LOLTOKEN BY EIU.AC

LOLTOKEN BY EIU.AC

Created using Figma
Created using Figma
LOLプロジェクトのチームは、国際幼稚園、小学校、中学校(www.wells.ac.th)、過去20年以上のビジネススクール(www.bsm.ac.th)をすでに所有し運営しています。最近、フランス政府に認められ、国際的に認定された大学(www.eiu.ac)をすでに魅力的なポートフォリオに加えました。 分散型のLOLエコシステムに統合されたデジタルラーニングプラットフォームを使用して、教育を再定義しています。今こそ、教育者自身による開発における教育の将来の早い段階で収入シェアを確保する時です。 LOLエコシステムは、デジタル国際指名テストと統合されたヨーロッパ国際大学からのテストと認定のために、その分散型デジタル学習教材市場で私たちの計り知れない経験とMOOC ++の発表でブロックチェーン技術を使用して世界クラスの教育を受けることを誰にでも可能にします。
2019/06/15
2019/08/15
100% 完成した
資金調達 - データなし
past
トークンの詳細
許容通貨
ETH
会社の詳細
登録国
France
追加の詳細
MVP /プロトタイプ
はい
KYC
はい
カテゴリー
プラットフォーム

約 LOLTOKEN BY EIU.AC

You need to hear this! 

The team behind the LOL project already owns and runs international kindergartens, primary and second schools (www.wells.ac.th) A business school (www.bsm.ac.th) for the past 20+ years, as well as most recently, added a French Government recognized and internationally accredited university (www.eiu.ac) to their already fascinating portfolio. 

The company has been offered to go public on traditional stock market to raise funds to further expand its operations in countries like Myanmar, Guinea (West Africa) and the like. However, being one of the most progressive thinking organizations, the team has instead decided to go public on the blockchain (decentralized) space to allow for the wider participation of the masses, not the classes, in the further growth and development of the company and all of its business divisions . 

The LOL concept was borne out of two main reasons: 

1. To address the utter failures of about 81 education-blockchain ICOs (projects) during the 2017 hype, that disappeared into thin air even before delivering on their promised outcomes. The  LOL project is a direct response to fact that indeed blockchain has a lot of industry- changing applications for education - and that blockchain technology has REAL potential to solving some of the REAL problems that have existed in education for decades, with massive scalability and sustainability features. In other words, some of the problems that exist in education could only be practically and consistently overcome using the blockchain technology. The LOL project embraces and celebrates the beauty of the blockchain technology to solving some of the urgent crises faced in education such as affordability, transferability, and verifiability to establish and run more robust, honest and immutably secure education ecosystem. 

2. To empower the masses (wider participation) of the general public to become part of the initiative to innovate education. The LOL project is aimed at the masses, NOT the classes. The team realizes that if they went on the IPO pathway, only large institutions would  partake in the innovation of one of the fastest growing industries in the entire world. Traditionally, this is what most companies desire. However the progressiveness of the LOL project drove the LOL team to leverage on the power of the people, i.e., the power of the masses - to actively partake in the effort to remedy and fix the already failing education system. For example, graduates don’t deserve to be heavily burdened with student loans when in fact universities make huge amounts of money for delivering tertiary education. This has to stop - and its only through the LOL project could such a debilitating plaque be STOPPED, in the most practical sense of the word STOPPED ! Through the most innovative integration of blockchain - the LOL team intends to offer, for example, an entire nationally recognized and internationally accredited MBA programme and qualification at a mind-blowing total fee of ONLY US$500 - yes ! This is the total costs for our entire MBA programme and qualification ! So one does not need to get a loan or get into huge debts to pursue his / her tertiary education - he / she could do it independently (empowerment of individuals) - and start earning many folds income as a result of being professionally upgraded with advanced qualifications and skills / competencies needed by the job market. In fact, LOL will indeed be the world’s most AFFORDABLE (private) education provider, EVER ! Others may copy our innovative business model later on, but it doesn’t matter, because our ultimate goal is to MAKE AFFORDABLE, TRUSTWORTHY, GLOBALLY ACCEPTED EDUCATION available and accessible for the MASSES ! This is why we want the masses to come join us to make the positive changes needed for the masses! 

So, clearly, we had a choice - “Walls Street vs.Cryptos

Main Street” in our efforts to raise funds for further development and growth, as well as innovating REAL change in the already broken education system - and WE AT LOL PROJECT, choose the MAIN STREET - we chose the STO route rather than the IPO route because of reasons explained above ! 

We urge you to come, and be part of this exciting new movement to changing the face of education and how it is executed ! You can play an active role in making this change, by becoming a part of this life-changing innovation - come be part of the LOL Project!

Visit loleiu.io today!

