such way to generate demand on products with highest margin to “get something” from their price and lower the basic costs of the program. But customers are not stupid, as well as they would like to have freedom in collection of points on things they really want to buy. This is why we have thought about an ecosystem where merchants pay per leads (any user active in the campaign is a lead), which is closer to marketing based systems than loyalty programs.
What is the product?
It is a decentralized loyalty program and newly constructed ecosystem for customers tired of all those loyalty cards, coupons, codes, as well as universal solution for the businessmen, who want to achieve lead building instead of cost-generating programs based on simple loyalty.
选择好处
客户
您可以在忠诚度计划中匿名。
这个生态系统是分散的,这意味着您可以控制您所做的令牌是钱,独立于忠诚度活动。
你可以交换代币到商品(代币作为票)。
你可以建立团队和关系:代币的社交交易,加上团体购买或参与活动。
你可以成为商人做自己的运动或实现为他人的运动(额外的利润)
预付费=每支付费用
控制预算=无进入费用
改变活动
随时开启/关闭活动(顾客不会失去他们的标志)机制创造更大的传播(像广告基于单词和社交网络门户连接在一起)
基于区块链的全链式数据挖掘(效果检查)
您可以在位置的客户(作为生态系统的一部分,你可以参与多个活动,建立联盟)
这与顾客的兴趣联系(主要是分散化,匿名和“ “我想要更多”)与商业利益(“我想知道我在为什么付出”)集中在一起。
我们希望以令牌形式建立一个忠诚度计划的标准,这个标准具有它的名义价值(任何人都可以从系统中取现)和特定的程序化增值(以货物形式,公关行为等)。 br />
一个用于任何分支机构和服务的全球系统
一个移动系统以令牌的形式收集忠诚点
在不同的商店中以标记的形式交换点
<购物折扣
支付到银行账户或特殊信用卡
点永远不会过时
用户之间匿名交换
多个广告系列可供选择
您可以建立自己的广告系列
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我们已经与这个项目的两个关键合作伙伴建立了合作关系。 Divante在电子商务解决方案方面拥有丰富的经验,而其他公司在银行软件和移动解决方案方面拥有丰富的经验。与我们的团队专家一起,我们将实现生态系统的覆盖。我们已经设法准备覆盖的pre-alpha,由于白皮书和客户的假设,这将被强烈修改。经验。
管理员面板: http://prealpha.tokenloyalty.io :3000
用户面板: http: //prealpha.tokenloyalty.io:3001
卖方小组: http://prealpha.tokenloyalty.io:3002
登录和通行证将在封闭的Facebook群组中按需提供。请加入小组以获取更多信息。演示版本中的注册被锁定(管理员接受)。
January 2018
February 2018
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July 2018
December 2018
TOKEN LOYALTY is a decentralized loyalty platform and a new ecosystem for customers tired of all the loyalty cards, coupons codes as well as universal solution to businessmen who want to achieve lead building instead of cost generating program based on simple loyalty.
PROS:
CONS:
SUGGESTIONS:
Attempts to create one universal loyalty card are periodically made with varying success. Basically, it all ends up at the idea stage and the marketing plan.
At the present time so-called "cashback" systems are being introduced more often, when a person, having registered once in a similar service, and buying in stores cooperating with the service receives a portion of funds spent as a "cash back" after a certain period of time. More stores cooperate with a particular service more clients are interested.
Banks also are widely using such systems returning part of the funds spent when payments for goods or services made with their card. The funds come back to the client's card either in the form of some internal points, or money.
And most important in such systems not to create the system prescribing the rules of use but to promote and attract both the end users and the business, which could implement it.
At this point the undevelopment of this issue by the authors of the project is seen. The process mechanics are so much and detail described but the attention to the issue of promoting of the system and attracting users - customers and businessmen is not paid.
We do not see any special sense to invest into this project. I am sure that such systems will grow rapidly. The main thing here is that the project should be full-fledged in all aspects starting from the idea up to the communication strategy.
And here is just not seen the elaboration of this issue from the authors of the project. So much and detail describe all the mechanics of the process and do not pay attention to the issue of promoting the system, attracting users - customers and businessmen.
To put in this project of sense special we do not see. I am sure that such systems will grow like mushrooms. The main thing here is that the project should be a full-value in all aspects - from the idea to the communication strategy.
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