最后更新
2018年4月17日
Kinguin is creating this new gaming ecosystem by transforming its platform to a completely decentralized model. This newly devised marketplace derives its power from its blockchain foundation and smart contract architecture. Gamers everywhere will enjoy a marketplace made transparent, autonomous, and above all, open by blockchain technology.
Game publishers and communities will no longer be forced to rely on third-party platforms to process virtual goods transactions. Gamers who previously encountered slowness, opaque fund flow, and high transaction fees will find a better alternative in Kinguin.io -- an open marketplace. Krowns, our native blockchain-based cryptocurrency, streamlines the buying and selling of virtual products and scores of other related problems.
Blockchain technology changes the concepts of ownership for game-related digital assets. Through smart contracts and reward mechanisms, Gamers can control and access game-related transactions at unprecedented levels. New revenue streams form because new capabilities like the immutable store of ownership make them possible. To that end, we are forming a trustless (requiring no trust because documentation is for every transaction readily available and cryptographically verifiable) peer-to-peer network on a truly global scale.
We believe that the Kinguin blockchain approach can fundamentally transform the entire gaming ecosystem, allowing more new Gamers to enter while allowing experienced Gamers to profit from their expertise. This model is proven to work in most traditional sports. Professionals introduce people to the idea of the sport, then used equipment makes sports more affordable so that new people begin to play. And as more people get involved, the market for coaches and experts grows. Similarly, the audience for watching professional Gamers increases with more players, creating a continually expanding ecosystem. In this model, we will see how Esports professionals, gaming streamers, and content providers grow with their audiences.
In the United States, this exact model played out for women’s soccer (football). Entertaining professionals made people want to watch. Then inexpensive gear made it possible for more young people to play. As these players got more involved in the sport, they hired coaches to help them improve rapidly. And finally, they wanted to watch the professionals play both in person and on TV, a process which culminated in three World Cup victories for the country and an elevated level of play and viewership worldwide.
Kinguin旨在成为数字游戏,物品和服务的分散市场。这个新市场通过区块链和智能合约实现了最高级别的全球玩家与玩家之间的交易。
游戏玩家拥有游戏,拥有游戏内资产,然后安全,安全地交易它们的能力微交易是游戏产业持续增长的关键因素。鉴于Gamers,特别是Kinguin的客户,通过数字微交易开展业务,引入区块链和智能合约将感觉非常自然。
在Pre-ICO回合之后,将举行Kinguin.io ICO。将出售3000万KRS代币。部分将以固定价格出售,其余部分根据市场价格出售,具体取决于每个时期的货币供款规模。因此,我们的整个代币销售没有硬性上限。由于我们是一家成熟的公司,拥有正现金流,上一年的收入约为1亿美元。我们也没有软帽。预先令牌销售被称为第0轮,主要销售被标记为第1轮。第2轮到第41轮是随后的代币销售。第2轮和第41轮之间的每轮比赛将持续1周(7天)。预先令牌销售和主要销售剩余的额外代币将在后几轮分发。
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