Afterschool

Afterschool

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课后学习是一个双面的分散市场,由块状物提供支持,帮助父母发现,计划和预订儿童最佳的课后活动,同时我们通过提供端到端的方式帮助活动提供者寻找新客户并管理业务解决方案来获取和接触现有客户。
2017年9月26日
2017年10月25日
100% 完成
$2 509 599
目标
1% 目标 完成
目标 50 000.00 ETH
50 000.00 ETH
past
  • 1 AST
    =
    0.05 USD
公司详情
注册国家
United Arab Emirates
额外细节
分类
平台, 教育

关于 Afterschool

Afterschool is a 2 sided decentralize marketplace powered by blockchain that helps parents discover, plan and book the best afterschool activities for their children while at the same time we help activity providers to find new customers and manage their business by providing an end-to-end solution to acquire and engage with their existing customers.

The biggest kids activities marketplace

The foundations of afterschool go all the way back to our pilot project afterschool.ae, marketplace for parents in the UAE looking for activities for their kids to book at the same time for activity providers to engage with their customer and run their business using afterschool booking management platform.

Since 2015 we have partnered with more than 500+ activity providers including IMG, SEGA Republic, Atlantis generated more than $2m worth of activity booking.

Over the years, we've expanded to our database to include schools and nurseries for them to accept admission inquiry. Additionally, we are in the process to acquire traditional online marketplace in Europe and South East Asia to accelerate the growth of the business.

A decentralized platform, driven by the Afterschool token

To give back to the community, we will decentralize our platform to incentivize parents and activity providers. We developed a rewarding system protocol, where users earn Afterschool tokens (AST) for their successful contributions to our service.

The AST represents the unit of our community driven concept and the service’s growth and health depend on it. In the future, we aim for the AST to become a go-to digital currency for the education industry as a whole. Besides using the tokens on the Afterschool platform, there will also be an array of smart contracts connected with after school industry where AST will be used as a core digital currency.

The first ever blockchain-based kids activities marketplace

With the marketplace and booking management platform in place, our platform is ready to expand internationally and become a global leader for after school activity marketplace by introducing an AST token on the surface of ERC20 token standard as a mode of payment and reward system for parents and activity providers and the use use of smart contract powered by ethereum blockchain technology.

Activity Providers will be able to manage their activity schedule, attendance, and engage directly with their customer via our platform. The activity provider will be able to respond to the parent's review and earn AST token that can be used to promote their activities in the marketplace using our customer engagement capability. Additionally, activity providers will be getting a white label mobile solution that is also driven by DApp, that is customised with the activity providers branding, which helps afterschool to extends the utilization of the AST token.

On a Parents level we will offer them a chance to sell additional service in the secondary marketplace that could help activity providers to improve their presence in the afterschool activity marketplace. In this process, we will utilize blockchain technology to negotiate terms using smart contracts and transfer payment (escrow).

特征

家长奖励以下行动:
•注册服务和帐户验证(欢迎 奖)
•引荐朋友
•促进服务
•将孩子添加到数据库中
•策划现有的供应商
•审查现有提供商
•编辑编辑内容

提供者将得到以下行动的奖励:
•注册服务和帐户验证(欢迎 奖)
•添加现有的配置文件
•促进服务
•将父母和孩子添加到数据库中
•策划现有的供应商
•在家长的评论中回复
•编辑编辑内容

%name%Roadmap

  • 2015年8月31日

  • 课后测试版发布和市场全球分析
    项目架构开发
    原型
    自资
    平台开发
  • 2015年

  • - 课后测试版发布和市场全球分析 - 项目架构开发 - 原型 - 自筹 - 平台开发
  • 2016年8月31日

  • 为活动提供商创造了总计200万美元的GMV
    新的网络和移动界面
    扩大销售团队
    增加了托儿所和学校上市
    为供应商推出白色标签解决方案
  • 2016

  • - 为活动提供商生成总价值200万美元的GMV - 新的网络和移动界面 - 扩大的销售团队 - 增加托儿所和学校上市 - 为提供商推出白标解决方案
  • 阅读更多
  • 二零一七年八月三十零日

  • 总收入达到了35万美元
  • 2017年

  • 总收入达到了35万美元
  • 2017年9月25日

  • 初始硬币发行
  • 2017年9月

  • ICO上市
  • 2017年10月30日

  • 收购在印度尼西亚,新加坡和马来西亚的现任球员
  • 2017年11月

  • 收购在印度尼西亚,新加坡和马来西亚的现任球员
  • 2017年11月29日

  • 用以太坊区块链构建的课后公开发布
    基础设施发展
    支付方式的发展
    社区发展
    支持程序启动
  • 2017年12月

  • - 用以太坊区块链构建的课后公开发布 - 基础设施开发 - 支付模式开发 - 社区发展 - 支持计划的启动
  • 2018年12月30日

  • 奖励系统启动
    在马来西亚,新加坡,印度尼西亚,马来西亚,巴林,卡塔尔启动
    电子钱包发展
    新的UX和UI界面
    游戏化机制忠诚计划
    本土化
    与Etherium生态系统的其他平台集成
  • 2018

  • - 奖励系统推出 - 在马来西亚,新加坡,印度尼西亚,马来西亚,巴林,卡塔尔 - 电子钱包发展启动
    - 新的UX和UI界面 - 游戏化机制忠诚计划 - 本地化 - 与Etherium生态系统的其他平台集成
  • 二○一九年十二月三十○日

  • 在俄罗斯,印度,中国和日本发射
    在交易所上市
  • 2019

  • - 在俄罗斯,印度,中国和日本的交易所上市
  • 2020年12月30日

  • 在荷兰,瑞士,丹麦和澳大利亚推出
  • 2020

  • 在荷兰,瑞士,丹麦和澳大利亚推出

Afterschool 球队

验证 0%

注意。未经证实的成员实际上可能不是团队成员

Joanna Nazareno
Founder
未验证
Pam Williams
Head of Sales
未验证
Cottie Ragany
Operations Manager
未验证
Walfrido Perez
CTO
未验证
Cuenca Aguilar
Senior Software Engineer
未验证
Ferina Millwala
Sales Assistant
未验证
Edzen Manalo
Software Engineer
未验证
Joven Serrano
Success Support
未验证
Aryo Pamungkas
UX / UI Designer
未验证
Rian Setiawan
Creative Designer
未验证
Andri Prasetia
Creative Designer
未验证

顾问

验证 0%

注意。未经证实的成员实际上可能不是团队成员

Pawel Iwanow
Advisor
未验证

2 ICO

$2 508 263

Jon Santillan
Advisor
未验证

Afterschool 最新消息

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