We endeavor to create a safe space for trading, and foster the in- and extra-game economy by using a cryptocurrency token, named Lord Coin (LC), as a payment medium for player-to-player trades and thus facilitating the sale of unique or rare game content. LC tokens can enter the game economy only after being purchased at a cryptocurrency exchange. They can later be taken out of the game and sold. The developer will provide safe spaces in which even players unfamiliar with cryptocurrency markets can purchase and trade LCs for traditional currencies.
Players will be able to trade on an open game market using LordCoins (LC) as a payment method. When a LC transaction occurs, the game takes a commission of 20%. Of that, 50% is burned and the other half moves the Game Funds Ethereum wallet. Game Funds tokens are used by the game developer to support operations: server costs, player support, marketing activities, etc.
Burning of a fraction of LCs with every in-game transaction provides:
ICO Structure
Pre ICO began on August 21, 2017 and was sold out in 5 days. The target was $100.000.
The main ICO round will begin on November 07, 2017 and will last until December 20. The price for one LC will be set to $0,1 - $0,125 depending on the date of purchase.
An open game market where players can trade in exchange for cryptocurrency.
Q3 2017
Before Q3 2017
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Q1 2018
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Verified 0%
Attention. There is a risk that unverified members are not actually members of the team
LORDMANCER II is an online mobile game application that is developed for both the IOS and Android platform that has an integrated crypto currency within it in order to run its internal economy. The crypto currency adopted by this game is Lord Coin (LC) which is used as a payment medium to the players traders hence facilitating sale of unique and rare content. This makes the project essential in creating more returns when it is easily accessible to the users through the play store or goggle store.
POSITIVE VALUES
Economy based. The game provides a large multiplayer landscape on the online platforms based on the open markets and trading between players. In addition, the Lord Coin is mined and sold within the rules of the game which further generates more return.
Real time on play: The player versus player testing is easily carried out within the settings of the game and this requires no additional cost in order to be effected. This is a key value of the project making it useful in building up the users capabilities.
Easy expansion: It notable that people have the passion for watching and playing different games which is fundamental to the widespread application of this project. The introduction of android in most the phones has easen its widespread as the users can easily install it via play store hence improving the economy.
NEGATIVE VALUES
The project is an improved version of Lordmancer I which was an online RPG game created for java features .Those who are still stuck in the use of Java Scripts are not able to enjoy the benefits of this games as it is only restricted to the android versions.
RECOMMENDATIONS
The improvement of technology has significantly changed the economy. This project is one of key pillars on how adequate returns can be easily made as it allows for free play of a massive multiplayers and mines crypto currency using Lord Coin which can be can be sold inside or outside the game. For this reasons the project is a viable investment.
Lordmancer 2 represents a unique take on cryptocurrency. Creating a built-in economy for Lord Coin in the form of in-game purchases leverages the online gaming industry, and having the Lord Coin token being tradeable on external exchanges makes it possible to invest now and reap the rewards after Lordmancer 2 goes live.
That being said, it’s only going to be a solid opportunity if Lordmancer 2 becomes a relatively successful mobile game. While free-to-play games often are successful when it comes to digital microtransaction purchases, the mobile game market is relatively crowded right now; Lordmancer 2 may face some hurdles gaining market share.
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