 

%name%ロードマップ

  • 1998

  • Everclever Company Limited establishes its very first international education entity, named, Wells International Kindergarten (formerly Everclever Kindergarten) which welcomedits first students on Sukhumvit Soi 47 campus.
  • 2003

  • Wells International School - Thong Lor Campus (Sukhumvit 51) was opened for Grades 1to 5 students, and expanding to Grade 6 in the following year.
  • 2005

  • Construction began on a secondary school about 5 km down Sukhumvit Road, and in 2006, the Wells Int School, On Nut Campus (Sukhumvit 85) was opened to Grades 1-12.
  • 2010

  • Wells International School’s first ever senior class, graduate in June of 2010 and move on to prestigious universities in the United States, Europe, Asia, and Australia.
  • 続きを読む
  • 2011

  • Third Wells International School campus was opened for Kindergarten and Primary students, located on Srinakarin 62 (Bangna Campus).
  • 2012

  • The Everclever Company Limited acquires Bangkok School of Management an Int. vocational college & training institute in management and business education.
  • 2018

  • The European International University, Paris, France is incorporated and obtains its
    vocational education and training license from the French Ministry of Labor, allowing EIU-Paris
    to provide hundreds of online professional training and executive education programmes and
    qualifications such as professional certification, executive diploma, graduate diploma, post
    graduate diploma, executive bachelor’s, professional master’s, and professional doctorate.
  • Q2 2018

  • Token planning inception and discussions for finding problem to the current
    education system by utilising blockchain technologies for the benefit to global society in education.
  • Q3 2018

  • The First phase is the beginning of the Lolcoin. Preparation of timelines for learn online project, The first working products, valuable partnerships, an immense growth of the team and the further development of Lolcoin takes place. After the initial fundraiser partnerships with various institutions such as e-learning platforms, schools, universities/ professors ae made. Ecosystem planning with technologists about the development and integration of services such as storing confidential data like degrees, certificates and personal skills. As this is the very beginning of Lolcoin we were open to changes and open to adapt to the ever-changing surroundings.
  • Q4 2018

  • Bringing Lolcoin to a wider audience outside of the Blockchain community by strengthening our partnerships. Go-live free public service planned to be built on smart contracts. Building partnerships with educational Institution, schools and universities all around the globe and signing MoUs. We saw the first use cases in real life. Lolcoin real MVPs at schools and universities. Lol whitepaper V 1.0 released for private investors and Venture Capitalists,
    Webinars and conventions held in Paris, Bangkok & Hongkong
  • Q1 2019

  • Expanding Lolcoin and its education technologies to more ecosystems and smart governance solutions besides Ethereum. Building up team & infrastructure to meet customer service. Lolcoin on hardware devices. Planning token production & token economics with senior economists and consultants to fund the development of learn on line ecosystem. Conducted technical Analysis of use of proceeds post and during ico, Development of Lol Token smart contract using Ethereum blockchain gets go ahead. Develop beta smart contract library. $1 million funding secured by VC’s bringing in confidence among the key community. Private sale and STO stages planned during this period. Launch of loleiu.io
  • Q2 2019

  • Private sale starts followed by presale with offers during early period and continued by STO stage 1 and main ico.
  • Q3 2019

  • STO concludes with acceptance of LOLCOIN on major exchanges only. Product development based on use cases to start. lolcoin MVPs and funds allocation according to the planned stages to be allocated for the development of platform. Prepare strategic partners for early adoption. Direct communication system and Creation of APi for easy use
    of the system. Complete tests for the platform. Alpha testing of MVP
  • Q1 2020

  • Beta testing of the platform, rolling out beta to more partners. Big Data analytics and further improvements in technology to be adopted. Digital fingerprint scanning of candidates acceptance for personality profiling to be certified.
  • Q2 2020

  • Full version of platform planned to be launched in Paris, Improvements in reporting and allocation. Train AI to recognise patterns in individual education and course testing. Continuous Improvement and development.
  • Q3 2020

  • Launching live EIU learn online global education platform revolutionizing the education industry, Dividends disbursal dates to be announced

アクティビティ

アクティビティ:
88
LOW
投稿:
25
VERY LOW
ビュー:
500
VERY LOW
フォロワー:
84
VERY LOW
ツイート:
6 106
VERY HIGH
30日間の成長:
-1
メンバー:
4 502
MEDIUM
30日間の成長:
651

LOLTOKEN BY EIU.AC チーム

検証済み 0%

注意。確認されていないメンバーは実際にチームのメンバーではないというリスクがあります

Chang Yao-Lang
Chairman
未確認
Lee Mei Chuan
VICE-CHAIRPERSON
未確認
Edward Roy Krishnan
CEO
未確認
Ray D. De La Peña
HEAD OF SCHOOL
未確認
Pranee Srisai
THAI DIRECTOR
未確認
Gona Narula
EARLY CHILDHOOD DIRECTOR
未確認
Kristin Haligan
EARLY YEARS & PRIMARY PRINCIPAL
未確認
Ravin Maharjan
DIRECTOR OF OPERATIONS AND GENERAL AFFAIRS
未確認
William Jones
HIGH SCHOOL PRINCIPAL
未確認
Didier Delaval
Industry Expertise
未確認
Joel Farnworth
Learning & Development
未確認
Robert Brand
Programmes Development
未確認
Alexander Pulte
Executive Education
未確認
Paul Charles Public
Relations & Communication
未確認
Christian Manaoat
Technology Support & Integration
未確認
Tina Yang
Pastoral Care & Learning Support
未確認
Robert Park
Contents Development
未確認
Danish Batool
Team member
未確認

顧問

検証済み 0%

注意。確認されていないメンバーは実際にチームのメンバーではないというリスクがあります

Oliver Massmann
Legal Advisor
未確認

LOLTOKEN BY EIU.AC 最後のニュース

N/A
5.0 7
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