Gameflip is at the forefront addressing the demand for liquidity for digital goods. Founded in 2014, our company is based in the Silicon Valley, California, USA, and funded by top tier venture capital investors, with more than $10 million raised. We have already built one of the largest digital goods marketplace platforms, with more than 2 million registered users and 500,000 monthly actives. The platform has grown significantly in the last two years. We intend to leverage our deep knowledge of the gaming industry, the understanding of digital goods marketplaces, and the technological expertise of the current platform to grow and scale the new decentralized ecosystem.
We have built the Gameflip marketplace platform using the most advanced technology to deliver seamless, secure, and transparent peer-to-peer digital e-commerce, targeting the gaming demographic. Drawn from our years of experience in the gaming industry, Gameflip is uniquely positioned to deliver value and engagement to a wide range of gaming audience. Gamers can transact digital goods from a multitude of gaming platforms and from the broadest categories. The current Gameflip platform is the only one that offers the following features:
The sale will finish within 72 hours once the hard cap of 30,000 ETH is reached.
Gamers can own and securely store their digital goods on the blockchain Gamers can freely buy and sell their digital goods instantly and safely with smart contracts Game developers and publishers will have new revenue streams and substantial incentives to adopt FLIP Developers can independently build tools and benefit from having their tools adopted by users
2014 December Gameflip Founded
Digital Goods Transactions
2016 Digital Goods Transactions
Closed Financing from Top VCs
2017 Q1 Closed Financing from Top VCs
Oct 13 - Oct 20 Pre-sale
Nov 1 - Nov 29 Public Crowdsale
2018 Q1 | Core Features
2018 Q1 Core Features
Integration with Game Publishers
2018 Q2 Integration with Game Publishers
Begin integration with publishers SDK for Unity a
2018 Q3/Q4 Onboard Top Global Game Publishers
Attention. There is a risk that unverified members are not actually members of the team
$46 710 924
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