Afterschool

Afterschool

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Afterschool is a 2 sided decentralize marketplace powered by blockchain that helps parents discover, plan and book the best afterschool activities for their children while at the same time we help activity providers to find new customers and manage their business by providing an end-to-end solution to acquire and engage with their existing customers.
Risk: High
Sep 26, 2017
Oct 25, 2017
100% completed
$2 806 414
cap
goal
1% goal completed
Goal 50 000.00 ETH
Cap 50 000.00 ETH
past
  • 1 AST
    =
    0.05 USD
Company Details
Registered Country
United Arab Emirates
Additional Details
Categories
Platform, Education

About Afterschool

Afterschool is a 2 sided decentralize marketplace powered by blockchain that helps parents discover, plan and book the best afterschool activities for their children while at the same time we help activity providers to find new customers and manage their business by providing an end-to-end solution to acquire and engage with their existing customers.

The biggest kids activities marketplace

The foundations of afterschool go all the way back to our pilot project afterschool.ae, marketplace for parents in the UAE looking for activities for their kids to book at the same time for activity providers to engage with their customer and run their business using afterschool booking management platform.

Since 2015 we have partnered with more than 500+ activity providers including IMG, SEGA Republic, Atlantis generated more than $2m worth of activity booking.

Over the years, we've expanded to our database to include schools and nurseries for them to accept admission inquiry. Additionally, we are in the process to acquire traditional online marketplace in Europe and South East Asia to accelerate the growth of the business.

A decentralized platform, driven by the Afterschool token

To give back to the community, we will decentralize our platform to incentivize parents and activity providers. We developed a rewarding system protocol, where users earn Afterschool tokens (AST) for their successful contributions to our service.

The AST represents the unit of our community driven concept and the service’s growth and health depend on it. In the future, we aim for the AST to become a go-to digital currency for the education industry as a whole. Besides using the tokens on the Afterschool platform, there will also be an array of smart contracts connected with after school industry where AST will be used as a core digital currency.

The first ever blockchain-based kids activities marketplace

With the marketplace and booking management platform in place, our platform is ready to expand internationally and become a global leader for after school activity marketplace by introducing an AST token on the surface of ERC20 token standard as a mode of payment and reward system for parents and activity providers and the use use of smart contract powered by ethereum blockchain technology.

Activity Providers will be able to manage their activity schedule, attendance, and engage directly with their customer via our platform. The activity provider will be able to respond to the parent's review and earn AST token that can be used to promote their activities in the marketplace using our customer engagement capability. Additionally, activity providers will be getting a white label mobile solution that is also driven by DApp, that is customised with the activity providers branding, which helps afterschool to extends the utilization of the AST token.

On a Parents level we will offer them a chance to sell additional service in the secondary marketplace that could help activity providers to improve their presence in the afterschool activity marketplace. In this process, we will utilize blockchain technology to negotiate terms using smart contracts and transfer payment (escrow).

Features

Parents are rewarded with the following actions:
• Registering to the service and account verification (welcome award)
• Referring friends
• Promoting the service
• Adding children into the database
• Curating existing providers
• Reviewing existing providers
• Writing editorial content

Providers are rewarded with the following actions:
• Registering to the service and account verification (welcome award)
• Adding existing profiles
• Promoting the service
• Adding parents and children into the database
• Curating existing providers
• Replying in parent’s review
• Writing editorial content

Afterschool Roadmap

  • 2015-08-31

  • Afterschool beta launch and market global analysis
    Project architecture development
    Prototyping
    Self funding
    Platform development
  • 2015

  • - Afterschool beta launch and market global analysis- Project architecture development- Prototyping- Self funding- Platform development
  • 2016-08-31

  • Generated a total $2M GMV for activity providers
    New web and mobile interface
    Expanded sales team
    Added nurseries and schools listing
    Launched white label solution for providers
  • 2016

  • - Generated a total $2M GMV for activity providers- New web and mobile interface- Expanded sales team- Added nurseries and schools listing- Launched white label solution for providers
  • Read More
  • 2017-08-30

  • Total revenue generated $350K USD
  • 2017

  • Total revenue generated $350K USD
  • 2017-09-25

  • Initial Coin Offering
  • September 2017

  • ICO listing
  • 2017-10-30

  • Acquire Incumbent player in Indonesia, Singapore and Malaysia
  • November 2017

  • Acquire Incumbent player in Indonesia, Singapore and Malaysia
  • 2017-11-29

  • Afterschool public launch built with ethereum blockchain
    Infrastructure development
    Mode of payment development
    Community development
    Support program launch
  • December 2017

  • - Afterschool public launch built with ethereum blockchain- Infrastructure development- Mode of payment development- Community development- Support program launch
  • 2018-12-30

  • Reward system launch
    Launch in Malaysia, Singapore, Indonesia, Malaysia, Bahrain, Qatar
    E-wallet Development
    New UX and UI Interface
    Gamification mechanics loyalty program
    Localization
    Integration with additional platforms from Etherium ecosystem
  • 2018

  • - Reward system launch- Launch in Malaysia, Singapore, Indonesia, Malaysia, Bahrain, Qatar- E-wallet Development
    - New UX and UI Interface- Gamification mechanics loyalty program- Localization- Integration with additional platforms from Etherium ecosystem
  • 2019-12-30

  • Launch in Russia, India, China and Japan
    List in the trade exchange
  • 2019

  • - Launch in Russia, India, China and Japan- List in the trade exchange
  • 2020-12-30

  • Launch in Netherlands, Switzerland, Denmark and Australia
  • 2020

  • Launch in Netherlands, Switzerland, Denmark and Australia

Afterschool Team

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Joanna Nazareno
Founder
unverified
Pam Williams
Head of Sales
unverified
Cottie Ragany
Operations Manager
unverified
Walfrido Perez
CTO
unverified
Cuenca Aguilar
Senior Software Engineer
unverified
Ferina Millwala
Sales Assistant
unverified
Edzen Manalo
Software Engineer
unverified
Joven Serrano
Success Support
unverified
Aryo Pamungkas
UX / UI Designer
unverified
Rian Setiawan
Creative Designer
unverified
Andri Prasetia
Creative Designer
unverified

Advisors

Verified 0%

Attention. There is a risk that unverified members are not actually members of the team

Pawel Iwanow
Advisor
unverified

2 ICO

$2 812 817

Jon Santillan
Advisor
unverified

Afterschool Last News

3.30
risky+
5.0 15
ICO Profile Vision Activity Potential Product Team

Afterschool Reviews

bitcoinexchangeguide.com
reviews

Afterschool aims to help parents plan afterschool activities for their children in a more transparent and efficient way. Thanks to Afterschool, parents and businesses can transact with one another over a blockchain-based marketplace.

Afterschool was first launched in 2015. With their September/October crowdsale, they’re seeking to raise money to push the platform onto decentralized blockchain technology.

Read More
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